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Dev Diary - Issue #10 "Calamari Creampie"

Due to a Steam bug, I have been unable to post announcements with the authoring tools. This has been fixed, please note that all dates in the following announcement were made on October 14, 2019.



Beta Feedback


Huge thanks to everyone who participated in the beta of our SHMUP module! The biggest surprise was the overwhelmingly positive response of the backers to the gameplay. Out of the 3,200 or so current participants, I can count the number of people who didn’t have fun on 1 hand, which says something about how well we nailed it. Still, there is still a long road ahead so we have to stay humble and focused. The dev team and myself read all the feedback so keep ‘em coming – and if you haven’t claimed your beta key yet be sure to head over to Discord and do so. (Note that you have to be a Beta Backer on KS).

The beta will keep running and we’ll add more stuff to test independently. There will indeed be more weapons and loadout configurations - based on which waifu you take with you as your copilot, no less...

And of course, style is paramount to these babes, so your copilots will get cute helmets when they’re in the cockpit with you…




Squidgirl




Squidgirl modeling actually went much smoother than anticipated. I expected us to have a lot of trouble due to her…uhh…unique anatomy but as usual Dzung and his team did an exceptional job. I’ve attached a collage below so you guys can see her model from more angles. Like a true bounty hunter, she’s got a tool for every situation. Having a melee weapon as well as a ranged pistol means we can experiment with making her a “hybrid” type unit in grid combat. Can’t wait to see her in the beta testers’ hands once the tactical combat is ready for testing!


We’re gonna take a crack at Empress Celestina’s model next, since she appears much earlier in the game than Sova. And she is actually a hugely important character in the game, and somebody I feel needs special attention, so it’s important to dedicate a bit more time to her model than originally planned.

Music


A lot of you have asked about the soundtrack and I’m here to reassure you that we haven’t forgotten about it. Music and sound play an integral part of our movies and we want to continue this trend into Subverse as well. We’re working with several talented, young and hungry artists who will be contributing to the game’s soundtrack. One of them is Fadent, whose “Time Apart” track will set the scene for some of the game’s key moments. It’s great to have him onboard and contributing to the Prodigium Galaxy! In addition, we'll have character themes in place for each waifu, navigation, grid/space battles, and some bosses! We've got it all covered!

[previewyoutube][/previewyoutube]


VO


On a personal note it’ll be great to have the main actors back for Chapter 4 and I can’t wait for recording to get started. Samantha has been doing a great job setting everything up and making sure we’re prepped for the mammoth task ahead. Since we’ll be recording remotely for the most part, giving the actors as much lead-time as possible is important, especially for the newer cast members.

Next update we’ll hope to give some more technical insights into the game from the programmers themselves, to give people a break from all the art-stuff. See you then!

-DC