Experimental Branch Update
Hey everyone. We're back with the update to the experimental branch. We want to monitor everyone's experience before we push this to the main branch.
Also, not included in this changelog is a possible fix for Cosmos bindings. We would love to hear from anyone with Cosmos who can let us know if this works for you now.
PLEASE NOTE: This update creates a totally new save game! You will need to adjust your graphics and gameplay settings, and Raid levels are now locked again. If you adjusted your hand position settings, these will need to be set again as well.
Changes
Fixes
Also, not included in this changelog is a possible fix for Cosmos bindings. We would love to hear from anyone with Cosmos who can let us know if this works for you now.
PLEASE NOTE: This update creates a totally new save game! You will need to adjust your graphics and gameplay settings, and Raid levels are now locked again. If you adjusted your hand position settings, these will need to be set again as well.
Changes
- Unreal Engine version updated from 4.25 to 4.27. Heavy changes under the hood including a new physics solver, and performance optimizations.
- Added compatibility with HP Mixed Reality headsets (G2).
- New Map: Black Site - a large sandbox map with a shooting range, bouncy pit, climbable ladder and wall spikes.
- New spawning options in Sandbox and Arcade modes: you can now choose between 5 different enemy behavior classes in both Sandbox and Survival modes. (Note: choosing "MANNEQUINS" will deselect all other active enemy types and vice versa.)
- New enemy behavior class, "RUNNERS": These are unarmed, non-combatant targets who attempt to run away and find a hiding spot.
- Force Grip: Pick up objects more easily from the ground. Just point at a magazine or weapon on the ground and a blue beam will appear, then press grip and the object will teleport into your hand.
- New gunfire particle FX: smoke and sparks.
- Lighting improvements in several maps.
- Slight layout modifications in "Heartbreaker" map.
- Enemy ragdoll physics improvements give more pronounced death reactions, and a looser, heavier feel when dead.
- .12 gauge buckshot spread reduced to match real world measurements.
- Schramm 9mm reloading sound volume increased.
Fixes
- More readable round and weapon menus. Changes to color schemes and menu geometry make it easier to interact with and interpret.
- More readable settings menu. Visual updates make it easier to read across all HMD types.
- More stable finger pointing during menu interaction. Fixed bug where player occasionally had to move their hand away from the menu to re-engage the finger pointing.
- Return of visible off-hand to indicate recoil reduction on pistols. When holding motion controllers together, you will now see your off-hand grasp the pistol indicate when you are stabilized.
- Ammo pouch position adjusted further inwards to reduce unwanted interactions.
- Some spawn points relocated in arcade maps.
- Fixed a bug that allowed the settings menu to remain up after the watch menu had been closed.