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Sail Forth News

Patch 5 (v1.2.5)

Hi everyone, here's the latest patch! This one has a mix of bug fixes, some changes based on feedback, and some other small improvements.

v1.2.5


Improvements / Changes
- World Map: Add Rumors tab which has same info as the Area Map for selected location
- Lengthen day/night cycle and weather patterns to make catching specific fish easier
- Make wind direction slightly more consistent in calm weather
- Wind turbulence now increases in stormy weather
- Target shooting courses have hand-authored wind directions to ensure fair difficulty
- Boats involved in Friendly Rescue encounters can be damaged before the dialog begins, which shortcuts the encounter straight into combat
- Item fishing spots are much less likely to give Ancient Junk that has already been collected
- Perf improvements to vegetation rendering

Bug Fixes
- Moontide Recruitment: Automatically add new Prophecy Bell locations if there aren’t enough remaining to get the required number of bells
- Angler Recruitment: Automatically add new Bibblebait Penguin locations if there aren’t enough remaining to get required number of penguins
- "Buzzing Box" delivery quest: Marley no longer acts as if you still haven’t delivered the package once the quest is complete
- Free Sail mode: Fix mode failing to start if the rowboat had been unlocked
- Free Sail mode: Add description window explaining what the mode is about
- Tekk Clan ships no longer drop non-functional blueprints
- Ensure Eclipse state is properly applied when changing active save
- Boarded boats no longer gain a bit of health when being boarded at very low health
- Localization: Add a few missing translations for some player dialog options late-game

Thanks everyone for continuing to play and give feedback, it's really helpful and encouraging! I'm also working on some larger features which I hope to have out in the coming weeks.

Patch 4 (v1.2.4)

Hello, here is the next patch! I've got some larger improvements in progress as well but this addresses many of the issues I've seen reported over the past week.

Also, now that the holidays are at an end we'll be able to start getting these patches out on consoles very soon.

v1.2.4


Croakers

- Croakers: Add save file fix step for any bugged Croaker bounty missions
- Croakers: Can no longer talk to the Croaker Agent while they are submerging, after completing a bounty mission. Doing so would cause them to offer a bugged-bounty mission.
- Croakers: Fix softlock when speaking to Admiral Picklepea about your 3rd medal
- Croakers: Add world map icon for Croaker Bounty quest giver location

General fixes / improvements

- Fix bug where some story-critical objects like the Lighthouse might have not spawned due to the location not containing any land-masses
- Lightkeepers: Fixed not being able to progress if you ended up with more Spectral Oil than necessary
- Add variety to sell values of all fish
- More perf improvements to Frigid Sea / snow effects
- Fix a couple end-game items that were not working properly
- Add extra accessibility options for controlling camera shake and ambient motion
- Add accessibility option for reducing flashing imagery (for now, disables lightning flashes)

Thank you everyone for continuing to submit reports and suggestions!

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Patch 3 (v.1.2.3)

Hi, here is the latest patch, which addresses a few more issues with progression in the Leader Recruitment portion of the game, in addition to some other fixes and improvements.

v1.2.3


Leader Recruitment
- Ensure all recruitment 'search for item' type quests reveal the location they are assigned to, to avoid confusing situations where one is put in a place you haven't found it
- Fixes to the final portion of the Croaker recruitment quest line, which should fix any issues people were having getting stuck in the Frogghammer battle
- Add Map Fragment pointing to the key story location in Pine Peaks, found by looting Barnacle ships

Final Boss
- Reduce the number of cycles required to complete, having seen some more comments about this has confirmed my own feelings about it
- Increase the hit-box size for the the boss's weak point
- Increased stun time for the final boss if it collides with an obstacle during its main attack
- Boss's main attack has a slower movement speed to give a fairer chance of avoiding it

General improvements
- Add gameplay option for "Camera Auto Center", if disabled the camera will no longer automatically recenter behind the player boat after a period of no camera input
- Add mist walls on the southern, east, and west boundaries of the world to prevent people getting lost in the infinite emptiness of the Deepblue
- More accurate placement of the mist walls, previously it had bad logic that could cause it to cut off portions of the play area that it shouldn't have, now it should not do this
- Allow more freedom of camera movement within the local area map view, in addition to default centering the map on the player
- this should make it easier to look around on the map to find nearby places
- If your boat somehow ends up with no crew, it will be populated with default crew on load (this shouldn't happen to begin with, but this is a fail-safe)
- Fix bug that caused duplication of Light Prisms when failing a Lighthouse encounter
- Fix missing string in Rumors tab for the first Deadrock location in Sandy Shores

As always, thank you everyone! The discussions here have been really productive and the game is improving! ːshootdangː

Patch 2 (1.2.2)

Hi everyone, here is another small-ish patch, mainly to address some issues people have been experiencing in late game with the leader recruitment quests.

v1.2.2


Chapter 4 (Frigid Sea) Guidance
- Added a map fragment that will reveal a key story location in Frigid Sea.
- If you've explored several locations in the Frigid Sea and have not yet found the key story location, speak to the Researcher who's uncovered some extra information for you.

Lightkeeper Leader Recruitment
- Fixed a (big) bug that could cause saving to be disabled while doing Lightkeeper Recruitment quests. If you experienced losing a lot of progress while doing the Lightkeeper quests, or any time after doing them, this should resolve your issues, though unfortunately that progress will not be automatically recovered.

If this happened to you, you can email your save file to me at david0evans(at)gmail(dot)com, and I should be able to manually fix your save so you don't have to redo everything.

This should also fix the issue for people who made it all the way to the final boss and seemed to get reset all the way back to an earlier step of Leader Recruitment.

Croaker Leader Recruitment
- Fixed a bug in generation of Tekno Wreckage locations where they could mistakenly be placed in invalid locations such as the old Teknogaunt Boss location.

All Recruitment Questlines
- Added a 'Save Fix' step after loading the game save which attempts to correct any saves that have been affected by the above bugs. If you're currently stuck in the Leader Recruitment part of the game due to your quest spawning in a bad location such as where the boss used to be, this should move those quests to a valid location automatically.

Once again, thank you everyone for playing and for continuing to be understanding of these frustrating issues! If you have more issues, feel free to post them in the Steam Community forum! I'll try to check comments here too but sometimes I forget.