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Ultimate Zombie Defense News

Patch notes 0.6.5

MULTI-PLAYER SERVERS WILL BE OPENING AT THE END OF THE MONTH!!!

Here are some of the other things we have been working on:

- Hint system has been updated to display more key information
- The witch's camera shake effect has been reduced
- Improved performance on the main menu
- Lobby screen asset fixes
- Additional lights have been disabled on lower light settings
- Player death animation has been added, and death process improved
- Items on the build menu now have the same outer frame
- Additional text previously shown only in English has now been localised
- Sentry volume has been reduced
- Interact option now has assets

Looking forward to teaming up soon!

Patch notes 0.6



Some well needed UI updates coming in this patch:

- Sentry will now display a animated prompt when it requires re-activation
- Bosses now have health bars
- Buildings will now display a visual 'flash' when taking damage
- During slow-mo you can now reload much faster
- Wave cleared UI is now animated
- When low health, the health icon will flash to reflect this
- Pause menu has been re-styled
- The Spitter's acid attack now does damage to buildings/objects
- Gun turret health has been increased
- Fixed a bug where the spitter would sometimes hesitate to attack
- Fixed a bug where the grenade launcher would not shoot through fences
- Fixed a bug where the player would not take damage whilst using the gun turret

Multiplayer Progress Update:

We are working hard and making progress. We now have a fully working lobby system, where players can connect and chat to one and other. We are now working with gameplay itself, and in the near future will be opening up multiplayer lobbies for co-op gameplay! Stay tuned

- Richie O

Patch notes 0.5.4

- Fixed a bug where sometimes the build/shop buttons would stay on screen during a wave
- Fixed a bug where the RPG would not shoot through fences
- Fixed a bug where the butcher chainsaw sfx was absent
- Fixed a bug where you could 'sell yourself' whilst manning a gun turret
- Fixed a bug with the spitter's acid attack where it would get stuck behind other enemies or defensive objects
- Fixed a bug with the death screen showing decimal points
- Fixed a bug where zombies would get stuck near the South-East spawns
- Multiple Performance increases

Patch notes 0.5.3

- Multiple performance improvements
- Sentry laser distance now only goes as far as the sentry can fire
- Fixed a bug where bosses would destroy a sentry in 1 hit
- Fixed a bug where bosses would kill the player in 1 hit
- Fixed a bug where game difficulties in Dutch would appear incorrect
- Fixed a bug with the scoreboard where multiple rows would get updated with a single player's information

Patch notes 0.5.2


Taking on board some of the recent player feedback we have implemented:

- Pause menu will now pause the game in solo game modes
- Wave summary added to top left UI
- Build menu items list is fully displayed & no longer scrollable
- Shop weapon statistics are now localised
- Boss smashing attack sound bug fixed
- Boss swing attack will now damage the player
- Sentry now has unlimited ammo
- Sentry will now fire 500 (was 300) rounds before needing powered back online
- Zombies will now attack sentries
- Money bug fixed where you could repair your base to 100% without enough funds
- Land mines bug fixed where sometimes they would not detonate
- Land mines damage buff
- Land mines black explosion residue reduced
- Placing land mines object will place a single mine, instead of 2
- Mouse is now locked to the game window during main game play
- Acid pool AOE reduced from 2.5m to 2m
- Fog light health increased by 300%
- Other minor improvements