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Dialtown: Phone Dating Sim News

Roger's Route Devlog - Release Month Announcement + Joe Teaser Video!

Hey, Dialtownies! It's time for a devlog where I discuss Roger's route some more! The next devlog after this one'll likely be the announcement for the Norm plush (which I've just received the prototype for!)
So, how's the DLC comin' along, Dogman?

Some pretty major strides have been made, actually! The biggest and most important change to discuss since the last devlog is actually in how much new content has been added to the route. Roger's route has grown massively since I started working on it. Most notably, many new scenes have been added featuring appearances from practically everyone in Dialtown's cast! By my count, including characters who physically appear on screen during drawn segments or have full dialogue scenes, I think there's about 17 cameos! There's also references to characters who DON'T appear! So, very few characters have been left out!

Here's a new cameo scene from the start of the route, featuring a character that was previously unmet (but that many of you likely know!)

[previewyoutube][/previewyoutube]
Joe isn't the only 'special' cameo in the route, by the way ;)

I can also announce that 6 out of the 8 route ending slides have been completed now! Some of you might be surprised to learn that 2 NEW endings have been added since my last devlog! A lot of new assets for the route have been completed (including new character sprites, with the route even having a few brand new characters!) Lemme whip out the chart so I can quickly quantify what's done:


The little bit in green is implemented and ready to play in-game right now. What's in orange has a more or less finalized script, formatted + ready to enter into the engine! What's in white isn't entirely incomplete either! These scenes have been story-boarded and I'm currently writing and finalizing a script for these segments right now!

The wordcount for the green + orange bits is about 68,000 words! For comparison, Norm's whole route is about 42k, and Oliver's is only about 24k! The route also has a record number of endings, with Karen + Randy's routes tied for second place, with only 6 each! So, this is already shaping up to be the largest Dialtown route by far! There's quite a lot of branching dialogue, tons of cameos, a new art sequence with voice acting is in the works (and yes, some of the new voice acting is recorded for the route, with two fan-favourite characters getting brand new lines!)

Since it's been so long since you guys have had a truly meaty DT content release, I'm going all out for this route, treating it like an expansion to the base-game! You guys have been really great to me and honestly, Dialtown's success has really changed my life, so I'm trying my hardest to deliver a route that'll entertain, satisfy and hopefully make a lot of you really happy! There's even nods to my older work + fandom in-jokes in the route and some scenes were drafted specifically using feedback I've gotten from the base game's content (aka, what you guys want more of!) Because the route has grown much larger in size (with lots of new art, voice acting, tons of scenes), the price-tag of the route will probably be $5!

I'm aiming to have the DLC out in July! No idea on the exact date yet. Presuming nothing catches on fire, I should be able to meet the date, given how much is done.

Gingi Plush + Dialtown Enamel Pinset Available Now! (LIMITED EDITION!!!)

Hey, Dialtownies! It is I, the elusive and terrible Dogman. Just as I mentioned I would in the last devlog, I'm back to show y'all some brand new Dialtown merch, including the new Phonegingi plush and the 2-Year Anniversary Enamel Pinset, featuring Gingi, Mayor Mingus and Norm!

But, don't just hear it from me. Take it away, video-me!

[previewyoutube][/previewyoutube]
Yeah, I think the video says it all best! Man. How about that tail, huh? Yes, everyone's favourite green dumpster-diver is back... in plush form. Complete with TAIL and Gingi's Iconic Mystery Scar™, the new Phonegingi plush makes quite the addition to the existing lineup of Dialtown plushies. I mean seriously, just look at these goofballs:



Adorable, am I right? Yeah, you can put this scrunkly entity pretty much anywhere you want. Nobody can really stop you, legally speaking, right? I mean, what's the plush gonna do if you put it somewhere you're not s'posed to? MISBEHAVE? Granted, if it did, you could do something about it preeetty easily...



And there's more where that came from!
[h3]There's also the new Dialtown Anniversary Enamel Pinset![/h3] Yep! To celebrate the game's second anniversary, I thought it'd be nice to have another set of pins launch, this time featuring Phonegingi, Mayor Mingus and Sgt Norm Allen, together, like in the climax scene of Dialtown's final chapter! They turned out real nicely, and did I mention that Gingi's dial SPINS?!



[h3]If you'd like to pick up the Gingi plush, you can click this text! (https://www.makeship.com/products/phonegingi-plush)[/h3]

[h3]Aaand for the Anniversary Enamel Pinset, riiiight over here! (https://www.makeship.com/products/dialtown-anniversary-trio-pinset)[/h3]

[h2]So, what are you waiting for?![/h2]

New Roger DLC teaser video!

