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Elaisha Trailer Release and Subverse Wiki

Sorry, but this is Tibor again. The third post in two days from me. It seems I am on a real roll with these updates.

Though the reason of this post is rather newsworthy. The Elaisha Trailer is released om YouTube.

[previewyoutube][/previewyoutube]

I am also pleased to announce that the Subverse Wiki is live at https://subverse.wiki/wiki/SubWiki. You will find a ton of useful information about the game there. We aim to make the wiki to a pleasant and informative community experience. Please feel free to contribute or even just gather information from our wiki. If you do so then we are happy that we have delivered something useful.

Thank you for your continued support. The team really appreciated the love and how kindly you embrace the software, we are really grateful.

We are already working on the next release. In the meantime stay safe and please take care of yourself and each other.

Best regards,
Tibor

Version 0.3.0 (10/20/2021)

New Features
  • Added Elaisha's main quest story block. (Includes new mantics, new navigation area, more missions including level 2 difficulty scenarios, the Kloi enemy faction and more PANDORA scenes).
  • Added 3 Strike Rule (If a player fails a mission or checkpoint 3 times, they will be provided the option to skip the mission).
  • Added option to enable “Use Background Images” under the graphics tab during dialogue sequences to assist with performance.
  • Added some camera movement and zooming control options to PANDORA scenes.
  • Added PANDORA scene descriptions.
  • Added Archives so that users can replay previous dialogue story sequences from the Captain’s Quarters.
  • Added Zanderson Dooper TV Segments. These can be listened to by clicking on the screens found in the Laboratory or Engineering room onboard the Mary Celeste.
  • Added directional damage to Grid Combat.
  • Added additional environmental hazards (exploding barrels) to Grid Combat.
  • Added persistent radial HUD to Space Combat under gameplay control settings.
  • Added Elaisha Sorn to the Gallery mode.


Tweaks
  • Updated the recruitment scene “Skip” button to read “Exit Scene” instead.
  • Update to UI that provides more information on what Tier Mission/Event is available after interacting with an anomaly. 3 small tabs will be visible above the planet name label. Current scheme: green tab = tier completed, yellow tab = available, black tab = not available.
  • Changed "planets scanned" to "anomalies scanned" in Navigation.
  • Included resources UI to Navigation Screen.
  • Characters now display their level on the character select screen.
  • Added a pulsing glow to the “skip” prompt to help notify players.
  • Updated autoplay button in PANDORA to highlight when enabled.
  • Updated recruitment scene “Skip” button to read “Exit Scene” instead.
  • Changed the “Continue” button’s label to “Skip” to avoid confusion during recruitment scenes.
  • Updated recruitment scenes “Next” button to read “Play Scene” and once scene completes, it will read “Replay Scene”.
  • Removed autoplay button during idle pose when transitioning to recruitment scenes from a dialogue section.
  • Updated PANDORA cards to display large when hovered.
  • Updated PANDORA card art, which includes scene descriptions.
  • Added additional PANDORA categories, Tentacles & FUTA.
  • Relocated where the pooter points are displayed on the PANDORA card selection screen.
  • Optimized PANDORA light shaft material.
  • Slight buff to Lily’s sniper in Space Combat.
  • Increased Keisterstations Health in Space Combat.
  • Added descriptions for waifu Space Combat weapons and stats to character selection screen.
  • Created a Gallery input tab within the control’s settings menu.
  • Various buffs to friendly melee character’s HP in grid combat.


Bug Fixes
  • Fixed issue where PANDORA autoplay would carryover between selecting different scenes.
  • Fixed issue where text sizes on end screen resources would adjust size if skip was pressed.
  • Fixed issue where waifu stats were showing up in the locker room before unlocked.
  • Fixed issue with table hover on board Mary Celeste in the bar area.
  • Fixed soft lock issue involving Peter Penetrator in Grid Combat.
  • Fixed issue where Killi could be countered by ranged units in Grid Combat.
  • Fixed issue when targeting near an ally character could cause a crash in Grid Combat.
  • Fixed issue where melee type enemies would move around the map instead of rushing when too far away from the target in Grid Combat.
  • Fixed issue where if an enemy character moved to a cell containing health drops could cause them to disappear in Grid Combat.
  • Fixed issue where pickups could be picked up by enemies if they were deployed during the player's turn in Grid Combat.
  • Fixed several typos throughout CODEX and navigation system.
  • Fixed issue where Gallery album in Captains Quarters wall could be clicked post clicking another interactable in the room even if the Gallery tutorial was not completed.
  • Fixed issue where the last cinematic frame played could be seen on the next cinematic playing on start.
  • Fixed issue where zoom animation can be spammed by pressing left click when returning to the jump-gate in Navigation.
  • Fixed issue where an enemy character could move to an out of bounds tile on Tauri’s Crown Grid Combat mission.
  • Fixed issue where attacks that stun still get countered.
  • Fixed issue where tutorial info box shows Dromstik as ranged energy in Grid Combat.
  • Fixed issue where opening the conversation log as a video begins playing causes the UI to disappear.
  • Fixed issue when clicking “Next” on recruitment scenes would not update name to “Recruitment” unless button was clicked again.
  • Fixed issue where windows scaling arrow displayed instead of Subverse mouse arrow when using the cum slider.
  • Fixed issue where text size on mission complete screen would be inconsistent when skipping.
  • Fixed various issues with skipping and fast-forwarding in the dialogue system.


