The curse of the high resolution screen
Hey folks,
just a quick update amidst the other news, to dive into a resolution-related issue some players reported which we are currently working to fix.
If you're not interested in the background stuff, jump to the conclusion for a quick fix while you wait for a patch. As for the others...
As some of you may already know, after we announced the latest multiplayer patch, someone was (legitimately) annoyed by the fact the menu did look like a cheap dentist website, and the option to play online was nowhere to be found:

Affected players were actually a very small number, but what seemed to connect all of them was the high resolution they were running the game.
Well, to accommodate the many resolutions on all platforms, we relied on a third-party framework which could ease the placement of the many in-game items whithout needing the programmer to deal with it every single time, while simultaneously granting some consistency over the general composition of the scene. While the menu didn't necessarily *need* it, it was good to rely on it throughout the game in all its parts.
Turned out, since this framework was developed primarily for mobile interfaces, it lacks support for aspect ratios which are far superior to 16:9 - in this case, we are talking about ultra-wide monitors with resolutions along the lines of 3440x1440. So what happened was that the system just loaded a plain, shallow prototype version of the menu, one we did back in the days to test out the first iterations of gameplay.
[h2]But enough chitchat - here's how to fix it[/h2]
While we are working to make things work no matter the resolution, which will take us some more days, you may wanna follow @VanHlebar from BGG workaround: in the starting popup of the game, activate "Windowed mode" and pick a lower resolution from the list, preferably one with aspect ratio of 16:9 or 16:10, such as
Please note: this is a workaround while we fix it on our side, to allow you to try it out (and get access to the multiplayer) without having to wait for the next update. We are hoping we can release something soon enough to fully address this issues.
Special thanks go to VanHlebar from BGG and to Caxton - your reports have been invaluable!
just a quick update amidst the other news, to dive into a resolution-related issue some players reported which we are currently working to fix.
If you're not interested in the background stuff, jump to the conclusion for a quick fix while you wait for a patch. As for the others...
As some of you may already know, after we announced the latest multiplayer patch, someone was (legitimately) annoyed by the fact the menu did look like a cheap dentist website, and the option to play online was nowhere to be found:

Affected players were actually a very small number, but what seemed to connect all of them was the high resolution they were running the game.
Well, to accommodate the many resolutions on all platforms, we relied on a third-party framework which could ease the placement of the many in-game items whithout needing the programmer to deal with it every single time, while simultaneously granting some consistency over the general composition of the scene. While the menu didn't necessarily *need* it, it was good to rely on it throughout the game in all its parts.
Turned out, since this framework was developed primarily for mobile interfaces, it lacks support for aspect ratios which are far superior to 16:9 - in this case, we are talking about ultra-wide monitors with resolutions along the lines of 3440x1440. So what happened was that the system just loaded a plain, shallow prototype version of the menu, one we did back in the days to test out the first iterations of gameplay.
[h2]But enough chitchat - here's how to fix it[/h2]
While we are working to make things work no matter the resolution, which will take us some more days, you may wanna follow @VanHlebar from BGG workaround: in the starting popup of the game, activate "Windowed mode" and pick a lower resolution from the list, preferably one with aspect ratio of 16:9 or 16:10, such as
- 2048x1152 (16:9)
- 1920x1080 (16:9)
- 2560x1600 (16:10)
- 2048x1280 (16:10)
- 1280x800 (16:10)
- ...
Please note: this is a workaround while we fix it on our side, to allow you to try it out (and get access to the multiplayer) without having to wait for the next update. We are hoping we can release something soon enough to fully address this issues.
Special thanks go to VanHlebar from BGG and to Caxton - your reports have been invaluable!