Experimental Update v0.2
Experimental Update v0.2
Features
- Added all new game mode, Raid. (3 of 9 total levels available in experimental. The rest will unlock when Raid goes into the main branch!)
In each Raid stage, you will fight your way down the trail until you reach the cult outpost where you will find several buildings with enemies hiding inside.
Kill everyone inside the buildings to progress to the next stage.
Every time you play, the layout of the outposts will be different.
The new holographic arrow on your watch will guide you through the twists and turns of the trail,
just follow the arrow to the outpost. When inside the outpost, the arrow will point to the next building that has living enemies inside.
Changes
- Ammo Regeneration: Ammo will now replenish itself in your fanny pack over time. Regen times vary from weapon to weapon.
- Added various enemy AI improvements. Some shooter enemies will now use the environment to find cover. Other small optimizations and improvements added as well.
- Two new enemy types: Stationary pistol shooters and unarmed, innocent people.
- Added new enemy pistol aiming animation and offset.
- Improved watch face and added mission specific information (direction and distance to waypoint and objectives remaining).
- Improved watch menu design and effects.
- Added bullet impact sound effects.
- Added max ragdolls control to basement settings menu. THIS REPLACES THE RAGDOLL TIMER. (Make sure to check this number before you play, too many ragdolls can crush your performance quickly! 3 is a good max ragdoll number for users with lower end systems.)
- Arena mode now begins with executing an unarmed person who has their hands up.
Fixes
- Oculus users can now flick the thumbstick to snap turn (like in the other VR games, the ones made by normal people.)
- Various performance optimizations
- Various bug fixes
- Probably some other stuff that we forgot about too.

