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  3. Dev Diary - Issue #24 "Tactics Assvanced"

Dev Diary - Issue #24 "Tactics Assvanced"

[h2]The Hatchery - by Butcha-U [/h2]





The fourth Subverse manga is here, brought to you by none other than the final boss of grotesque monster fornication himself...Butcha-U! His work inspired our Code Valentine movie so getting to finally collaborate with him was a hentai dream come true. Our unholy alliance spawned a 30-page FULL COLOR doujin that will bring a single tear to the eye of xeno aficionados everywhere!

Just like every other release, links are hosted elsewhere due to the rules. Visit our Discord sever and check the studio-announcements section to find a download. Otherwise, you're welcome to visit Luscious hentai, Pururin or Sad Panda and search for "Subverse."


[h3]TACTICS ASSVANCED[/h3]


The wait is over - Subverse's grid combat is here! The first closed beta has been released with the tutorial and two levels where you'll face off against the Pirate faction.





[h3]DESIGN PHILOSOPHY[/h3]


To put it simply, this not XCOM or Phoenix Point. From the start of production, we've strived to keep Subverse's gameplay fast-paced and casual-friendly. That's why you'll find a typical grid combat scenario in Subverse can be cleared in five minutes rather than 30 like in most tactics games.

However, it still allows for the most skilled players to be rewarded. Correctly utilizing your team composition and making the best decisions will result in faster, more efficient clear times where all of your units survive, which will in turn earn you better grades and higher rewards for your efforts.





We've taken the micromanagement of equipment loadouts out and the enemy composition is rather simple. We've also limited the amount of abilities, which helps to increase the pace and keep the action going.

(Note - the grading criteria function is not fully implemented and will likely be in the next major build.)


[h3]PRO TIPS AND BATTLE TITS[/h3]





While we've put together a solid tutorial for the beta that will teach you almost everything you need to know, here are a few extra tips that will help you succeed:

- Most importantly, you can get detailed unit info by right clicking any unit or clicking their portrait in the turn order bar. This will help you find out what type of damage they deal, what passives they have, etc.

- Ranged enemies cannot attack adjacent tiles and suffer a damage penalty when counterattacking. All units can only counterattack once per turn.

- Turn order is determined by the initiative stat, and the units with higher amounts go first.

- Using the WAIT option will not skip your unit's turn, they will instead be sent to the back of the turn order bar.

- Each unit has 1-2 passives that give them extra abilities. You can see what each one does on their detailed information screen.

- Movement can be undone by using the button on the bottom right side of the screen.


WE WANT YOUR FEEDBACK


This is our first beta build for grid combat, so your feedback is essential. What do you think of the gameplay? How's the pace? What changes or additions would you suggest? Let us know so we can build the best possible tactics module for Subverse.

Also, please note that we will be disabling the SHMUP scenarios for a few weeks while we do routine bug maintenance and implement some A.I. upgrades. We'll also be installing new waves that will allow players to see every ship in a faction by wave 10. Expect these changes to go live and all five factions to be playable again in endless mode by this time next month.


[h3]WHAT'S NEXT?[/h3]


After all this hard work, we're going to step back and assess your feedback while working on cleaning up some animations that have been needing our attention. Expect a smaller than usual entry for the next Dev Diary and we'll return to our usual format on the following 28th.


StudioFOW