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2023 Update Roadmap

Sail Forth has been released but that doesn’t mean I’m done working on it! There are many things that didn’t make the cut for release, and I’ve got lots of new ideas as well from listening to community feedback and watching everyone play.

Now that the initial launch craziness has calmed down a bit, I’d like to share with you all a rough roadmap for the coming year, consisting of a series of free updates. It’s important to keep in mind that these things are very fluid and of course subject to change, so I’m going to be intentionally quite vague about the exact contents of later updates until they are ready. That said, I still want to share that there are cool things in the works!

The first update is going to be focused on adding and improving things I’ve consistently seen mentioned by members of the community. Subsequent updates will contain new features and content such as new types of encounters, enemies, and in general more things to do!

As always, a heartfelt thank you to everyone who has played and engaged with the game, it truly means a lot to me to see people enjoying this thing I spent 6 years making!

Update 1 “The Fleet Update” - Q1 2023
- Features and improvements based on community feedback
- Store and retrieve boats from your fleet at the Dock
- Control your fleet’s behavior with orders
- Improved AI navigation that avoids collisions far more effectively
- Revised boat balancing and progression




Update 2 - Q2 2023
A dangerous, but lucrative phenomena arises in the Deepblue!

Update 3 - Q3 2023
A brand new way to explore the Deepblue!

Update 4 - Q4 2023
A new danger looms over the Finefolk…

Patch 7 (v1.2.7)

Hi everyone, this will likely be the final patch before the first big feature update! This has a small set of bug fixes and improvements to address some things I've seen mentioned here in addition to a couple things I noticed myself.

The feature update (v1.3.0) is nearly done, and I'll soon be sharing more details about it along with other planned major updates, so keep an eye out!

v1.2.7


- Remove 2 non-existent photos that were making it impossible to complete the photos achievements
- Extra dialog hint to encourage exploring to the north while exploring Commo Cay
- Slightly increased time limit on final target course
- Don’t show stats on items in research tree that aren’t unlocked
- Fix some bounds calculations for target courses that allowed them to spawn partially in an adjacent area
- Updated Light Prism logic at Skull Shrines, made them more visually obvious and ensure the prism remains collectable if player leaves area without picking it up

Patch 6 (v1.2.6)

Hi everyone, here is the latest patch! This is a bit of a small one as the main focus here was fixing a crash on Switch and the interest of keeping versions synced across all platforms some of the fixes I've made in the last couple days aren't present. Those should come along in 1.2.7 pretty quickly though!

v.1.2.6


Bug Fixes
- Switch/Low spec machines: Fix crashes and GPU stuttering in Pine Peaks locations
- Crew dialog adapts to crew members being stowed below deck mid-dialog, fixes possible soft locks in tutorial from stowing Goose or Toot
- Fix bug where the Moontide Moonflower event might not trigger if the player had done many Moontide quests in quick succession

Improvements
- World Map: Rumors window resizes to fit content, current location is selectable
- Further optimization to island flora rendering and generated meshes
- The first Shipshape Shop and Anglerwrangler Emporium are revealed on the map after being mentioned by Toot and Goose

As mentioned before, I've been working in parallel on the first feature update, which is getting close to being ready! In case design changes I won't be that specific about it but the goal with this update is to give you more control over fleet management. ːfrogagentː

Patch 5 (v1.2.5)

Hi everyone, here's the latest patch! This one has a mix of bug fixes, some changes based on feedback, and some other small improvements.

v1.2.5


Improvements / Changes
- World Map: Add Rumors tab which has same info as the Area Map for selected location
- Lengthen day/night cycle and weather patterns to make catching specific fish easier
- Make wind direction slightly more consistent in calm weather
- Wind turbulence now increases in stormy weather
- Target shooting courses have hand-authored wind directions to ensure fair difficulty
- Boats involved in Friendly Rescue encounters can be damaged before the dialog begins, which shortcuts the encounter straight into combat
- Item fishing spots are much less likely to give Ancient Junk that has already been collected
- Perf improvements to vegetation rendering

Bug Fixes
- Moontide Recruitment: Automatically add new Prophecy Bell locations if there aren’t enough remaining to get the required number of bells
- Angler Recruitment: Automatically add new Bibblebait Penguin locations if there aren’t enough remaining to get required number of penguins
- "Buzzing Box" delivery quest: Marley no longer acts as if you still haven’t delivered the package once the quest is complete
- Free Sail mode: Fix mode failing to start if the rowboat had been unlocked
- Free Sail mode: Add description window explaining what the mode is about
- Tekk Clan ships no longer drop non-functional blueprints
- Ensure Eclipse state is properly applied when changing active save
- Boarded boats no longer gain a bit of health when being boarded at very low health
- Localization: Add a few missing translations for some player dialog options late-game

Thanks everyone for continuing to play and give feedback, it's really helpful and encouraging! I'm also working on some larger features which I hope to have out in the coming weeks.

Patch 4 (v1.2.4)

Hello, here is the next patch! I've got some larger improvements in progress as well but this addresses many of the issues I've seen reported over the past week.

Also, now that the holidays are at an end we'll be able to start getting these patches out on consoles very soon.

v1.2.4


Croakers

- Croakers: Add save file fix step for any bugged Croaker bounty missions
- Croakers: Can no longer talk to the Croaker Agent while they are submerging, after completing a bounty mission. Doing so would cause them to offer a bugged-bounty mission.
- Croakers: Fix softlock when speaking to Admiral Picklepea about your 3rd medal
- Croakers: Add world map icon for Croaker Bounty quest giver location

General fixes / improvements

- Fix bug where some story-critical objects like the Lighthouse might have not spawned due to the location not containing any land-masses
- Lightkeepers: Fixed not being able to progress if you ended up with more Spectral Oil than necessary
- Add variety to sell values of all fish
- More perf improvements to Frigid Sea / snow effects
- Fix a couple end-game items that were not working properly
- Add extra accessibility options for controlling camera shake and ambient motion
- Add accessibility option for reducing flashing imagery (for now, disables lightning flashes)

Thank you everyone for continuing to submit reports and suggestions!