Hey, guys! Dogman, here! Just wanted to write a quick devlog to show off a lil more of Roger's route (and after that, mention the merch that's coming out for Dialtown's 2-year anniversary! So, without further ado, let's get into it!

Show us the haps, Dogman:

Over the last couple of months, I've been working on assets (backgrounds, character sprites), and implementing the very first scenes in the route, with finalized assets! I've also moved further ahead with the script. There's new voice lines too! Oh, and there's also been new ending slides finished behind the scenes as well. Funky!

Since I'm quite a bit behind my targeted release date, thanks to having to move in December, I thought I'd show off a few minutes of footage from Roger's route, partly to show that I'm still working on it, featuring the redux of Roger + Peter's introduction scene in Dialtown, complete with new assets, fonts and plenty of new dialogue! Work on the route has been slow (but steady) lately!

[previewyoutube](INSERT VIDEO HERE, DON'T FORGET, DOGMAN, SO HELP ME GOD)[/previewyoutube]
New merch, you say?

Yep! There's gonna be more merch dropping for Dialtown's 2-year anniversary (which is on the 14th of February)! Specifically, a Phonegingi plush and a trio of Dialtown enamel pins, which even come with new Dialtown art. Wowzers!

I'll resist showing them off JUST yet, but the Makeship pages for each'll be going live the day after this goes up, and a few days after that, I'll be begin teasing the new designs on my Twitter/Tumblr accounts! When the anniversary comes (on the 14th), I'll make a new devlog!

Thanks for reading and for y'alls patience waiting for the new DLC! I'm doing my very best to make sure that the wait's worth it! Thanks!!!

Glow in the dark Randy Plush + Randy & Oliver Enamel Pins available now!!!

[h3]As promised, here's the devlog I swore to write about the new merch launch![/h3]
NEW MERCH YO:

[h2]That's right, you can now buy a GLOW IN THE DARK Randy plush and a pair of Dialtown enamel pins - featuring Randy and Oliver![/h2]


So glad y'all finally get to see what these look like, because maaan, I'm really happy with these! First time ever doing enamel pins OR glow in the dark stuff and man, am I hyped! I apologize sincerely to all of your wallets, coin-purses and cash-mattresses for the simultaneous launch, but I couldn't so no to the opportunity to make official Dialtown pins!!! JUST LOOK AT THEM. LOOK AT THEEEEM.

[previewyoutube][/previewyoutube]
Hope y'all dig these as much as I do!!! Next devlog'll be about Roger's route but for now, have a houndly night!!! Ciao!

YOU CAN GET THE GLOW IN THE DARK RANDY PLUSH BY CLICKING HERE!!!


YOU CAN GET THE RANDY & OLIVER ENAMEL PIN-SET BY CLICKING HERE!!!

New God scene now available in-game! (And new Dialtown youtube epilogue series!)

Hey, everyone! Dogman, here! I'm still juggling quite a few things right now and I decided to whip up a snack for y'all to keep everyone sated 'til I have more news on the DLC (which is admittedly taking longer than expected to finish with how many things I've been juggling as of late!)
New content update:

I added a brand new scene to Randy's route (day 2) to replace a cut scene with God that was added to a previous incarnation of the game before the game came out!


The wordcount of the scene is just past 10,000 words! That's about 40% of the TOTAL wordcount of Oliver's ENTIRE route, with all 5 endings included! Wowza! Here's the very start of the scene (you can find it in-game for yourself by starting day 2 of Randy's route and visiting God, or by skipping the intro and selecting 'TEST GOD SCENE' as your character's name, which drops you right at the scene!)

[previewyoutube][/previewyoutube]
I experimented a ton and added lots of branches with their own sub-branches. Only way to get everything is by going through the scene several times! Here's how the script for the scene looks with most (but not even all!) of the player choice branches shown:


There's also a new track added to the game (can be found on the extras menu, when you view the charsheets!), it's the same one featured in the brand new Dialtown Tool Friends series I uploaded to youtube (which is a short comedic lil epilogue to Dialtown, with all of the datables interacting at once!) Might as well link that below too:
[previewyoutube][/previewyoutube]
[h3](Above is part 1! Full playlist is found by clicking on THIS text!)[/h3]
NEW MERCH COMING!

There's gonna be some new Dialtown merch being unveiled VERY soon! I'll be posting another devlog on here in just over a week talking more about it! For now, here's a sneak-peak of one of the items taken with the lights off: (It's a glow in the dark Randy enamel pin!!!)


That's it for this devlog! The next devlog talkin' about the merch mentioned above'll be here very soon, so stay tuned!!! Dogman out!