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Experimental Update v0.2

Experimental Update v0.2



Features
  • Added all new game mode, Raid. (3 of 9 total levels available in experimental. The rest will unlock when Raid goes into the main branch!)


In each Raid stage, you will fight your way down the trail until you reach the cult outpost where you will find several buildings with enemies hiding inside.

Kill everyone inside the buildings to progress to the next stage.

Every time you play, the layout of the outposts will be different.

The new holographic arrow on your watch will guide you through the twists and turns of the trail,
just follow the arrow to the outpost. When inside the outpost, the arrow will point to the next building that has living enemies inside.


Changes
  • Ammo Regeneration: Ammo will now replenish itself in your fanny pack over time. Regen times vary from weapon to weapon.
  • Added various enemy AI improvements. Some shooter enemies will now use the environment to find cover. Other small optimizations and improvements added as well.
  • Two new enemy types: Stationary pistol shooters and unarmed, innocent people.
  • Added new enemy pistol aiming animation and offset.
  • Improved watch face and added mission specific information (direction and distance to waypoint and objectives remaining).
  • Improved watch menu design and effects.
  • Added bullet impact sound effects.
  • Added max ragdolls control to basement settings menu. THIS REPLACES THE RAGDOLL TIMER. (Make sure to check this number before you play, too many ragdolls can crush your performance quickly! 3 is a good max ragdoll number for users with lower end systems.)
  • Arena mode now begins with executing an unarmed person who has their hands up.


Fixes
  • Oculus users can now flick the thumbstick to snap turn (like in the other VR games, the ones made by normal people.)
  • Various performance optimizations
  • Various bug fixes
  • Probably some other stuff that we forgot about too.
(As always, please restart Steam to ensure the update installs.)

Update .113

Hello all! We're BACK with another update. We are pushing the latest from the experimental branch over to the stable branch.

Update .113

Features
  • Added 2 new enemy outfits
  • Added new chase-and-slash enemy behavior
  • New fully 3D fluid sim blood spray effects
  • Simulated blood leaking effects on enemy
  • New blood surface spatters
  • New blood pool effects added
  • Surface spatters now projected based on bullet trajectory
  • Blood spatters and droplets now have accumulation effects
  • Added new sounds for the AR-10 when indoors


Changes
  • Updated face and skull shape generators on enemies
  • Updated clothing materials
  • Increased speed of bleeding on clothing
  • Enemy thrown rock damage increased
  • Head lamp position offset slightly for realism
  • Head lamp brightness and falloff tweaked for realism
  • Head lamp shadow resolution increased
  • Head lamp attenuation radius increased and cone angle decreased
  • Shotgun power increased
  • Basement map updated
  • All maps post process bloom removed
  • Recompressed video files


Fixes
  • Fixed broken enemy skin material
  • Fixed broken enemy gore material
  • Fixed blood spatter material
  • Fixed blood pools, no longer show large flat red streak on the walls

Experimental Update 1.3

Experimental Update 1.3

Features
  • Added 2 new enemy outfits
  • Added new chase-and-slash enemy behavior
  • New fully 3D fluid sim blood spray effects
  • Simulated blood leaking effects on enemy
  • New blood surface spatters
  • New blood pool effects added
  • Surface spatters now projected based on bullet trajectory
  • Blood spatters and droplets now have accumulation effects


Changes
  • Updated face and skull shape generators on enemies
  • Updated clothing materials
  • Increased speed of bleeding on clothing
  • Enemy thrown rock damage increased
  • Head lamp position offset slightly for realism
  • Head lamp brightness and falloff tweaked for realism
  • Head lamp shadow resolution increased
  • Head lamp attenuation radius increased and cone angle decreased
  • Shotgun power increased
  • Basement map updated
  • All maps post process bloom removed
  • Recompressed video files


Fixes
  • Fixed broken enemy skin material
  • Fixed broken enemy gore material
  • Fixed blood spatter material
  • Fixed blood pools, no longer show large flat red streak on the walls


(Please update Steam to ensure the update installs.)

EDIT: A very small patch is coming this evening with a bug fix + more.

News and Summer Sale!

Blood Trail is discounted for the Summer Sale! Get it now for 20% off!


Greetings everyone!

We want to give you a quick update on the current status and an idea of what’s to come for Blood Trail.

Team
We are finishing up our current work commitments over the next month in order to focus entirely on Blood Trail. We will both be back to working full time on the game by the end of July!

Current Status
We recently pushed the latest experimental build to the main branch. We hope everyone who hasn’t had a chance to play yet enjoys the new level! Up next, we’ll have a series of updates that include but are definitely not limited to the following:

  • Several completely new looks for the enemies.
  • Adding new control options.
  • All new simulated blood leaking effects on the enemies and the environment.
  • Triggering gore effects will spatter blood all over the body and clothes wherever you hit them.
  • Vector SMG + weapon re-balancing.
  • New game mode: Raid - This is an entirely new game mode designed to give you a longer, more immersive, goal-oriented experience.


These updates will be rolling out over the coming weeks/months.

What’s next for Blood Trail?

Raid
You're somewhere in the woods. Scattered deep in the trees lie three Neptune's Vow outposts. Your objective is to find each one and murder everyone there. A new upgrade to your smart watch will help to guide you as you make your way through the woods. When you arrive at an outpost, panicked cultists will sound an alarm, summoning backup. You must find the alarm, disable it to stop the attackers, and finish off anyone left nearby. You must sweep all three outposts, and then fight your way to the exit.

Each time you play Raid, you will spawn in a random location and the outposts will be placed in other random locations throughout the map. The structures and layouts of each outpost will be procedurally driven in a multitude of ways, as well as the location of the alarm switch.

Very soon we will be able to share a lot more from this, but for now, I'd like to show you this teaser of a screenshot I grabbed in the editor while testing the environment.



Beyond
Blood Trail always has been destined to be an immersive, story-driven single player experience. So once we cap off these updates, we will move on from creating content for the arcade modes, and focus our attention on the single player game experience. We will continue to add things to the live build of Blood Trail as we get them ready for single player. Things like player abilities, weapons, graphical updates, bug fixes, new features, etc. We will also continue to fix bugs and refine existing features.We'll also be posting media of the process as we go.

The goal is to create and release the first chapter of single player gameplay in Early Access. With your feedback from this, we’ll finish the rest of the story and move to a full release.

Update .111

Update .111 Main branch

Features
  • Added new survival mode map, “Believer”
  • Begun updates to enemy appearances. Some shirtless, some with body paint or face paint.
  • Enemies can die from falling damage.


Fixes
  • Updated engine version, fixed some navigation issues with enemies.
  • Removed HMD roll on crack smoke particles.


(Please update Steam to ensure the update installs.)