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HOTFIX #1804

Rejoice! The tutorial is back in all of its magnificence.
We also took the chance to fix another couple of UI-related issues, as well as some minor text misspellings.

HOTFIX #1785

Today's fix addresses some issues related to AIs play, such as the infamous CantHalfOddServants. Graphic sync was also enhanced to correctly show Harvests value, tooltips, cards counter, and many others.

HOTFIX #1762

Some minor syncing problem with the updated UI caused the appearance of messages such as "AI_Name is playing..." even during human players turn. This hotfix should put everything back to its place.

Version 0.7 brings new UI

Finally a reason to rejoice on monday! This version brings a major rework to the bottom UI of the game, so that information is now clearer, prettier, and closer to our community expectations!
  • Personal Territories and Buildings are now always shown;
  • There's way more space for Assets information;
  • Leaders are now always on screen;
  • Camera movements does not impede seeing the farthest elements on the screen anymore;
  • Turn order, Military Points, Vatican reports, opponents' preview and other minor screens have been polished according to your precious suggestions.


Please note: due to the massive changes, the tutorial is temporarily disabled. It's gonna come back as soon as we fix more pressing issues, hopefully along with many other improvements.

For a complete list of changes, as usual, visit our Trello board here.
And if you wanna reach out and share some feedback, stop by to say hi on the usual BoardGameGeek thread!

HOTFIX #1695

This version was focused on fixing some minor graphic issues that could happen during Work actions (harvests and productions) and Bonus actions (those granted by Assets bought from the Towers).
We're also getting ready for a major rework of the bottom UI, in order to tackle some of the suggestions you posted on BoardGameGeek. Stay tuned!