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Blood Trail News

Experimental Branch Update

Fixes
  • Fixed bug where enemies would pop up and fly away sometimes when stabbing them.
  • Enemies now use the true aim of their guns and can no longer shoot the player if they aren't physically pointing it at them.
  • Fixed bug with neck shot damage.


Changes
  • Re-balanced gun damage. Guns are more powerful across the board.
  • Re-balanced enemy downed state. Enemies are more likely to enter downed state and take multiple follow-up shots before death.

Experimental Branch Hotfix

Fixes
  • Players can now pick up and use dropped pipe bombs.
  • Fixed various visual glitches when releasing the main grip of 2-handed weapons while stabilizing.
  • Fixed position and rotation of hands when using Vive wands.
  • Flipped up Vector sights.


Hey everyone! Small hotfix here for you while we work on other more pressing glitches, and getting Raid ready again.

Experimental Branch Update

Changes
  • Massive improvements in the feeling of throwing a pipe bomb.
  • Adjusted grip position for pipe bomb.
  • Bullets now appear chambered and inside magazines when appropriate.
  • Slide release button re-enabled.
  • Slight increase of grab sphere size on dropped enemy weapon pickup.
  • Slight increase in size of overlap volumes for side holsters, back holster raised up slightly.


Fixes
  • Fixed left hand grip position for hand auger.
  • Fixed glitch which caused incorrect functionality of slides/bolts/charging handles.
  • Fixed bug which caused shells to eject facing the wrong direction.
  • Fixed certain guns not ejecting the correct shell type.

Experimental Branch Update

Fixes
  • Reduced occurrences of a glitch where hunting knife stabs would launch enemies into hyperspace.\
  • Fixed crack smoking not restoring player's vision.
  • Fixed crack rock not visually reappearing in pipe.
  • Fixed smooth turning. Now does a better job of using the HMD as the pivot point.
  • Finger no longer acting finicky on weapons/options menus.
  • Pistol mag ejects properly now.
  • Fixed index controller orientation. (Let us know if this works for you and if it needs any further adjustment!)


Changes
  • Improved weight balance on hunting knife.
  • Added hand auger enemy weapon.
  • Increased wake range on non-active melee enemies so you don't have to be as close to make them become active and go after you.
  • WMR mixed reality mappings updated.
  • Pipe bomb mesh and material updated.
  • Arterial spray effect has been temporarily disabled while we fix some visual bugs with it.
  • Brightened "Paint Thinner" map and optimized materials for better performance.
  • Removed green bubble effect around enemy weapon pickups for performance reasons. Weapons that are able to be picked up remain floating above deceased enemies for now while we work on implementing a better solution.

Experimental Branch Update

Changes
  • All new remixed gunfire sounds.
  • New enemy weapon: screwdriver. (Enemy counterpart for the ice pick.)
  • Made pipe bombs significantly more performant.
  • Updated pipe bomb particle effect.
  • Pipe bomb explosion shows localized shrapnel damage on enemies.
  • Pistol can be stabilized with 2 hands again.
  • Increased range to which height can be set.


Fixes
  • Fixed enemies not spawning melee weapon pickups after dying.
  • Fixed missing collision on a wall in "Believer" map.
  • Fixed center of mass on pipe bombs, you're able to actually throw them now!
  • Fixed scorch marks from pipe bombs to display correctly.
  • Fixed black lines from occasionally appearing in muzzle flashes.