1. Ultimate Zombie Defense
  2. News

Ultimate Zombie Defense News

Barkrex the kernel master



This latest update brings BARKREX into the game. This boss is a master of dogs and is incredibly dangerous! He will unleash his hell hounds upon you, and won't stop until he has been slain!

- Every wave ending with a 5 (5, 15, 25 etc) there will be a hell hound wave
- Every hell hound wave Barkrex has a 50% chance to spawn
- Multiple bug fixes

Have fun!

New Map: The Mall

Hello everyone!

At long last we have released the new mall map for you all to wreak carnage on!

This is an early access version of the map, as we intend to do a lot more including letting players access and watch short movie clips in the cinema.

- Roam and explore the new environment over two full floors
- Find a suitable place to build a base, pick a shop of your choice, a secluded part of the map or wherever the hell you want!
- An elevator will open it's doors in the middle of the map each round that will enable players to move up/down floors as they please. All players must be in the elevator at the same time.
- Sardoche shop, lol



COMING SOON:
- New boss Barkrex
- Cinema section of the mall
- Improved pathfinding (Zombies won't run through everything anymore, hurrah!)
- Skill tree & level up system


Thank you for being so supportive of us on Twitter, we really appreciate it!

WEAPON UPGRADES

Today we bring you WEAPON UPGRADES!

- Simply select upgrade after purchasing a weapon to access the upgrade interface
- There are 4 tiers in total with each tier providing weapon bonuses
- Tier 1 standard
- Tier 2 - Gun will glow green
- Tier 3 - Gun will glow blue
- Tier 4 - Gun will glow purple



In other news we have added a KICK option for hosts. Simply press the red X on the Host game lobby to remove someone. If you want to kick someone from a game in progress click the red X on the scoreboard (tab) menu.

JOIN IN PROGRESS

Today's update makes it a lot easier to jump into action with other players. Especially if you disconnect during a game, you will be able to rejoin as long as your spot is still available, and you are not the host.

- Join games in progress. No longer required to join from the host menu
- Buildings will sell for 100% of the purchase price until the next wave
- colour coded ping is now available
- small ui improvements in shop
- Fixed the French chars on scoreboard
- Improved performance slightly when RPG hits stack of zombies

Merci

Super Duper Mega Fix Alert

Sorry for the long silence, we've been working quietly in the background.

Today's update includes:

- MINI SOUPEX speed reduction of 10%
- Fixed the 0hp bug where players would be alive on their end but not the host
- Cash reward modifier introduced:
- 1.25x on easy - 1x on medium - 0.75x on hard - 0.5x on expert
- Fixed a bug where zombies would appear alive but stuck in an electric grid
- Defensive items now sell for 75% of their purchase price
- Bosses will now ignite on fire when hit with flamethrower
- Fixed A LOT of native crash issues
- Flamethrower ammo is now unlimited
- Flamethrower range increased
- fixed bug where client buys armour but host pays for it
- police siren sfx volume lowered on bridge map
- fixed a bug where police siren sound would be enabled/disabled by pressing P
- fixed a bug where weapons would be bought multiple times on a single purchase
- added an option to disable the zombie death animation
- shop on client should update immediately - a weapon should say bought when it's purchased instead of BUY being available
- fixed a bug that scrolled the chat box with W or S
- HESCO barrier limit of 250 introduced
- RPG base damage reduced
- light placement limit of 30 introduced
- fixed a ready up bug where it would display as unready when a player entered the shop
- You can now quick place more defenses in one go by holding ctrl + dragging
- Weapons should now autoselect once bought on non host players
- Introduced visible ping identifer on the TAB menu

** Disclaimer ** the RPG firing VFX is temporarily FUBAR

Have a nice day!