Known Issues (Does not include all issues)
  • Bridge projector fails to update color scheme throughout Mary Celeste consistently with the addition of Hydra Nebula.
  • Clicking the Help button in DIS remove the help text but you can't re-enable it sometimes
  • Physics on dangling pieces such as tentacles or hair (i.e. Huntress or Killi) may clip through the character's body.
  • Yellow/White screen flashing artifact during space combat when using FXAA aliasing method. Most likely due to the lens flare.
  • On rare occasions, unintentional song plays during some areas of the game.
  • On rare occasions, clicking the Help button in the dialogue section of the game can remove the help text but can't be re-enabled until restarting or starting a new scene.
  • Potential stuttering when playing back cinematics for some systems. Note there is an option to disable 4k videos from the graphics tab under settings. This has improved performance for some users.
  • Hovering tool-tip text is covered by Subverse cursor.
  • Hovering tool-tip text for “Use Background Images” has the incorrect description.
  • Elaisha has some weightpaint-related issues in some of her Dialogue Scene idles.
  • Lily’s toes in the Full Throttle scene need tweaking.
  • Animation blending in You’re Mine now scene needs finalizing.
  • Cinematics Subtitles disabled for this release.


Notes
  • For new play throughs starting with version 0.3.0, some PANDORA scenes will remain locked until a certain character is acquired such as a Waifu or Mantic. Note that scenes with mantics that are not in the game as playable characters at this time will still be available to purchase with Pooter Points until the next version of the game includes said mantic.
  • Less than a handful of PANDORA scenes have camera controls disabled as these scenes have an animated camera in place.

Elaisha Release Announcement

Hello, Subverse fans - this is Tibor again.

Yes, I know this is my second post today, but I have some very good news!

Thank you very much for your support and patience, and Elaisha's content block is now released!

We will now move right away into the development of the next block.

Also, there will be a" Known Issue" post made soon. Since the software is still in Early Access, we would greatly appreciate if you could report any bugs or issues and give your honest feedback in the appropriate channels of our Discord server: https://discord.com/invite/zUgDe3B

Thanks again for supporting Subverse!

Best regards,
Tibor

Subverse DEV Diary #06 - Follow-up

Hello everyone, this is Tibor again. I’m here today for two very important reasons.

First, I am happy to announce that the next content release for Subverse will be available sooner than the announced date of October 25th! We managed to complete the content already, and we will be publishing the release details very soon.

Second, since everyone here on the team very much appreciates your support of Subverse, we wanted to take the time necessary to follow up on some comments we received from our previous update.

Originally posted by walnutkerfling
walnutkerfling: Appreciate the update, but what's with the delays? Create accurate projections and timelines.

You are absolutely right. We will strive to create accurate timelines and execute the software development tasks to meet these deadlines. I can assure you we are committed to delivering content quicker in the future – and that will be starting with the very next block.

Originally posted by lot
Sir pounce a lot: Great news, thank you for your hard work! You gotta fix that communication problem though. It would be much more beneficial for community if you can share information in smaller bits, but more frequently. People won't think that devs are ghosting on them :)

We realize that the communication was handled extremely poorly, and we are committed to improving it in the future. There will absolutely be more frequent updates from now on.
I genuinely feel bad that the fans have not been informed properly in the last few months. Although we were focusing on development, recruitment, solving logistics issues, and dealing with Covid, it still does not make it acceptable. Our wonderful fans deserve a better communication and we will provide it!

Originally posted by Przemysek
Przemysek: Good news overall, hope we'll get replayability of combat soon kinda like that too.

I can confirm the replayable missions are a Work-in-Progress. The developers have been working hard on this feature and I can confirm now that it will be part of the software.

Originally posted by nagypatrik007
nagypatrik007: In the future, it would be nice to have more transparency, please.

You are absolutely right to ask for more transparency and we will comply with this request. We feel the software development is on the right track and now we can spend more time bringing more frequent news updates to the users of Subverse.

Originally posted by MERCY
MERCY: That's all I want to know, just tell me you have a clear schedule and take your time

We hear you, and I can confirm that we understand the importance of having a clear schedule. Thank you very much for your continued support.

Originally posted by lordplague
lordplague: Cannot wait to play more!
Take your time!

Thank you for your support. We aim to create an entertaining and fun game.

Originally posted by Ninety2Pac
Ninety2Pac: Very happy to hear from the studio! Looking forward to the update on 10/25 - it looks phenomenal!

I am very proud of the animators, developers, modellers and all the artists and various professionals who work on this application. I truly believe they will surprise our users and the gaming community by delivering a phenomenal version 1.0 once the game is complete. Thank you for your support!

