1. Blood Trail
  2. News

Blood Trail News

Experimental Branch Hotfix

Changes
  • Refined crack pipe and smoking effects. Glass material is more realistic, and ember and sparks have been modified and now emit light based on temperature input and should be closer to physically accurate glow color and value.
  • Reduced shotgun smoke opacity.
  • Increased blend time between enemy pain reaction animations.


Experimental Branch Hotfix

Changes
  • Temporarily disabled Force grip- force grip will return soon after some stability improvements are made.
  • Increased critical damage distance for shotgun and pipe bomb.
  • Shortened the distance at which Wendigo's footsteps can alert enemy AI perception.
  • Changed sound attenuation settings on Wendigo's footsteps. Should no longer sound like they are behind you or next to you.



Fixes
  • Cosmos control bindings fixed. (This has been for a few updates, but just now verified that it works.)
  • Changed a collision setting that resulted in ragdolls creating navigation problems for living enemies.
  • Fixed a small bug in the settings menu.
  • Fixed issue with large file sizes for updates.

Experimental Branch Hotfix

Changes
  • New reloading sounds for the AK.



Fixes
  • Fixed a bug where the player's main hand could disappear when holstering the shotgun under certain circumstances.

Experimental Branch Hotfix

Changes
  • Improved AI behavior for RUNNER enemy class.
  • Improved spawn collision detection to prevent enemies from spawning on top of each other.



Fixes
  • Fixed force grip beam appearing on wall spikes.
  • Fixed extra controller vibrations when stabilizing pistols.
  • Fixed a bug where stabbing implements would lose the ability to stab if the enemy ragdoll they are stabbed into gets deleted due to ragdoll cleanup.
  • Fixed incorrect offset on blood pools.
  • Fixed blood particles stuck in mid air.


Note: We're working on reducing the file size of these updates. Thank you!

Experimental Branch Hotfix

Fixes
  • Stability fix for stabbing. Drastically reduced instances of enemies jittering and teleporting when stabbed. (Known bug: wall spikes become unusable if the round clears while an enemy is currently impaled. Fix coming soon.)
  • Fixed staircases in the Basement, Black Site, and Homewrecker to allow for smooth traversal.
  • Adjusted ammo pouch position, bringing it out further from the body. Future updates will bring more user control over ammo pouch position.
  • Reduced unwanted movement in dead enemies.
  • Enemy physics simulation begins later in the stand-up animations.



Note: We're working on reducing the file size of these updates. Thank you!