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Dev Diary - Issue #29 "Tentacles Inbound"

The wait is over - the Huntress boss fight has been uploaded to the closed beta!





Here to discuss some behind-the-scenes action from development is none other than our lead SHMUP programmer!

"Hello again, FOW fans – HungryJJ here.

I’m really happy with how the Huntress boss fight turned out. One thing I have learned working on games is that there comes a point where it's best to let a character's personality lead you to the gameplay.

Since this is a dogfight with an apex predator cephalopod, we implemented a vanishing system that allows the Huntress to compete with the F3N1X in terms of mobility. Her squid girl status influenced the look of the particles we created for this, making them resemble ink clouds in a space environment.

We also used spline tracks so the Huntress could effectively move relative to the player’s position. Getting this to feel natural required the use of spline movement, curves to control speed, the strategic injection of lag and finally...a lot of time obsessively staring at the screen to fine tune it all.

The goal was to make her feel evasive and deceptive while still allowing the player a chance to fight back and land damage once they figure out the patterns.

In terms of sound we wanted to achieve a bit of horror movie atmosphere with the action, which resulted in more deep, pulsing tones that shift along with the visuals throughout the course of the fight to invoke fear and intensity.

I can hear Fow-chan's stiletto's approaching, so it's time to go back to spending all day and night chained to my PC making cool shit for you all to play. Enjoy!"


Download the update now to face off with the baddest bounty hunter in Prodigium. As always, please give us your feedback about this fight. The one thing we're concerned about most is knowing how you felt about the difficulty. We intentionally toned things like boss damage and the overall length down due to previous surveys, so let us know how we did, and if this feels better or not.


[h3]Extreme MC Makeover[/h3]





We recently completed the final opti passes on all the rooms of the Mary Celeste, and they're looking absolutely fantastic. To us, this was a critical task. After all, the Mary Celeste is your home - this is where you'll be hanging out, planning and executing intergalactic revolution, and getting into your waifus in more ways to one. The game's central hub needed to look and feel right, and we're proud of how well it all came together.


[h3]Cooming Soon[/h3]

The next dev diary on the 28th of September will feature the full release of the Kloi and Fuccbott factions in grid combat. This is a massive update! Until then, stay safe!

Sincerely,

Mr. Kristoff

- Senior Poonmancer