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Sail Forth News

Demo Patch 4

It seemed to me that stamina was a bit too restrictive as it currently was, so I doubled the amount of stamina that each sailor grants to their boat. This increases your total, but not your recharge speed, so you should have a bit more time to row and fire guns before waiting for it to refill.

- Significantly increased total stamina for all boats
- Performance should be a little better on low end machines
- The Small Long Gun incorrectly had the swivel cannon's name, and is now named properly
- Made another potential bug fix to how steering is handled on keyboard

Demo Patch 3

This change is meant to address issues some players were experiencing with steering reliably. Part of this change included removing the concept of the steering analog X/Y axis in favor of just steering left and right, which will only affect gamepad bindings.

Most people will notice no difference, however in order to ensure that players were not left with invalid custom bindings, this patch will wipe any options you've changed. Sorry for the inconvenience there!

- Remove "Steering Analog Axis" and map gamepad left stick X to steering left / right. This should function identically.

- Merge gamepad and keyboard steering input so that gamepad doesn't take precedence over keyboard if it is for some reason erroneously creating input.

Demo Patch 2

I've seen several comments that steering the boats was not consistently working for many players, so this patch is an attempt to resolve these issues. I haven't been able to reproduce the described problems myself, so this is a bit of a shot in the dark, but it might help!

The main change here is an adjustment to the way angular force is derived from the boat's rudder. Previously I had a quite complex method that examined the relative velocity of the rudder to the water, and applied force based upon how much drag would be generated from the water flowing past the rudder.

Now I'm doing a much simpler calculation which turns the boat based on your speed and steering wheel angle, it actually feels pretty much the same but should be more consistent in the amount it turns your boat.

Give it a try and let me know what you think in the discussion board, or right here!

YOU LIKE BOATS?! Come sailing with David Evans, the developer of Sail Forth!

Watch and be David’s first mate as he sails the high seas. Keep your eyes out for wildlife, treasure, and pirate strongholds, or sail along in the Sail Forth demo, only available during the Summer Games Festival!

Demo Patch 1

Thanks to everyone who has been playing and leaving feedback for the game demo! I've just pushed a patch which should address various issues with control remapping.

- Mapping a button to the negative contribution of an axis (like steer left), should work properly now
- It is no longer possible to soft-lock yourself by removing the menu mappings (control remapping screen now uses its own set of un-mappable controls to navigate)
- Once initiated, a control remap can be cancelled by waiting for the time limit, currently set at 5 seconds
- Existing maps can be deleted with the relevant key, shown in the screen. For keyboard it is Backspace or Delete

I'll continue to push patches as other issues crop up, cheers and smooth sailing!