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  3. Bug Fixes and Performance Optimization (v0.7.1.0040)

Bug Fixes and Performance Optimization (v0.7.1.0040)

Performance Optimization: Some players have reported that version 0.7 of the game is slower compared to version 0.6. Since we are using a new version of Unity, the optimization process is indeed different from before. In response, we have made optimizations to the scene's performance. If you experienced lag before, we kindly ask you to try again after updating. Please let us know below this announcement if this optimization has been effective. Thank you for your support!

In addition, this version includes the following optimizations:

1. Modified the AI of the Armored Rhinobeetle, so now the Light Impulse can break its shield and stun it.
2. Removed the shield of the Fire-Spewing Rhinobeetle, allowing players to defeat it from the front.
3. Adjusted the spawn density of enemies in the underground challenge of the Flower Sea Plains to avoid situations where a large number of Armored Rhinobeetles and Fire-Spewing Rhinobeetles gather together.
4. It is now possible to quickly open the map. Press the "M" key on the keyboard or press the right joystick on the controller to open the map.
5. Adjusted some dialogue boxes to auto select the confirm button, enhancing player interaction.
6. Fixed an issue where the King Boss would display running logs at its feet.
7. Optimized the target acquisition mechanism for Ice Element Skill, although it is still not perfect. There are still issues with target acquisition for certain armored monsters, which we will further address in future updates.

Also, it has been noticed that some players using game controllers have reported joystick rebounding issues. This can be resolved by adjusting the joystick sensitivity in the settings.