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Fragsurf News

Update notes for January 6

Client
  • Shotgun can shoot immediately during a reload
  • Added sniper scope sensitivity setting
  • Fixed previous item bind sometimes not working
  • Added default bind for voicerecord
  • Fixed a couple issues with players getting stuck on walls and ramps
  • Server list now shows workshop map names instead of 123123.workshop
  • Added map list & rtv button to the changeteam menu (bound to M by default) This will only display on servers with mapcycle enabled
  • Fixed issue where every game update was a ~140mb download


Server
  • Added `mapcycle.enabled` and `mapcycle.maps` server configs. The maps setting is a comma separated list of map names, workshop maps work as well and are named id.workshop, examples:
  • mapcycle.enabled=true
  • mapcycle.maps=surf_greatriver,surf_ski,surf_bigloop,3073874258.workshop
  • Reduced server build size down to ~3gb
  • Server is slightly more optimized and doesn't play sounds anymore

Update notes for December 26

- Fixed players colliding with each other
- Fixed sometimes flying into the air while surfing and holding up
- Made it so your name shows when you're voice chatting
- Added `movement.maxvelocity` and `movement.autobhop` server configurations

Example, in Configs/server.example.ini:

[Movement]
movement.maxvelocity=3500
movement.autobhop=false

Update notes for December 23

- Holding jump when smashing into a slope will boost you
- Added in-game voice chat
-- you'll need to bind VoiceRecord to something in controls settings page
-- there's a new slider for voice volume in the audio settings page
- Fixed a networking performance issue
- Improved movement when walking up stairs
- Fragsurf is now free to play. Everybody who purchased Fragsurf previously will be rewarded a DLC, more information on that to come

Happy holidays!

Update notes for Nov 10

This update fixes some regressions in legacy gamemodes. During our transition to a new gamemode system some old stuff has broken. In the future old gamemodes (bunnyhop & tricksurf) will be rewritten from scratch onto the new system, but in the meantime, we would like to keep them properly functional.

  • Fixed Tricksurf hud not displaying properly
  • Fixed Tricksurf whop not working
  • Fixed Tricksurf trick tracker not working properly
  • Fixed Tricksurf tricks not registering
  • Improved display of tracked Tricksurf trick triggers
  • Fixed Bunnyhop hud not working when you join somebody else's game


Please report and bugs you find.

Find us on Discord at https://discord.gg/fragsurf

Update notes for Nov 6, 2023

Thanks to everybody who joined us during the playtest. We reached about 16-17 players in a single server and noticed some users having performance issues.

Our target for Fragsurf is a consistent, stable, and high number of frames per second, even on old hardware, this minor update brings us closer to that goal.

Players received a promo item over the last couple days as a thank you for testing and providing feedback. This item has now been disabled, and we will have more in the future.

Find on us Discord at https://discord.gg/fragsurf
 
[h3]Player[/h3]

  • Disabled the Hotshot promo reward
  • Added Show FPS setting to Game settings tab
  • Significant networking performance improvements
  • Minor rendering performance improvements
  • Players now have shadows


[h3]Editor[/h3]

  • Fixed map editor selection having erratic behaviour
  • Fix grid size not changing size in all viewports
  • Fixed hang when deleting or adding a bunch of objects at once