Roger's Route Devlog - Release Month Announcement + Joe Teaser Video!
Hey, Dialtownies! It's time for a devlog where I discuss Roger's route some more! The next devlog after this one'll likely be the announcement for the Norm plush (which I've just received the prototype for!)
Some pretty major strides have been made, actually! The biggest and most important change to discuss since the last devlog is actually in how much new content has been added to the route. Roger's route has grown massively since I started working on it. Most notably, many new scenes have been added featuring appearances from practically everyone in Dialtown's cast! By my count, including characters who physically appear on screen during drawn segments or have full dialogue scenes, I think there's about 17 cameos! There's also references to characters who DON'T appear! So, very few characters have been left out!
Here's a new cameo scene from the start of the route, featuring a character that was previously unmet (but that many of you likely know!)
[previewyoutube][/previewyoutube]
Joe isn't the only 'special' cameo in the route, by the way ;)
I can also announce that 6 out of the 8 route ending slides have been completed now! Some of you might be surprised to learn that 2 NEW endings have been added since my last devlog! A lot of new assets for the route have been completed (including new character sprites, with the route even having a few brand new characters!) Lemme whip out the chart so I can quickly quantify what's done:

The little bit in green is implemented and ready to play in-game right now. What's in orange has a more or less finalized script, formatted + ready to enter into the engine! What's in white isn't entirely incomplete either! These scenes have been story-boarded and I'm currently writing and finalizing a script for these segments right now!
The wordcount for the green + orange bits is about 68,000 words! For comparison, Norm's whole route is about 42k, and Oliver's is only about 24k! The route also has a record number of endings, with Karen + Randy's routes tied for second place, with only 6 each! So, this is already shaping up to be the largest Dialtown route by far! There's quite a lot of branching dialogue, tons of cameos, a new art sequence with voice acting is in the works (and yes, some of the new voice acting is recorded for the route, with two fan-favourite characters getting brand new lines!)
Since it's been so long since you guys have had a truly meaty DT content release, I'm going all out for this route, treating it like an expansion to the base-game! You guys have been really great to me and honestly, Dialtown's success has really changed my life, so I'm trying my hardest to deliver a route that'll entertain, satisfy and hopefully make a lot of you really happy! There's even nods to my older work + fandom in-jokes in the route and some scenes were drafted specifically using feedback I've gotten from the base game's content (aka, what you guys want more of!) Because the route has grown much larger in size (with lots of new art, voice acting, tons of scenes), the price-tag of the route will probably be $5!
I'm aiming to have the DLC out in July! No idea on the exact date yet. Presuming nothing catches on fire, I should be able to meet the date, given how much is done.
So, how's the DLC comin' along, Dogman?
Some pretty major strides have been made, actually! The biggest and most important change to discuss since the last devlog is actually in how much new content has been added to the route. Roger's route has grown massively since I started working on it. Most notably, many new scenes have been added featuring appearances from practically everyone in Dialtown's cast! By my count, including characters who physically appear on screen during drawn segments or have full dialogue scenes, I think there's about 17 cameos! There's also references to characters who DON'T appear! So, very few characters have been left out!
Here's a new cameo scene from the start of the route, featuring a character that was previously unmet (but that many of you likely know!)
[previewyoutube][/previewyoutube]
Joe isn't the only 'special' cameo in the route, by the way ;)
I can also announce that 6 out of the 8 route ending slides have been completed now! Some of you might be surprised to learn that 2 NEW endings have been added since my last devlog! A lot of new assets for the route have been completed (including new character sprites, with the route even having a few brand new characters!) Lemme whip out the chart so I can quickly quantify what's done:

The little bit in green is implemented and ready to play in-game right now. What's in orange has a more or less finalized script, formatted + ready to enter into the engine! What's in white isn't entirely incomplete either! These scenes have been story-boarded and I'm currently writing and finalizing a script for these segments right now!
The wordcount for the green + orange bits is about 68,000 words! For comparison, Norm's whole route is about 42k, and Oliver's is only about 24k! The route also has a record number of endings, with Karen + Randy's routes tied for second place, with only 6 each! So, this is already shaping up to be the largest Dialtown route by far! There's quite a lot of branching dialogue, tons of cameos, a new art sequence with voice acting is in the works (and yes, some of the new voice acting is recorded for the route, with two fan-favourite characters getting brand new lines!)
Since it's been so long since you guys have had a truly meaty DT content release, I'm going all out for this route, treating it like an expansion to the base-game! You guys have been really great to me and honestly, Dialtown's success has really changed my life, so I'm trying my hardest to deliver a route that'll entertain, satisfy and hopefully make a lot of you really happy! There's even nods to my older work + fandom in-jokes in the route and some scenes were drafted specifically using feedback I've gotten from the base game's content (aka, what you guys want more of!) Because the route has grown much larger in size (with lots of new art, voice acting, tons of scenes), the price-tag of the route will probably be $5!
I'm aiming to have the DLC out in July! No idea on the exact date yet. Presuming nothing catches on fire, I should be able to meet the date, given how much is done.