1. Warhammer Horus Heresy: Legions
  2. News

Warhammer Horus Heresy: Legions News

Two Primarchs lead the new event reinforcements!


"There will be trials ahead."
– Jaghatai Khan

Reinforcements arrive to bolster the battle for Beta-Garmon. With both sides committing larger and larger numbers of warriors, the stakes are ever-increasing. Can the loyalists delay Horus' invasion of Terra much longer?

The Khan and Horus join the event in an epic clash for the future of the Imperium! Will the Primarchs manage to tip the balance in their faction's favour?

Mentoring system announcement



"Consider the greater picture."
– Lion El'Jonson

Take a battle-brother under your wing and become a Mentor in the 4th Anniversary Update! Help your Recruits reach certain milestones with the new in-game mentoring system and you will both earn amazing rewards.

Learn all about this new feature and get ready for when it is released on March 17th:
https://www.horusheresylegions.com/mentoring-system

Sons of Horus Legendary Mission arrives in shop today!


"Oh! Neat!"
– Tarik Torgaddon

Harness the power of the warp with the Sons of Horus legendary mission card! Mark your warriors with the powers of Chaos, and bring forth the warp into your troops!

Don't miss your chance to add the new mission card to your collection and lead the Luperci into battle!

What's new in the 4th Anniversary update? Prestige Levels!


"Your actions today will become legend."
– Emperor of Mankind

The road to the 4th Anniversary update starts off with the announcement of a new feature! Read all about the new Prestige Levels system that will be introduced as part of this update, and stay tuned for more announcements to follow!
https://www.horusheresylegions.com/prestige-levels/

March Balance Patch Arrives!


"You can't run forever!"
– Ekezyle Abaddon

The March balance changes arrives! The Heresy continues unabated, and several Legions update their playstyles and tactics to adapt to the new reality. Some strong cards have been tuned down, while several Warlords and missions that have seen little play return to the battlefield with powerful changes to their abilities.

IMPERIAL FISTS
● Rogal Dorn: Lower Reckoning cost from 30 to 25
● Sons of Dorn: Mission becomes "Start your turn with Astartes with Front Line in play, 4 times" (instead of 5 times)
● Stone Gauntlet: Lower cost from 4 to 3
● Resolve of Stone: Description becomes "Give Front Line until next turn and Bastion 6 to a friendly unit" (instead of Bastion 4)

SONS OF HORUS
● Serghar Targost: Lower health from 7 to 6
● Muster for Lupercal: Lower number Abakhol Squads put in play from 6 to 5

BLOOD ANGELS
● Sons of Baal: Mission becomes "A friendly troop triggers Requiem, 4 times" (instead of 5 times)
● Grieving Pain: Gains additional effect of giving Survivor 5 to your Warlord

RAVEN GUARD
● Shadow Killers: Increase cost from 5 to 6

WORD BEARERS
● Blessed Son: Cost is now reduced by 3 instead of 2 when Argel Tal kills an unit

THOUSAND SONS
● Magistus Amon: Lower cost of ability from 2 to 1 Psychic Energy

IMPERIAL ARMY
● Displaced Civilians: Increase cost from 0 to 1

MECHANICUM
● Tacitus Proctor: Ability becomes (2) Put in play two Servo-automata

CHAOS
● Chaos Spawn: Gains "Reduce Maintenance of friendly Daemons by 2"