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Fragsurf News

We added +strafe, teams, and more

Join the Fragsurf community on Discord: https://discord.gg/fragsurf

Timer & Tricksurf are removed. They were both built on legacy code and content which has all been stripped out to significantly reduce Fragsurf's download size on Steam (from nearly 9gb to less than 3gb).

These gamemodes may come back in the future on the new codebase & content systems. For now, our main focus is combat surf.

We've published a beta branch on Steam that allows you to play the latest build before these gamemodes were removed. Right click Fragsurf -> Properties -> Betas -> tricksurf. Note, servers on latest versions will not let you connect while using an older build.

[h3]✨ Features[/h3]
  • Added +strafe
  • Added team based gameplay `server config: game.teamsenabled=true/false`
  • Patch notes can be seen from main menu
  • Added !rank command for rank enabled servers
  • Added mouse pitch inversion setting
  • Added Game settings to change outline colors
  • Added infinite ammo option `server config: game.rules.infiniteammo=true/false`


[h3]🔧 Improvements[/h3]
  • Added control bind to open DevConsole
  • Enabled error & crash reporting to detect and fix issues faster
  • Improved weapon spread logic for spread servers
  • Player highlights are no longer outlines but "inner glow"
  • Various main menu style improvements
  • Null inputs are now disabled by default
  • Servers now have a packet rate limiter


[h3]🐛 Fixed[/h3]
  • Fixed an error when creating a new game while already in a game
  • Fixed skin thumbnails missing in steam inventory & store


[h3]🗑️Removed[/h3]
  • Removed Timer gamemode
  • Removed Tricksurf gamemode


Patch notes can also be viewed at our official website: https://fragsurf.com/patchnotes/3

3.6.3.2 Update Notes for March 26

[h3]Combat Surf[/h3]

  • Add simple elo ranking system, scored per server
  • Ranks are shown in scoreboard and with the !top10 chat command
  • You're not frozen above ground during freezetime anymore
  • Added game setting to adjust weapon sway
  • AFK players are automatically moved to spectator
  • Fixed kills/deaths sometimes resetting when changing from player to spectator
  • Spectator names are colored differently in chat


[h3]Bug fixes & improvements[/h3]

  • Improved map load times
  • Fixed keys getting released when holding one and pressing another key with the same bind
  • Interpolation improvements for more responsive gameplay and hopeful stutter improvements

3.6.3.0 Update Notes for March 23

Guns

  • Added the MR22, a new powerful sniper rifle
  • Specter damage reduced
  • Specter clip size increased to 10
  • Fixed reload & inspect sounds stacking up or continuing to play when swapping guns
  • Added Game settings to adjust your weapon's viewmodel position (cvars cam.weapon.offsetx/y/z)


Game

  • Added game.rules.gravity
  • Added setting to lobby configuration to adjust gravity
  • When you die you automatically spectate the person who killed you instead of a random person

3.6.1.0 Update Notes for February 3

Join our community on discord @ https://discord.gg/fragsurf


[h3]Client[/h3]

  • Fixed console opening when typing ` into chatbox
  • Pressing Escape now closes the console
  • Reduced some slightly obnoxious post-processing effects
  • Added Graphics settings tab with anti-aliasing and dynamic shadows options
  • Scoreboard now wraps players to a 2nd column when it fills up
  • Fixed sniper scope on 4:3 resolution
  • Fixed outline sometimes appearing when you spectate a player
  • Fixed player outlines getting thicker when you're further away


[h3]Server/Client[/h3]

  • Improved performance of player movement calculations
  • Fixed bug causing players to not network properly, appearing to freeze and stutter frequently

3.6.0 Reaper Update

This update introduces a new gun, a clip of the week feature, improved networking features, and tons of general improvements.

[previewyoutube][/previewyoutube]

Join us on Discord @ https://discord.gg/fragsurf

[h3]Main Menu[/h3]

  • Updated the main menu style look & feel
  • Added a Clip of the Week to home page, clips will be chosen from our clips channel in discord
  • Server list & quick join are sorted by most players


[h3]Combat Surf[/h3]

  • Added a new gun. The Reaper is a revolver with 6 rounds and high damage
  • Added new arms & gloves models
  • Slightly thickened up the player model
  • Redesigned the buy menu
  • Buy menu can only be opened when it is available (generally start of round/spawn protection)
  • Weapons will automatically reload when they reach 0 ammo
  • Added an option to hide the game bind hints from hud
  • G-Lok now has damage falloff
  • Shotgun does slightly less damage to head, slightly more damage to body


[h3]Networking[/h3]

  • Added a new prediction system. This helps reduce or eliminate lag in various scenarios such as swapping weapons and scoping in.
  • Fixed a bug causing incorrect hit detection


[h3]Movement[/h3]

  • Bouncing up slopes has been removed, this also removes the powerful slope boosting. Sliding is more often the expected behaviour, and slope boost needs to be reconsidered/reimplemented.