Patch 2372 is here
Hi everyone, we are finally here with a new bunch of fixes for our beloved Magnifico.
Mostly and most important, we finished the bulk of the rework that was necessary to allow aspect ratios over 16:9 to work properly. This means, all of you who own an ultra-wide screen will be able to finally enjoy the gameplay in all its fullscreen grace.
After some initial tests, we opted to leave the majority of interaction within the central part of the screen, to avoid obnoxiously long movements to reach every action slot inside the city. This is how Florence should look on a 3440x1440 resolution:

Meanwhile, we obviously took the chance for some other bug fixing:
There are some minor graphical issues we still have to fix, but that shouldn't take too much, so probably some minor hotfixes will follow in the next few days. If you see something that makes you turn up your nose, feel free to report it through the usual comm channels.
[h3]Before we forget...[/h3]
Looks like some of you spotted the return of a FirstLevelValidationFail error, which can now happen during multiplayer matches. It seems sometimes, Leaders ready to be befriended may send their envelope during other players' turns - we'll be on it asap, but meanwhile, remember to NOT interact with those envelopes outside of your turn.
[h3]For anything else...[/h3]
...be sure to check the updated roadmap on Trello or leave a message on BoardGameGeek :)
Take care!
Mostly and most important, we finished the bulk of the rework that was necessary to allow aspect ratios over 16:9 to work properly. This means, all of you who own an ultra-wide screen will be able to finally enjoy the gameplay in all its fullscreen grace.
After some initial tests, we opted to leave the majority of interaction within the central part of the screen, to avoid obnoxiously long movements to reach every action slot inside the city. This is how Florence should look on a 3440x1440 resolution:

Meanwhile, we obviously took the chance for some other bug fixing:
- Tower slots still unoccupied, can now be interacted with even during opponents turn. This helps newcomers during multiplayer matches, who can now inspect available actions with their dedicated descriptions.
- Characters and Quests previously purchased can now be clicked to properly open a detailed view in player's own board.
- Military points abacus should now work properly, with no color mismatching nor ghostly soldiers.
- Multiplayer invitations conveyed through the Steam overlay should now be properly received even if players are already inside the online section of the game.
- Added an AI to substitute players in the event of a mid-game disconnection.
- Minor fixes on texts, typos, and plain dumb wrong translations (duh).
There are some minor graphical issues we still have to fix, but that shouldn't take too much, so probably some minor hotfixes will follow in the next few days. If you see something that makes you turn up your nose, feel free to report it through the usual comm channels.
[h3]Before we forget...[/h3]
Looks like some of you spotted the return of a FirstLevelValidationFail error, which can now happen during multiplayer matches. It seems sometimes, Leaders ready to be befriended may send their envelope during other players' turns - we'll be on it asap, but meanwhile, remember to NOT interact with those envelopes outside of your turn.
[h3]For anything else...[/h3]
...be sure to check the updated roadmap on Trello or leave a message on BoardGameGeek :)
Take care!