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Bugfix update #2207

Howdy, fellow players!

While we keep working on the AI performance in this unsettling world-wide scenario, here's a couple of hotfixes we were able to put our hands on:
  • Fixed many different instances of FirstLevelValidationFail caused by leader activations and during the score calculation at the end of the match;
  • Fixed weird animations overlaps caused by AIs at the beginning of new Eras, when AIs were first to play;
  • Resolution settings in the Options menu had some unpredictable behaviours that we should have now fixed. This, unfortunately, does not include support for 21:9 screens so far, but it should be easier for these players to switch to other supported resolutions while they wait;
  • Machiavelli had some issues in calculating the bonus score it gives; while there's still a minor issue in counting the bonus during Harvests and Productions that give score from multiple sources, the logic behind him has been fixed and we felt it was better to release it than not addressing the issue at all.


Many thanks to those who sent their bug reports on instances of FirstLevelValidationFail - your data was invaluable to fix it quickly and hopefully completely.
See you soon!