Dev Diary - Issue #21 "Magic Harlot Ride"
Salutations, backers!
I hope you're all keeping well. Today we'll be walking you through some stuff we wanted to share with you!
The finalization of the navigation system has been a priority for us lately, and we spent many days and nights drowning in spreadsheets to make sure every last planet in the galaxy has the correct location, visuals and lore and is triggered appropriately in the story.
Our programmers have also been busy smoothing out the look of the systems and the feel of the Mary Celeste's movement so you all have a great time using it to explore every last nook and asshole of Prodigium.

You can look forward to finding some fun sidequests while you do, and we're in the process of finishing up the script for these events. Word to the wise - don't pursue these unless you're up for memelording of the highest order.
In terms of game design, making sure the game's RPG loop of exploration, combat and loot is solid also received a lot of attention this month. We've come up with some exciting ideas to make everything tie together in a fun way and will be testing them very soon.
In terms of other core systems, we've also been optimizing the Dialogue Input System (DIS) and nailing the visuals of how it portrays the plot of Subverse. Since this is a long, plot-driven game (no, really) you're going to spend hours and hours starting at this screen and it's critical that we get it right.

What we're putting together is something that we've never really seen before. Most RPGs using a text-based system just opt for sprites with a few tweaks here and there, but Subverse utilizes 3D characters that have fully-animated emotion states based on the dialogue playing. Because of this, a lot of care needs to be paid to animation interpolation (aka the transitions between these poses).
Getting all of this in place means you will engage with the characters and action in a much more meaningful way, and it's necessary to bring the game to life with the quality you deserve.
And of course, when it comes to foundations no other system is more prevalent than the UI as we want you to find what you need on the screen easily, and have all the tools at your disposal to wreak havoc upon the Prodigium galaxy. We recently finished creating the layout for every required screen in the game and our talented graphic artists are currently assembling the final drafts so the programmers can integrate them.
In keeping with our Q2 2020 Roadmap projections, the next dev diary will detail the release of two new factions for the SHMUP's endless mode - the FUCCBOTTS and the KLOI!
Though you've already tussled with the Fuccbotts in Dallick's recruitment mission, that scenario utilized their DEFENDER A.I. This is the first time you'll fight them when they're only fixated on plunging their dicksabers deep into the F3N1X's hull.

Who are the KLOI, you ask? If you recall, they're the same species as Elaisha Sorn. More details about their lore and nefarious combat tactics will be revealed on the 28th!

And when it comes to nefarious tactics, you can look forward to some from the Captain himself in the next manga. Make sure you join our Discord and Twitter so you know the minute it releases!

Sincerely,
Mr. Kristoff
- Senior Producer
I hope you're all keeping well. Today we'll be walking you through some stuff we wanted to share with you!
Cruisin' Prodigium
The finalization of the navigation system has been a priority for us lately, and we spent many days and nights drowning in spreadsheets to make sure every last planet in the galaxy has the correct location, visuals and lore and is triggered appropriately in the story.
Our programmers have also been busy smoothing out the look of the systems and the feel of the Mary Celeste's movement so you all have a great time using it to explore every last nook and asshole of Prodigium.

You can look forward to finding some fun sidequests while you do, and we're in the process of finishing up the script for these events. Word to the wise - don't pursue these unless you're up for memelording of the highest order.
In terms of game design, making sure the game's RPG loop of exploration, combat and loot is solid also received a lot of attention this month. We've come up with some exciting ideas to make everything tie together in a fun way and will be testing them very soon.
DIS and Animation
In terms of other core systems, we've also been optimizing the Dialogue Input System (DIS) and nailing the visuals of how it portrays the plot of Subverse. Since this is a long, plot-driven game (no, really) you're going to spend hours and hours starting at this screen and it's critical that we get it right.

What we're putting together is something that we've never really seen before. Most RPGs using a text-based system just opt for sprites with a few tweaks here and there, but Subverse utilizes 3D characters that have fully-animated emotion states based on the dialogue playing. Because of this, a lot of care needs to be paid to animation interpolation (aka the transitions between these poses).
Getting all of this in place means you will engage with the characters and action in a much more meaningful way, and it's necessary to bring the game to life with the quality you deserve.
UI AHOY
And of course, when it comes to foundations no other system is more prevalent than the UI as we want you to find what you need on the screen easily, and have all the tools at your disposal to wreak havoc upon the Prodigium galaxy. We recently finished creating the layout for every required screen in the game and our talented graphic artists are currently assembling the final drafts so the programmers can integrate them.
What's next?
In keeping with our Q2 2020 Roadmap projections, the next dev diary will detail the release of two new factions for the SHMUP's endless mode - the FUCCBOTTS and the KLOI!
Though you've already tussled with the Fuccbotts in Dallick's recruitment mission, that scenario utilized their DEFENDER A.I. This is the first time you'll fight them when they're only fixated on plunging their dicksabers deep into the F3N1X's hull.

Who are the KLOI, you ask? If you recall, they're the same species as Elaisha Sorn. More details about their lore and nefarious combat tactics will be revealed on the 28th!

And when it comes to nefarious tactics, you can look forward to some from the Captain himself in the next manga. Make sure you join our Discord and Twitter so you know the minute it releases!

Sincerely,
Mr. Kristoff
- Senior Producer