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Glimmer in Mirror News

[Beta Testing] v0.7.2 Update

Hello everyone, based on version 0.7.1, we have made some updates to the game content, which is now available for open testing in the Beta branch. Once the test results stabilize, the changes will be merged into the default branch. You can switch to the Beta branch to experience the updates!

Please send your feedbacks to: [email protected].


[h3]Here are the updates in version 0.7.2:[/h3]

1. Added new echoing skills for a batch of monsters.
2. Following your feedbacks, Shiro can now shoot vertically upwards and downwards. (Due to game design considerations, we still do not support shooting at a 45-degree angle.)
3. Optimized the code of the physics system to avoid a series of physics-related issues for players with low frame rates, such as falling through moving platforms and abnormal jumping.
4. Upgraded the data structure to fix issues with weapon skills and monster configuration that were lost or damaged after the Unity version upgrade. (Data upgrades may introduce some problems, which is why we are conducting open Beta branch testing.)
5. Fixed the issue where the Crystal Hammer couldn't trigger properly.
6. Fixed the issue where the Light Impact would persist with delayed effects if Shiro died while in aim mode until respawn.
7. Fixed the issue with the Element Skill "Piercing Light" not correctly targeting enemies with shields and enhanced the freezing effect.
8. Fixed the problem with incorrect initial attack direction for some monsters.
9. Fixed the issue where after completing the Sprint Skill (Shadow of the Future) challenge in a level, jumping into the lava might cause wrong respawn.
10. After using any ability that grants invincibility (like element skills or Delicious Fudge), Shiro will now remain invincible for an additional 0.5 seconds upon entering a movable state.
11. Optimized the required number of attacks to destroy dropped items in the scene during the echoing of the Lamp firefly equipment.
12. Optimized the jumping puzzle in Prism Highlands.
13. Fixed the issue where some maps couldn't be exited after entering from the entrance.
14. Other memory optimizations and minor bug fixes.

[h3]How to Switch to the Testing Branch:[/h3]

Right-click on "Glimmer in Mirror" in your Steam game library, go to Properties, select the "Beta" option under the "Participate in Testing" section on the right side. This will allow you to switch to the testing branch.

Bug Fixes and Performance Optimization (v0.7.1.0040)

Performance Optimization: Some players have reported that version 0.7 of the game is slower compared to version 0.6. Since we are using a new version of Unity, the optimization process is indeed different from before. In response, we have made optimizations to the scene's performance. If you experienced lag before, we kindly ask you to try again after updating. Please let us know below this announcement if this optimization has been effective. Thank you for your support!

In addition, this version includes the following optimizations:

1. Modified the AI of the Armored Rhinobeetle, so now the Light Impulse can break its shield and stun it.
2. Removed the shield of the Fire-Spewing Rhinobeetle, allowing players to defeat it from the front.
3. Adjusted the spawn density of enemies in the underground challenge of the Flower Sea Plains to avoid situations where a large number of Armored Rhinobeetles and Fire-Spewing Rhinobeetles gather together.
4. It is now possible to quickly open the map. Press the "M" key on the keyboard or press the right joystick on the controller to open the map.
5. Adjusted some dialogue boxes to auto select the confirm button, enhancing player interaction.
6. Fixed an issue where the King Boss would display running logs at its feet.
7. Optimized the target acquisition mechanism for Ice Element Skill, although it is still not perfect. There are still issues with target acquisition for certain armored monsters, which we will further address in future updates.

Also, it has been noticed that some players using game controllers have reported joystick rebounding issues. This can be resolved by adjusting the joystick sensitivity in the settings.

Bug Fix Notes (v0.7.1.0035)

  1. Fixed an issue where the skills of the Boss Mimilin could potentially not be used.
  2. Fixed an issue where the Dragon's Eye summoned by the mighty Dragon Walgar was not vulnerable to Searing Burn.
  3. Fixed an issue where restorative items in the challenge level beneath the Fairy Forest were being directly absorbed.


Spring Sale! Major update v0.7 is coming!

[h3]Dear players and friends, greetings to everyone![/h3]

[h3]The annual Steam Spring Sale is here! Glimmer in Mirror has completed the beta testing for the 0.7 update and is now officially updated to version 0.7. During the Spring Sale, the game will be available at a historic low price of 25% off. We welcome everyone to experience it![/h3]

Although the important update details have been mentioned in the previous announcements, we understand that some friends might have missed them. Therefore, we would like to reiterate:

This major update involves numerous modifications to the game systems. The game engine has been upgraded from the old Unity 2017 version to the 2021 version. Throughout this process, we encountered and resolved countless bugs. After a month of beta testing, we are finally able to officially update to version 0.7, and the old version 0.6 will be archived in the v0.6 branch.

