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Experimental Branch Hotfix

Changes

  • Increased Wendigo run speed.
  • Increased enemy run speed.
  • Raised minimum velocity thresholds for blunt melee weapons to apply damage.
  • Enemy spawning adjusted in Raid level 8 to allow for more engaging shootouts.
  • Weights reduced on Baseball bat, Sledgehammer and Conduit melee weapons to improve overall realism.
  • Armed and unarmed melee enemy AI adjusted to allow for more aggressive attacking.
  • Runaway enemy AI adjusted to decrease instances where the enemy chooses a hiding spot that requires him to run near the player he is trying to escape from.
  • Runaway enemies now have a "surrender" fallback behavior for when they are unable to find a good hiding spot.
  • Improvements made to enemy runaway "crawl away in terror" behavior.



Fixes

  • Fixed incorrectly shaded bruising on some enemies.
  • Fixed a bug that made enemies think they were being aimed at by weapons that were in the holster resulting in crawl back behaviors at incorrect times.
  • Fixed an issue where enemies would attempt to crawl back into a wall.
  • Fixed an issue where enemies would spin or not face the player correctly during crawl back behavior.
  • Fixed an issue where enemies would spin while sidestepping during melee combat.
  • Fixed a collision bug with holstered knives.



Please note: Runner AI selection button doesn’t work in Black Site sandbox. This will be patched in the next hotfix.