1. Lorenzo il Magnifico
  2. News
  3. Patch 1.0.1 and new AI system on Experimental branch

Patch 1.0.1 and new AI system on Experimental branch

Fellow florentines,

Dario here - back with some updates on the current state of the art, roadmap, and future upgrades of our beloved Lorenzo.

As always, if you want to skip the boring chitchat, remember you can check our Roadmap on Trello to see some fancy images and a better sum up of the situation ːlunar2019piginablanketː

[h2]Version 1.0.1 is out on Experimental[/h2]
Aye aye, as the virus situation got worse everywhere, and more and more people experienced crashes due to Unity and Citrix fighting for memory, we upgraded the engine version running Lorenzo. This should help fixing many of those situations, and should also bring a bunch of under-the-hood optimizations for everyone else.

And since we are on an experimental branch, we felt it was a nice occasion to publish a base version of the new AI, to gather some feedback from you people. To try it, select "Experimental #1" under the AI name during game creation.
Don't forget to tell us what you think! (And if you see any particular weird action, or dumb move, don't forget to snap a screenshot and/or send a User report ːsteamthumbsupː)

[h3]How to switch to "Experimental" branch[/h3]
From your Steam library, right-click onto Lorenzo il Magnifico and choose "Properties...".

You'll be prompted with a popup. Click on "Beta" tab, where you'll find a dropdown menu. From it, just choose "experimental".

The game should auto-update as usual, but if it doesn't, simply try restarting Steam.

If the procedure goes well, you should see v.1.0.1 b.2463 on the top right corner of the main menu, once you open the game.

(If you ever want to get back to the current version, you can opt out with the same procedure by choosing "None" from the dropdown menu)

[h3]Online 4-players games issues[/h3]
As some of you pointed out, there are issues when creating a 4-player online game. We are still working on this one. Please be patient, we'll hit you up as soon as we patch it.

[h2]What about the next stable version?[/h2]
Once we are done polishing the AI strategies through more playtesting, we should be able to release a new version anytime soon, hopefully as soon as the holiday season is over.

And while you wait, here is a little something as a preview:

What do you think of the new UI sizes and volumes? Can you spot all the changes?
Let us know if you like it in the comments!