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Sail Forth News

Patch 1.5.8

Hello! I'm back from a trip and getting back into work on Sail Forth. This patch fixes a few bugs and also contains some nice quality of life improvements to crew management.

Some of you are apparently racking up hundreds of sailors below deck, and managing this screen plus finding the sailor you want to crew a boat starts to get a bit difficult. This update adds some filtering options to the below deck screen so you can filter to *just* Skull Clan for example.

This also includes a faster way to fill a boat with sailors via the new 'fill crew' option in the crew management screen, which uses the same filtering options to enable quickly crewing a boat with a particular sailor type.

[h3]1.5.8[/h3]
  • Improvement: Add a tab to crew inventory screen for filtering sailors by type, helpful when dealing with large numbers of sailors below deck
  • Improvement: Add “Fill Crew” with type selector option to crew management screen, useful for quickly filling an empty boat with sailors
  • As a part of this change, “Remove All Crew” was moved to be below the “Crew” section of the screen, to be consistent with it’s behavior in only removing crew members, not the captain
  • Improvement: Updated visuals when boats are equipped with golden oars
  • Bugfix: Fix a bug that sometimes resulted in locations having incorrect boundaries after fast travel
  • Bugfix: Handle fast traveling in the middle of Gregg’s penguin quest
  • Bugfix: Fixes to ensure achievements are properly unlocked, especially in Epic build


As always thanks to everyone for playing and following along with the game! Barring any important bug fixes, I intend the next update to include some fun new content and mechanics!

Patch 1.5.7

Ahoy! This is another small patch which fixes one *big* thing I came across in my own testing, plus a few smaller tweaks and fixes to things I've seen reported.

This does include one new feature, which is that boats can now turn (slowly) in place! This uses the boats oars (and rowing stats) to turn when your speed is set to 0 and you turn the helm. It shouldn't be fast enough to significantly change any tactics but it is quite helpful if you're in a tight spot and want to maneuver your way out of it.

I've historically been kind of against this as it felt like it might be a little too 'arcadey' but I've been convinced that it does make sense and I think the way it's implemented still feels realistic and maintains the weight of the boats. Let me know what you think!

[h3]1.5.7[/h3]
  • Fix a major bug that caused locations with DLC content in them to have incorrect boundaries when the DLC is not installed
  • Boats can now turn (very slowly) in place by using oars
  • Make torpedo waves a bit smaller
  • Photo hunt encounters are now properly marked as complete across the map when all giant creatures have been photographed


As always thanks to everyone for playing and following along with the game!

Patch 1.5.6

Greetings! This is a small bug fix patch to smooth out a few issues I've come across and seen reported.

[h3]1.5.6[/h3]
  • Fixed some cases where the map would sometimes freeze or display islands incorrectly
  • Fixed a bug where the Angler Emporium liberation battle would sometimes fail to register as complete
  • Fix an error that could occur when talking to Picklepea again after completing the Frogghammer battle
  • Fix an edge case where meeting the Moontide for the first time at Barnacle Base would result in a broken game state
  • Fix Shell Shop requiring the shop to be re-opened for each purchase
  • Potentially fix an edge case where the final boss would not progress to the next phase after taking damage
  • Add some checks to re-unlock key achievements when appropriate, if they were somehow missed previously
  • Fix some cases in late game where a cinematic teleporting the player to a new location might behave strangely
  • Add a backup save file, updated on each launch of the game called “boat-game-backup.save”


As always thanks to everyone for playing and following along with the game!

Patch 1.5.5

Ahoy! This update features a revision to the Skull Summoning Circle encounter, along with numerous bug fixes. The game has now been downloaded several million times(!) on Epic due to the free week which as you can imagine has resulted in many new issues being found!

[h3]1.5.5[/h3]
  • Revised the design of the Skull Summoning Circle: Waves are now triggered one at a time, and there are torches surrounding each Skull which are destroyed as each wave is defeated. The state is saved for each location, so you can return whenever you like to continue the challenge.
  • Fix cases where enemy waves would spawn at the wrong time during Skull Clan summoning encounter
  • Captains of ships should no longer go down with the ship, despite the popular saying. This should make assigning a crew member as Captain essentially a way to keep them alive forever, as long as you are diligent about picking them back up out of the sea!
  • Add "Active DLC" list to main menu to make it more clear if you've installed it successfully.
  • Fix cases where boat physics could become bugged, causing them to ‘drift’ far more than intended
  • Fix cases where Bonnibel and Kerblapp would not show up to collect your Bibble Bait Penguins
  • Fix Shell Shop taking all your pearls instead of the advertised amount
  • Fix Lightkeeper conclusion event triggering again if talked to immediately after
  • Priscilla and Nausicaa correctly hint at which locations you are missing a Deadrock from
  • Fix a missing Lightkeeper dialog string
  • Fix local map not opening to correct screen the first time
  • Fix a positioning error on a cosmetic slot on the Sakana
  • Add ‘secret’ fps uncap option in the options file (not exposed to UI yet)


I saw a few people in feedback mentioning wanting uncapped FPS. I haven't had time to add it to the UI yet but if you dig up the options save file (next to the save file), you'll find the entry "EnableFrameLimit" in the XML which you can set to false.

Both save files can be found here on Windows, the options file is called boat-game.options.
%userprofile%\AppData\LocalLow\Festive Vector\Sail Forth


As always thanks to everyone for playing and following along with the game!

Dave the Diver meets Dredge in free game about sailing, but act fast

If 2023 hits Dave the Diver and Dredge have you clamoring for another high-seas adventure with impeccable vibes (be they spooky or cozy), then free Epic Games Store release Sail Forth is a game you need to check out. Available as a free game for the next few days, the open-world sailing adventure even has some robust wind and physics systems.


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