Dev Diary - Issue #30 "Bots and Thots"
New factions: The Kloi and Fuccbotts are ready to kick your ass in testing! You can now play two different scenarios (the second being more difficult) against each of these nefarious new foes.
We definitely tried to give both factions distinct play styles and tried some new things, so please provide feedback and let us know what you like about them and what changes we should consider.
On top of that, you can also take on the pirates too if you want to see some of their tweaks.

You also now have the option to choose between two different waifus - Lily and Killi. This gives more choice about how to approach the new combat scenarios since Lily is a ranged energy character with support mechanics and Killi is a melee physical wrecking ball. Finding the right balance between damage types as well as tactics and matching them to the weaknesses of the enemy factions is one of the key concepts to understand in order to perform well in Subverse's grid combat.

Since we received feedback that Lily's secondary ability was not as useful as it could be, we reworked it into a high single-target damage buff that really helps your team's ability to deal with different defence types. For example, if you have a target with high shields and it's Lily's turn, her energy rifle won't do as much damage as Chodestool's physical attack. You can now buff Chodestool's damage significantly and absolutely shred the shielded enemy. Tactics in a porn game? What the fuck!
This latest build also includes many other new improvements such as the much requested range indicator, damage previews, new health bars with armor/shield overlays and even additional context-sensitive audio. This means there are more combat lines for the waifus and their enemies which makes the module feel more fun and alive. Also, please note there have been a few suggested keybinding changes as well (such as moving ultimates to 1 and 2 respectively).

Probably the most significant change is the reinforcement system, since enemy units no longer drop all at once after a wave and then immediately attack. They now drop throughout combat whether or not the previous enemies have been defeated, and this leads to far more gameplay variety and more interesting scenarios overall. You'll see an update to the UI on the turn order bar that indicates how many enemies are arriving and when.

Finally - as you guys might remember, there are hundreds of planets and interactive locations to explore in Subverse - part of the experience of exploring them is fighting on different biomes. For example, if you undertake a mission on an arid planet, you'd expect to see sand right? So we're uploading the new desert map for testing in this beta, enabling you to get a taster of what is to come.
What's more, our randomized terrain generator has been activated for this beta which makes every battle unique.
TLDR
Artbook Preview
Last but not least on October 14th we're going to be releasing "Prodigium's Most Wanted" - our little artbook/companion piece to the game. I can't remember the last time a freakin' porn game released an artbook, but this collaboration between Dzung, Manski and DC is bound to blow your socks off. It's chock full of great concept art, lore, and cool little tidbits that shed more light on the world of Prodigium.

It's presented from the viewpoint of a dickhead Imperium news anchor who hates everything the Mary Celeste's crew stand for and also contains some neat behind the scenes snippets from production. We hope you enjoy the hi-resolution hijinks, and yes there are some (minor) spoilers in the book so take care when reading!
Sincerely,
Mr. Kristoff
Senior Producer
We definitely tried to give both factions distinct play styles and tried some new things, so please provide feedback and let us know what you like about them and what changes we should consider.
On top of that, you can also take on the pirates too if you want to see some of their tweaks.

You also now have the option to choose between two different waifus - Lily and Killi. This gives more choice about how to approach the new combat scenarios since Lily is a ranged energy character with support mechanics and Killi is a melee physical wrecking ball. Finding the right balance between damage types as well as tactics and matching them to the weaknesses of the enemy factions is one of the key concepts to understand in order to perform well in Subverse's grid combat.

Since we received feedback that Lily's secondary ability was not as useful as it could be, we reworked it into a high single-target damage buff that really helps your team's ability to deal with different defence types. For example, if you have a target with high shields and it's Lily's turn, her energy rifle won't do as much damage as Chodestool's physical attack. You can now buff Chodestool's damage significantly and absolutely shred the shielded enemy. Tactics in a porn game? What the fuck!
This latest build also includes many other new improvements such as the much requested range indicator, damage previews, new health bars with armor/shield overlays and even additional context-sensitive audio. This means there are more combat lines for the waifus and their enemies which makes the module feel more fun and alive. Also, please note there have been a few suggested keybinding changes as well (such as moving ultimates to 1 and 2 respectively).

Probably the most significant change is the reinforcement system, since enemy units no longer drop all at once after a wave and then immediately attack. They now drop throughout combat whether or not the previous enemies have been defeated, and this leads to far more gameplay variety and more interesting scenarios overall. You'll see an update to the UI on the turn order bar that indicates how many enemies are arriving and when.

Finally - as you guys might remember, there are hundreds of planets and interactive locations to explore in Subverse - part of the experience of exploring them is fighting on different biomes. For example, if you undertake a mission on an arid planet, you'd expect to see sand right? So we're uploading the new desert map for testing in this beta, enabling you to get a taster of what is to come.
What's more, our randomized terrain generator has been activated for this beta which makes every battle unique.
TLDR
- Two new factions to battle, 5 different units each with unique abilities
- New hero in Killision the Red
- New reinforcement system
- Expanded grid combat voice library
- Tweaks to the pirates
- Tweaks to visual fidelity
- New desert map biome
- New random terrain obstacle generator online
Artbook Preview
Last but not least on October 14th we're going to be releasing "Prodigium's Most Wanted" - our little artbook/companion piece to the game. I can't remember the last time a freakin' porn game released an artbook, but this collaboration between Dzung, Manski and DC is bound to blow your socks off. It's chock full of great concept art, lore, and cool little tidbits that shed more light on the world of Prodigium.

It's presented from the viewpoint of a dickhead Imperium news anchor who hates everything the Mary Celeste's crew stand for and also contains some neat behind the scenes snippets from production. We hope you enjoy the hi-resolution hijinks, and yes there are some (minor) spoilers in the book so take care when reading!
Sincerely,
Mr. Kristoff
Senior Producer