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  3. On Sale Now! New Version Beta Testing Begins!

On Sale Now! New Version Beta Testing Begins!

Hello, dear players and friends!

I am thrilled to share some news with you. The development of the major 0.7 update is now complete, and you can switch to the beta testing branch to participate in the public testing! Once the testing situation stabilizes, we will officially release the testing branch as the live version.

This major update involves numerous modifications to the game systems. Additionally, we have upgraded the game from the outdated Unity 2017 version to the 2021 version. During this process, we encountered countless bugs and put in a tremendous effort to ensure the game runs well. This is why we decided to release the Beta testing branch first. With your help, we hope to make the game more stable and enjoyable as we receive your feedback and optimize the new systems. If you encounter any bugs or have suggestions, please send your feedback to [email protected]. Thank you!

[h3]How to Switch to the Testing Branch:[/h3]
Right-click on "Glimmer in Mirror" in your Steam game library, go to Properties, select the "Beta" option under the "Participate in Testing" section on the right side. This will allow you to switch to the testing branch. Please note that the Beta branch involves significant changes, and old save files will not be compatible. Therefore, you will see no historical saves when running the game. To switch back to the default live branch, you can play the old version with your previous save files.


To avoid potential issues with corrupted saves in the testing branch, we recommend manually backing up your save files regularly. The save file path is: %USERPROFILE%\AppData\LocalLow\MapleDorm\GlimmerInMirror. The saves for this closed beta will have filenames starting with "Save_V3". In case of corrupted saves, the files with the "bak" extension are automatically backed up saves. Remove the "bak" from the filename and replace the corrupted save file.

[h3]Now, let's share the specific changes we made in the 0.7 version:[/h3]
  1. Character Progression:
    Now Shiro will gain experience and level up after defeating enemies. With each level, her HP, ATK, and DEF will increase to a certain extent.


  2. Monster Echo System:
    There is a chance to unlock a monster's "Echo" after defeating it. Echoes provide Shiro's property bonuses, and each type of monster has its own "Echo Skill". Equipping different echoes can enhance Shiro's skills. Echoes can be strengthened using materials dropped by monsters.


  3. Combat System Modifications:
    The recovery method of Shiro's Glimmer has changed from rapid time-based recovery to "slow time-based recovery and recovery based on damage dealt during attacks." Monsters now have higher base damage and lower HP. Defeating monsters will drop recovery items and material items, preventing the situation where "Shiro and monsters have a lot of HP, making battles time-consuming." Some enclosed encounters will be scattered in the wilderness, and completing these encounters will get collectible rewards.

  4. Character Abilities:
    Elemental Skills: The existing "Piercing Lights" has been changed from a regular skill to an ice elemental skill, which consumes SP for activation. After completing the challenge level in the Fairy Forest, you can obtain a new fire elemental skill.
    Basic Attack (Light Surge): The control method for Light Surge has changed to a long press for continuous release, and no longer requires consecutive button presses.
    Light Impact: Light Impact has changed from a charged skill to an instant cast skill. By default, it does not penetrate enemies but can break shields. Through the Echo system enhancements, it can be manually aimed and penetrate enemies.
    Recovery Ability: Shiro can now collect candy particles dropped by enemies to craft candy for health recovery. (Requires unlocking the recovery skill to use)
    Dash Ability: After completing the challenge level in the Bell Tower, Shiro can unlock a dash ability called "Shadow of the Future"


  5. New Maps: This update does not introduce new chapters after the main storyline. However, new maps and challenges have been added to the existing Fairy Forest and Forest of the Beginning areas.


  6. Other Updates:
    Now you can teleport through mirrors.
    Custom keybindings are now supported for controllers.
    The Fairy Forest store has new items for purchase.
    You can hold down the accelerator key to speed up cutscenes.
    New BGMs.
    etc.


Please allow us to apologize for the bad localization text in this Beta test. We will improve the localization in the future.

Once the 0.7 version's beta branch stabilizes, we will officially release it and begin the production of subsequent chapters and storylines. The 0.8 version's next chapter will feature a snowy and icy-themed world. Here are some concept art scenes to share with you:


Lastly, I want to express my gratitude for your patient support! It is your encouragement that motivates us to continue improving and expanding Glimmer in Mirror. We hope you enjoy the new features and updates in the 0.7 version. Remember to provide your feedback and report any bugs you encounter during the testing phase. Together, we can make Glimmer in Mirror an even better game!

Thank you once again, and have a fantastic time playing Glimmer in Mirror!

Best regards,
MapleDorm Game Studio