RAID RELEASE
Update v0.2
[h2]Main branch[/h2]Features
- Added all new game mode, Raid.
- Added enemy AI improvements
- Smoking crack will now enter you into "crack time" where you will experience a brief burst of 4x slow motion! Crack time can also be entered with the off-hand shoulder button on Vive, and by clicking the thumb stick upwards on Oculus.
- Two new enemy types: Stationary pistol shooters and unarmed, innocent people.
- Ammo Regeneration: Ammo will now replenish itself in your fanny pack over time. Regen times vary from weapon to weapon.
- Replaced ragdoll timer with max ragdolls control to basement settings menu. (CHECK THIS SETTING BEFORE YOU PLAY!)
Changes
- Some shooter enemies will now use the environment to find cover.
- Added new enemy pistol aiming animation and offset.
- Improved watch face and added mission specific information (direction/distance to waypoint + obj. remaining).
- Improved watch menu design and effects.
- Added bullet impact sound effects.
- Arena mode now begins with executing an unarmed person.
- Gore effects happen from further distances now.
- All weapons start locked and loaded
- Temporarily disabled two handed stabilization for the pistol
- Aggressive refinements to the graphics presets. Different presets now make a more noticeable difference in both visuals and performance.
Fixes
- Fixed a glitch that resulted in the AR-10 not chambering correctly for some players
- Minor fixes/alterations to several Raid outpost buildings
- Other small optimizations and improvements added as well.
- Snap turning can now be performed by pushing the thumbstick on Oculus or touching the thumbpad on Vive.
- Various performance optimizations and bug fixes.
(Please update Steam to ensure the update installs.)
P.S. INDEX USERS, PLEASE NOTE: SUPPORT FOR INDEX IS COMING SOON!