CubeGame Publisher Sale & New Version Development Progress
[p]Hello everyone, long time no see. This is TT.[/p][p] [/p][p]First of all, congratulations to my publishing partner, CubeGame, on its 8th anniversary! Since the early days of developing Glimmer in Mirror, we’ve been working together for almost 5 years now. I sincerely wish CubeGame an even brighter future.[/p][p] [/p][p]From August 20th to September 3rd, CubeGame will be holding a Publisher Sale. During this period, Glimmer in Mirror will also be available at a historic low price of -27% off.[/p][p] [/p][p]I would also like to give special congratulations to Moomin, the environment artist of Glimmer in Mirror. This April, he transitioned from being a husband to becoming a father. Having collaborated with him for many years, I know Moomin as a reliable, responsible, and kind-hearted partner. I am truly happy for him and confident he will become a wonderful father![/p][p] [/p][p]Next, I must sincerely apologize to everyone—version 0.8 of Glimmer in Mirror has been delayed for far too long, to the point that many players are worried whether development is still ongoing.[/p][p] [/p][p]In truth, my personal situation greatly affected our schedule. I had originally planned to renovate my personal home (which also serves as the development studio) next year, but since the tenants moved out earlier than expected, I was forced to bring the renovation forward to the beginning of this year. As a result, most of the first half of this year was consumed by renovation tasks—from design to supervision—which took a heavy toll on my time and significantly delayed the game’s progress. For this, I owe you all a deep apology. I failed to deliver the new chapter as promised. I’m truly sorry![/p][p]
[/p][p] [/p][p]Now, with the renovation nearing completion, I’ve been able to dedicate over 70% of my time back to game development. Development of the new chapter is steadily progressing again. Honestly, it’s this quiet, undisturbed time at my desk that makes me feel grounded and genuinely happy.[/p][p] [/p][p]Here is the current progress on version 0.8:[/p][p]● The new adventure chapter of version 0.8 will unfold in a snowy region known as the Frozen Lands. We have already completed 90% of the concept art, and based on these, created several prototype “sample rooms” for level design experiments. The formal levels will be built following the style of these prototypes.[/p][p]![]()
![]()
[/p][p] [/p][p]● The AI for all new minor enemies, along with their skills and visual effects, has also reached about 90% completion. Once the levels are done, we will move on to integrated testing.[/p][p]![]()
![]()
[/p][p] [/p][p]● The final Boss of the new chapter is currently around 60% complete. The concept art and animations are mostly finished, but the combat AI requires further iterations, especially to fit with the new aerial combat mechanics and interactions with the minor enemies.[/p][p]
[/p][p] [/p][p]● The main focus right now is the new levels. Unlike previous ground-based terrain, the Frozen Lands will feature a new aerial combat mode. In these sky-based maps, Shiro will ride the owl (yes, the same one that previously helped her traverse maps) to battle enemies in midair. Balancing the classic ground levels with these new aerial levels—keeping the essence of the game while introducing fresh excitement—is a major challenge we’re facing. This part will need more time to polish.[/p][p] [/p][p]We are aiming to officially release version 0.8 before the Winter Sale (December 19th – January 6th). With about 4 months left, there’s still a lot to do: levels, world-building, cutscene direction, sound effects, localization, QA testing, and more… We’ll do our best to ensure players can enjoy the new chapter on time.[/p][p] [/p][p]Despite the long gap without updates, many players have continued to send us encouragement and support. As a developer, I feel both guilty and deeply moved. I promise you this: no matter what difficulties lie ahead, I will see Glimmer in Mirror through to its full release. This is my very first creation, my “first child,” and I will never allow her to be buried as an unfinished product.[/p][p] [/p][p]Thank you all![/p]