Super Duper Mega Fix Alert
Sorry for the long silence, we've been working quietly in the background.
Today's update includes:
- MINI SOUPEX speed reduction of 10%
- Fixed the 0hp bug where players would be alive on their end but not the host
- Cash reward modifier introduced:
- 1.25x on easy - 1x on medium - 0.75x on hard - 0.5x on expert
- Fixed a bug where zombies would appear alive but stuck in an electric grid
- Defensive items now sell for 75% of their purchase price
- Bosses will now ignite on fire when hit with flamethrower
- Fixed A LOT of native crash issues
- Flamethrower ammo is now unlimited
- Flamethrower range increased
- fixed bug where client buys armour but host pays for it
- police siren sfx volume lowered on bridge map
- fixed a bug where police siren sound would be enabled/disabled by pressing P
- fixed a bug where weapons would be bought multiple times on a single purchase
- added an option to disable the zombie death animation
- shop on client should update immediately - a weapon should say bought when it's purchased instead of BUY being available
- fixed a bug that scrolled the chat box with W or S
- HESCO barrier limit of 250 introduced
- RPG base damage reduced
- light placement limit of 30 introduced
- fixed a ready up bug where it would display as unready when a player entered the shop
- You can now quick place more defenses in one go by holding ctrl + dragging
- Weapons should now autoselect once bought on non host players
- Introduced visible ping identifer on the TAB menu
** Disclaimer ** the RPG firing VFX is temporarily FUBAR
Have a nice day!
Today's update includes:
- MINI SOUPEX speed reduction of 10%
- Fixed the 0hp bug where players would be alive on their end but not the host
- Cash reward modifier introduced:
- 1.25x on easy - 1x on medium - 0.75x on hard - 0.5x on expert
- Fixed a bug where zombies would appear alive but stuck in an electric grid
- Defensive items now sell for 75% of their purchase price
- Bosses will now ignite on fire when hit with flamethrower
- Fixed A LOT of native crash issues
- Flamethrower ammo is now unlimited
- Flamethrower range increased
- fixed bug where client buys armour but host pays for it
- police siren sfx volume lowered on bridge map
- fixed a bug where police siren sound would be enabled/disabled by pressing P
- fixed a bug where weapons would be bought multiple times on a single purchase
- added an option to disable the zombie death animation
- shop on client should update immediately - a weapon should say bought when it's purchased instead of BUY being available
- fixed a bug that scrolled the chat box with W or S
- HESCO barrier limit of 250 introduced
- RPG base damage reduced
- light placement limit of 30 introduced
- fixed a ready up bug where it would display as unready when a player entered the shop
- You can now quick place more defenses in one go by holding ctrl + dragging
- Weapons should now autoselect once bought on non host players
- Introduced visible ping identifer on the TAB menu
** Disclaimer ** the RPG firing VFX is temporarily FUBAR
Have a nice day!