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  3. DIALTOWN DEVLOG (12/09/21)

DIALTOWN DEVLOG (12/09/21)

[h3]Howdy, folks, it's been a while, huh?[/h3]


First of all, sorry for the wait, I'm aware it's been a couple of months. This is honestly a weird point in development because at this point, every new scene I have, even still images, contain spoilers. This makes it hard to show what I'm actually working on off. But, I've been hard at work! Progress has been going well, and I'm excited to show you a few things :) Gonna make this a BIG devlog because you guys deserve it!

Meet Mayor Mingus!

[previewyoutube][/previewyoutube]

Been a whiiile since I revealed a new character, so I thought I'd introduce everyone to Mayor Mingus Crown, Dialtown's corrupt and ruthless leader. This lil scene is from one of the routes. (Also, thanks to my cat Salvage for modeling for her! It's the head. It's HIS head.)

Demo is playable on Android phones!

Yeah, yeah, I know, I know. I had an older build on mobile previously. But, the new build has fullscreen support, NEW ui with bigger buttons, bugfixes + more touch friendly controls, etc! A lot of work went into it, it's STILL experimental...

[h3]But if you wanna try it out, you can get the demo on mobile RIIIGHT over here![/h3]

Getting the full game on the google playstore would also (hopefully) allow Chromebooks to play Dialtown, since that can access the Play Store! Woohoo. I also updated the PC version with some shared code improvements, namely to UI. It's ALSO super experimental, so lemme know how it all works!

Total progress:
Alright, drum-roll please...
Yep! Progress has been good! While the jump from the last devlog mightn't look all that impressive, believe me, a lot of work has gone into the next scenes, so really, that yellow should be a light shade of green. They're (mostly) asset complete, but a decent bit of work is needed to complete them. If you've played the demo and seen the standards I set for the early routes, you'll understand why. Things do get picked up a notch.

Then, I have to finish the extras menu, and then really teesssssstttt the whole game out, lots of bugfixing, tweaking and testing. But, it's doable. A few of my developer friends said they're willing to give me a hand when the time comes. :)

I'm still on track for a 2021 release! Only reason I'd delay it is a release conflict or if a massive IRL calamity hit me. I have a realistic release date in my head that I'm aiming for. If all goes well, next devlog'll confirm what that date is! Otherwise, that's it for this devlog. I wanna thank you all for dreaming and hooting and hollering with me and such, and of course, for reading this devlog. Hope y'all are doin' well!

[h2]Stay Houndly!

-Dogman
[/h2]