Unfortunately, due to significant adjustments to the game systems and the early-stage large map in version 0.7, old saves from previous versions will not be compatible. When players update to the new version, their saves will appear as empty, requiring a fresh start. However, the old version saves will not be deleted. If you wish to play the old version, you can switch to the v0.6 branch. Here's how to switch branches:

Right-click on Glimmer in Mirror in your Steam library, select "Properties," go to the "Betas" tab on the right side, and choose "v0.6" in the "Select the beta you would like to opt into" section. Select "None" to switch back to the default branch:



[h3]Now, let's share the specific changes we made in the 0.7 version:[/h3]
  1. Character Progression:
    Now Shiro will gain experience and level up after defeating enemies. With each level, her HP, ATK, and DEF will increase to a certain extent.


  2. Monster Echo System:
    There is a chance to unlock a monster's "Echo" after defeating it. Echoes provide Shiro's property bonuses, and each type of monster has its own "Echo Skill". Equipping different echoes can enhance Shiro's skills. Echoes can be strengthened using materials dropped by monsters.


  3. Combat System Modifications:
    The recovery method of Shiro's Glimmer has changed from rapid time-based recovery to "slow time-based recovery and recovery based on damage dealt during attacks." Monsters now have higher base damage and lower HP. Defeating monsters will drop recovery items and material items, preventing the situation where "Shiro and monsters have a lot of HP, making battles time-consuming." Some enclosed encounters will be scattered in the wilderness, and completing these encounters will get collectible rewards.

  4. Character Abilities:
    Elemental Skills: The existing "Piercing Lights" has been changed from a regular skill to an ice elemental skill, which consumes SP for activation. After completing the challenge level in the Fairy Forest, you can obtain a new fire elemental skill.
    Basic Attack (Light Surge): The control method for Light Surge has changed to a long press for continuous release, and no longer requires consecutive button presses.
    Light Impact: Light Impact has changed from a charged skill to an instant cast skill. By default, it does not penetrate enemies but can break shields. Through the Echo system enhancements, it can be manually aimed and penetrate enemies.
    Recovery Ability: Shiro can now collect candy particles dropped by enemies to craft candy for health recovery. (Requires unlocking the recovery skill to use)
    Dash Ability: After completing the challenge level in the Bell Tower, Shiro can unlock a dash ability called "Shadow of the Future"


  5. New Maps: This update does not introduce new chapters after the main storyline. However, new maps and challenges have been added to the existing Fairy Forest and Forest of the Beginning areas.


  6. Other Updates:
    Now you can teleport through mirrors.
    Custom keybindings are now supported for controllers.
    The Fairy Forest store has new items for purchase.
    You can hold down the accelerator key to speed up cutscenes.
    New BGMs.
    etc.


Although the game has undergone testing in the Beta branch, there may still be undiscovered bugs. If anyone encounters any bugs, please feel free to report them to [email protected] . We will try our best to fix them soon. Thank you!

After this major update, the game's systems have become stable, so the development of new content will proceed steadily. We will be adding the remaining monster echo skills that have not been fully implemented in the 0.7 version through subsequent updates. Additionally, we are already working on the development of version 0.8, which will introduce a new main level where Shiro ventures into a snowy, icy-themed world. In this world, She will use a "new form of adventure." Here are some concept art images of the scenes:



Meanwhile, we would like to apologize for the current poor localization of the game. Supporting such a wide range of languages has been challenging for our small team. During the early access stage, as the game content undergoes frequent adjustments, supporting a large number of languages increases the risk of errors and incurs high communication costs. Therefore, in future game version updates, we will prioritize ensuring the localization of English and Japanese. Once the game transitions from early access to the official release, we will provide localization for other languages. This is a hard decision, but I believe that it will ultimately lead to better outcomes.

Once again, we sincerely appreciate everyone's patience and support! It is your encouragement and suggestions that help us refine the game further!

TT
MapleDorm Game Studio

Preannouncement for the Merge of 0.7 Version Beta Branch

Hello, dear players and friends! The Spring Sale on Steam is just around the corner, starting on March 14th. "Glimmer in Mirror" will also be participating in this sale, offering an unprecedented discount of 75%!

Over the past month, we have conducted extensive testing of the 0.7 version in the Beta branch. We have received valuable feedback regarding various bugs and have been continuously working on fixing them. Currently, the version has reached a stable state. Therefore, we plan to switch branches on March 13th. The official branch of the game will be updated to version 0.7, while the old version 0.6 will be archived and moved to the v0.6 branch.

[IMPORTANT] Due to significant adjustments made to the game systems and maps, the old save files from v0.6 will not be compatible. Once players update to the new version and launch the game, the save slots will appear empty, requiring a fresh start. However, the old version's save files will not be deleted. When switching to the v0.6 branch, the old version's save files will be displayed and can be played normally. The process of switching branches is as follows:

Right-click on "Glimmer in Mirror" in your Steam game library, go to Properties, select the "Beta" option under the "Participate in Testing" section on the right side. If you want to switch back to the default version, then select the "None" option: