1. Dialtown: Phone Dating Sim
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  3. Demo hit 1k players & Oliver's route now done!

Demo hit 1k players & Oliver's route now done!

Howdy, folks, Dogman, 'ere. Thought I'd update you all since it's been about a month since my last devlog!
Oliver's route is now implemented!
Yes, folks, it's true. Oliver's route is now implemented, all 5 endings working/in-game!


Here's the ole reliable roadmap. As you can see, 3/5 routes ARE now finished. In terms of endings, that's 19 out of 25 endings. I have a good few months of work ahead of me, getting the final two routes scripted, shot, assets produced, (art, music and voice acting is still to be done), and finally, working and in-game. But, progress has been good!

1k demo players! (and a comment on Dialtown's overall public process.)

Well, I'll keep this short, but over 1,000 people have played (and I hope enjoyed) Dialtown's demo! This is a really weird number for me, because you can look at it in two ways. In a cynical light: DT's demo only made in two months what Dayshift at Freddy's (my last series) makes in 2.5 days!

That's... not so encouraging. In a way, just a teensy bit heartbreaking, actually, as is the fact that only ONE youtuber that's covered DSaF has actually bothered to play Dialtown's demo, with most not even acknowledging my messages at all. (Which I believe to be a major reason for these poorer figures.)

What IS encouraging, though, is the outpouring of fanart, the active discord community appearing for the game, as well as the dedication of the fans that Dialtown DOES have. Phonecord, for instance, Dialtown's discord server (CLICK THIS TEXT IF YOU'D LIKE TO JOIN.) has over 400 members and is incredibly active.

Usually, when a big release happens, there's a jolt... followed by a decline, until something big carries the release to a larger base of people. Dialtown's player numbers have remained CONSISTENT, despite only minor updates occurring to the demo, which is an incredibly optimistic showing of just how much its fans are trying to force the game down people's throats like a regurgitating momma bird help convert potential players to the Dialtown family, which is fantastic to see.

That truly gives me the motivation to finish the game, knowing that not everyone is going to walk away just because I don't do FNaF stuff anymore. Really. I know Dialtown can blow my previous work out of the water in many ways, and I will do everything in my power to make it the best game it can be.

Do YOU wanna make history?

One small final thing, btw: If anyone wants, I have a Patreon now, since I realized that I lacked a real tip-jar. I've got a few ranked pledging tiers, if anyone's interested in any of these things:
  • Unique role in my discord server!
  • Have your name in the DT credits!
  • Have your VERY OWN name easter egg in-game!
  • Access to a special channel in my discord server where you see bimonthly video teasers!

Any amount is appreciated, ofc, but I figure those tiers might be desirable to some :) If you're interested, you can find that, here. Thanks, and see y'all in the next devlog!