Experimental Branch Hotfix
Changes
Fixes
Please note: Runner AI selection button doesn’t work in Black Site sandbox. This will be patched in the next hotfix.
- Increased Wendigo run speed.
- Increased enemy run speed.
- Raised minimum velocity thresholds for blunt melee weapons to apply damage.
- Enemy spawning adjusted in Raid level 8 to allow for more engaging shootouts.
- Weights reduced on Baseball bat, Sledgehammer and Conduit melee weapons to improve overall realism.
- Armed and unarmed melee enemy AI adjusted to allow for more aggressive attacking.
- Runaway enemy AI adjusted to decrease instances where the enemy chooses a hiding spot that requires him to run near the player he is trying to escape from.
- Runaway enemies now have a "surrender" fallback behavior for when they are unable to find a good hiding spot.
- Improvements made to enemy runaway "crawl away in terror" behavior.
Fixes
- Fixed incorrectly shaded bruising on some enemies.
- Fixed a bug that made enemies think they were being aimed at by weapons that were in the holster resulting in crawl back behaviors at incorrect times.
- Fixed an issue where enemies would attempt to crawl back into a wall.
- Fixed an issue where enemies would spin or not face the player correctly during crawl back behavior.
- Fixed an issue where enemies would spin while sidestepping during melee combat.
- Fixed a collision bug with holstered knives.
Please note: Runner AI selection button doesn’t work in Black Site sandbox. This will be patched in the next hotfix.