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RAID RELEASE

Update v0.2
[h2]Main branch[/h2]

Features
  • Added all new game mode, Raid.
  • Added enemy AI improvements
  • Smoking crack will now enter you into "crack time" where you will experience a brief burst of 4x slow motion! Crack time can also be entered with the off-hand shoulder button on Vive, and by clicking the thumb stick upwards on Oculus.
  • Two new enemy types: Stationary pistol shooters and unarmed, innocent people.
  • Ammo Regeneration: Ammo will now replenish itself in your fanny pack over time. Regen times vary from weapon to weapon.
  • Replaced ragdoll timer with max ragdolls control to basement settings menu. (CHECK THIS SETTING BEFORE YOU PLAY!)


Changes
  • Some shooter enemies will now use the environment to find cover.
  • Added new enemy pistol aiming animation and offset.
  • Improved watch face and added mission specific information (direction/distance to waypoint + obj. remaining).
  • Improved watch menu design and effects.
  • Added bullet impact sound effects.
  • Arena mode now begins with executing an unarmed person.
  • Gore effects happen from further distances now.
  • All weapons start locked and loaded
  • Temporarily disabled two handed stabilization for the pistol
  • Aggressive refinements to the graphics presets. Different presets now make a more noticeable difference in both visuals and performance.



Fixes
  • Fixed a glitch that resulted in the AR-10 not chambering correctly for some players
  • Minor fixes/alterations to several Raid outpost buildings
  • Other small optimizations and improvements added as well.
  • Snap turning can now be performed by pushing the thumbstick on Oculus or touching the thumbpad on Vive.
  • Various performance optimizations and bug fixes.


(Please update Steam to ensure the update installs.)

P.S. INDEX USERS, PLEASE NOTE: SUPPORT FOR INDEX IS COMING SOON!