Dev Diary - Issue #22 "Fascist Fashionistas"
What's in the Box? - by Sakula

Get hyped for a superb tentacle special brought to you straight from the twisted minds of DC and Sakula! Trust me when I say these gentlemen know how to bring the cunt thunder when it comes to aliens invading immaculately smooth innie vaginas. This book puts the spotlight on Fortune but you can expect a couple of cool cameos as well...
In the words of John Doe, "I feel like saying more, but I don't want to ruin the surprise..."
As always, links are hosted elsewhere due to the rules. You can find all the source download links on our Discord sever (just look under the studio-announcements section). Alternatively, you can simply search for Subverse on Luscious hentai, Pururin or Sad Panda.
Pointy-eared Psychos
For the first time ever, you'll be facing off against the Kloi! Their high-tech and always dangerous ships are invading the SHMUP closed beta as we speak.
Elaisha Sorn's species is known for two things: being genocidal fashion-obsessed maniacs and having seriously scary military power that rivals even the Imperium.
Here's a list of the enemies you'll encounter and the design philosophy behind them. Like usual, we're looking for feedback from the beta testers so be sure to let us know if we nailed these or not.
[h3]THE SCOUT[/h3]

The Scout attacks with a long-range triple projectile cannon that makes them harder to dodge than most trash mobs. They also have flanking A.I. that's meant to box you in, so like most grunts they are simple in small numbers and deadly as a group.
[h3]THE GALVANIC[/h3]

The Galvanic has a taser at the front that shoots lighting like a shotgun, creating a spread pattern that the player can dodge if they react fast enough. If you try to fight it from longer ranges, it has small but quick homing missiles that will catch up to you.
[h3]THE JAVELIN[/h3]

With a huge salvo of offence, the Javelin is made to fight at all ranges and tank damage. You'll need to master dodging its spread pattern attacks in order to take it down, since simple circle strafing is less effective against it than other enemies.
[h3]THE BOW[/h3]

The Bow utilizes area denial beam attacks that trap you in while the rest of the fleet rush you down. Things get really crazy when there are two or more on the screen and you find yourself locked into deadly consequences if you don't plan ahead with your position.
[h3]THE OBLITERATOR[/h3]

The final bad guy of the kloi armada, the Obliterator is outfitted with nasty offensive and defensive measures. If you manage to avoid its massive bomb attack that disperses energy shrapnel upon detonation, you might still get shredded by the salvo of smaller rockets. And if you try to get too close, it initiates a new A.I. pattern that discharges waves of projectiles from its side-cannons.
Also, two quick notes concerning the closed beta:
First, we will be disabling the other closed beta scenarios for a bit while we work to fix some bugs. We intend to have them back online as soon as possible. Second, we will be installing a minimap in the UI for testing within the next few builds so you can look forward to that!
Artbook Tease
One of your other hard-earned Kickstarter rewards is our official Subverse digital artbook. Rest assured the team have been collecting all the artwork integral to the making of the game during production. Thanks to the hard work of UI designer/animator Manski and our director DC, we are able to share a little preview of how the artbook layout is coming along. The book was designed to not only showcase art, but also to be a companion piece that introduces lore for important elements of Prodigium.
Personally, I think it's an amazing book that's going to blow everyone away.

We are currently up to 100 pages and it will no doubt grow over the next couple of months before its release!
Mocap Pipeline
We haven't been focusing too much on the SFW cinematics due to making sure the gameplay elements are all in place, but starting from next month that's all going to change. Thanks to a motion capture pipeline we set up remotely, we're able to obtain and clean up data for characters in the game quite efficiently. We'll be putting these to use and helping to lessen the animation load on the team, enabling us to focus on the NSFW content and not worry about getting bogged down in SFW animation. We've tested the system extensively and it's now ready for full-fledged production.

Tac Drop
I'd also like to post a reminder that grid combat will be added to the closed beta on June 28th! However, I once again want to remind everyone that we have always intended Subverse to be more on the casual side. While we're proud of what we've accomplished and find it fast-paced, fun and satisfying, don't expect gameplay with the depth and difficulty of something like the X-COM series.
And as a big fappy cherry on top of the sundae, you can also look forward to our final manga from an absolutely legendary pervert on the 28th of June as well!

Sincerely,
Mr. Kristoff
- Senior Producer