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Blood Trail News

Update .110

Update .110

Fixes
  • Fixed enemy gunfire sound attenuation
  • Fixed collision issue between player and enemy
  • Fixed secondary animation on enemy after death (AKA feet wiggle)
  • Fixed occasional jittering ragdolls
  • Fixed enemy clothing from culling at close distances
  • Fixed enemy head shape from changing upon death
  • Fixed extra, untextured gore effects from setting off
  • Fixed silent enemy footsteps
  • Stopped enemy from moving while reacting from being blocked
  • Fixed spawn pool (killing more than 100 enemies in survival mode)
  • Adjusted spawn points in Heartbreaker map


Changes
  • Added swoosh sounds for enemy knife attacks
  • Added sounds for gore effects
  • Added sounds for smoking crack
  • Added sounds for punching
  • Added sounds for melee skull damage
  • Enhanced crack smoking effects
  • Increased melee damage


Features
  • Added visible skull damage from melee weapon strikes
  • Added choices for snap turning angle in settings menu

Update .109

Update .109

Fixes
  • Fixed red dot appearing on some landscape textures.
  • Removed dynamic shadows from player hands.


Changes
  • Added more outdoor gunfire sounds to AR-10.

Thank you + new content coming!

Hello everyone!

Thank you so much for the amazing response and support in this opening week of Early Access! We are getting lots of great feedback from you all and working hard every day to build on and improve Blood Trail.

In addition to refining the current release, we are actively working on new content as well including new survival mode maps and an entirely NEW game mode! We'll talk more about that soon, but that's all for now. Thanks!

Updates .107 and .108

Update .107

Fixes

  • Fixed player-environment collision issues. Players should no longer clip through and/or get stuck in or on top of environment geometry.



Changes
  • Added more enemy pain sounds.
  • Added more hit reaction animations.


Update .108

Fixes
  • Fixed default gunfire audio level.
  • Stopped enemy from spawning in basement map.


Changes
  • Increased maximum possible ragdoll life to 75 seconds.