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Blood Trail News

Big Experimental Branch Update

We are back with a big update on the experimental branch.

Doug details the news here:
https://www.youtube.com/watch?v=OvkEm30m63M

This is a substantial update for Blood Trail. The game will feel and play differently than before.
There may be serious bugs that you encounter while playing. You also may notice odd or missing sounds, textures, or other assets. Many of these issues we are aware of, but some we may not be. So please report everything you find here in the discord in the #bug-reports channel.

There will be a more comprehensive changelog entry eventually, but for now these are the major changes:

  • Physical weapons and hands enabled.
  • Physical Melee with stabbing, slashing, bludgeoning, grappling, and punching.
  • Pick up and use dropped enemy weapons. (Enemy guns coming soon...)
  • Performance optimizations made to enemy characters.
  • Bullet holes and other superficial damage effects now appear on enemies.
  • Blood and gore effects updated.
  • Settings menu accessible from wrist watch, many new options added.
  • Rebuilding of nearly all systems from the ground up.
  • Arena maps now feature weapon selection and round options menus.
  • Smart heavy bag added to the Sandbox map.
  • Visual updates to Sandbox and Arena maps.
  • Fixed many bugs.
  • Introduced many bugs.
  • Game files storage space reduced to 11GB.


You can access the experimental branch by right-clicking the title in Steam, then going to properties>betas, and then selecting experimental in the dropdown menu. Restart steam to make sure the update begins!

Merry Christmas! And thank you all so much for playing! Can't wait to hear what you think!

Dev Blog video!

Lots of stuff going on with Blood Trail, so check out this video to get the latest info!
https://www.youtube.com/watch?v=7ityzXHebJw

EXPERIMENTAL UPDATE: New Survival Mode Map: HOMEWRECKER



Update v0.25

[h2]Experimental Branch[/h2]

Features
-New survival mode Map: HOMEWRECKER

Changes
-New bullet damage decals on environment surfaces.

(Please update Steam to ensure the update installs.)


Hey everybody, we wanted to give you some more content while we work on The Big Update. We've got a new map here for Survival Mode. It's nearly complete and as it says in the description, it's based on public housing projects, and is a location that you'll see in single player.

We've also added new damage decals on the environment. These will be modified in the future per ammo type.

Let us know what you think! Enjoy!

Update v0.24 Main Branch

Features
  • New localized blood effects. Enemy body and clothing shows blood spatters upon damage.
  • Blood spatter on nearly vertical surfaces show animated dripping.
  • 15 new enemy outfit variations.
  • New shotgun pump and shell insert sounds.


Changes
  • Unlimited gore effects. Previously limited to ten.
  • Blood spatter material adjusted for greater variety.
  • Shotgun pump now locks when a round is chambered.
  • Additional weapon balancing.


Fixes
  • Various bugfixes.


(Please update Steam to ensure the update installs.)


Hey everyone! The new update is now on the main branch. It has new blood effects and unlimited gore on the enemies, at a lower performance cost than before. We hope this provides a more satisfying, tactile response to shooting.

As previously mentioned, while we may be kicking out more hotfixes and small content updates in the meantime, we are hard at work on a MASSIVE update as previously mentioned in the last announcement that will include index support and a critical overhaul of the controls among other features. Stay tuned! Thanks!

Experimental update v0.24

Features
  • New localized blood effects. Enemy body and clothing shows blood spatters upon damage.
  • Blood spatter on nearly vertical surfaces show animated dripping.
  • 15 new enemy outfit variations.
  • New shotgun pump and shell insert sounds.


Changes
  • Unlimited gore effects. Previously limited to ten.
  • Blood spatter material adjusted for greater variety.
  • Shotgun pump now locks when a round is chambered.
  • Additional weapon balancing.


Fixes
  • Various bugfixes.


(Please update Steam to ensure the update installs.)


Hey everyone! This new update on the experimental branch has new blood effects and unlimited gore on the enemies, at a lower performance cost than before. We hope this provides a more satisfying, tactile response to shooting.

While we may be kicking out more hotfixes and small content updates in the meantime, we are hard at work on a MASSIVE update as previously mentioned in the last announcement that will include index support and a critical overhaul of the controls among other features. Stay tuned! Thanks!