Originally posted by Porcos
Jé dos Porcos: Take your time, no need to rush things! Just keep on doing the great things you keep making

Thank you very much, we really appreciate your support!

Originally posted by walnutkerfling
walnutkerfling: I'm sure your efforts are being appreciated but in the business and customer service sense, this team basically failed.

I must agree with that, but please note we will fix this issue. Going forward you will get more updates and news. We will do everything we can to make clear that our users are very important for the team.

Originally posted by 8Bit_Amethyst
8Bit_Amethyst: Take your time guys, we know the finished product will be golden, that's why I prepurchased.

Thank you very much! Your support means a lot to us. I also know that the end-product, Subverse 1.0 will be a fine and unique game application. We will do everything that we can to make that happen.

Originally posted by WaifuHunter69
WaifuHunter69: They are still looking for people to work on the game this late in development?
They always say they have the people to make the game, but end it with they are searching for more people. I am not sure what sort of practices they have in development, but I would not be surprised if they keep hiring people and then firing them and having to start over in some areas with the game.

Recruitment is part of this business and that is the nature of software development. Team members leave for different reasons such as getting married and moving to another country. Others are getting better offers from AAA studios or they are looking for new challenges.
Developers could leave for other personal reasons. Professionals often move on in this business, and then we need to hire new team members, spend time to integrate them into the team and give them enough time to get familiar with the codebase. Unfortunately, ongoing recruitment will always be a reality and this situation is not unique to the Subverse project.
As I said in my previous post, we now have a stable and large enough team that we are confident can deliver the project as intended. Our core team is robust enough that we can handle any further issues, and software development can continue until we find substitute developers.

Originally posted by NerdgamerDave
NerdgamerDave: Overall, I am hoping the dev team delivers on the update and we don't see 6+ month gaps between other updates.

We are really committed to deliver, and we will deliver. I confirm that the 6 months waiting time for a block release won't happen again.

Originally posted by Fyarvis
Fyarvis: Takes a lot of humility to admit mistakes and learn from them; as a product developer I've seen companies fold due to management that lacked that strength of character. Good on y'all for being willing to own up and make changes, major kudos!

We appreciate your kind words.
Without a doubt we have made mistakes, and we have learned from them. Making those mistakes has made us a stronger and more experienced team that is capable of creating the best porn game the industry has ever seen.

Originally posted by tf
tf: This is promising!
I can't wait the update.
Hope you guys being so well.

Thank you for your support, we really appreciate it. We also hope you and all Subverse users are well and can stay safe!

So there’s still no Chinese subtitles?
When will Chinese be updated
we need chinese
we need chinese!

I can confirm that we are teaming up with one of the most influential and respected teams in game localization to localize the game for the Chinese market. This is a massive work item and we do not have a time frame for delivery, but you can be certain that Subverse will be localized to the Chinese market (and perhaps even in Japanese). Don't expect it soon, but it is on the way!

Take care and stay safe!

Best regards,
Tibor

Subverse DEV Diary #06

Dear Subverse Users,

This is Tibor taking over for this devblog update as the team is very busy polishing up the Ela release you’ve all been patiently waiting for.

Firstly and most importantly, we are happy to let you know that the release date of the Ela patch is 25th October, 2021!

We want to make sure we release the best content that we can, so we’re taking a bit of extra time to polish up Pandora and our cinematics. You can see some of the results below:













I would also like to share with you what’s happening in the team, mainly from a product development viewpoint as well as describe how the production will move forward.

I am pleased to report the team is gaining more experience with every module that is being implemented. I can also report that right now we have a well-functioning group of extremely talented animators, 3D modellers, Unreal Engine developers, artists, graphic designers, voice actress and actors, content editors and several other impressively creative team members. Since we are investing all money that we earn from the early access sales into software development, the team is growing stronger.

As I am the head of software development, I must admit that all delays during production lending itself to this this longer than expected 6 months release period was mainly due to mistakes by the management.

On the senior level some of us have worked in software development for many decades. Maybe that is the issue. 21st century porn software development is not the business of old men who were born in the first half of the 20th century. Futa, mantics, the anal destruction of robot ladies, the trajectory of explosive fluids from footlong schlongs were never discussed in my classical Latin studies classes. Nor did we create such things on our Commodore 64’s. However, my Latin teacher often said: “Nil satis nisi optimum”. Therefore, we’ve hired young managers to drive this unique game forward, and we will keep hiring the best young talent to make the operation stronger. By learning from the mistakes of the past and with the energy of youth we can speed the releases up. Quod nocet, saepe docet. Our goal is to push a large release every 3-4 months. By gaining more and more experience in game application development we are confident that we can achieve such more frequent release schedule.

Thank you all for your wonderful support and allowing us to create the best adult game ever, which is what Subverse is shaping up to be.

Stay safe and again, I can’t say thanks enough for your wonderful support.

Regards,
Tibor
Head of Operation
Streembit Ltd