1. Dialtown: Phone Dating Sim
  2. News

Dialtown: Phone Dating Sim News

Randy plush available for next 4 days (+ other news!)

First of all, let me apologize for writing this so late! I intended to write this after the last update, but completely forgot! My bad! I'll start with the most pressing announcement first!

RANDY'S BACK (for 4 more days.)


Back by popular demand! It's a re-do of the very first Dialtown plushie! I've been posting about it on my other socials, but figured I'd mention it here quickly before the campaign ends, on the off-chance anyone's just following here (and nowhere else!)

[previewyoutube][/previewyoutube]
[h3](He also comes with a free sticker if we can get over the 1k sales mark, which is pretty neat!)[/h3]
On another note, as I've mentioned on Tumblr/Twitter, I added a new encounter to Roger's route featuring Rebecca, the plant's security guard! The script has been extended by just over 3,000 words of dialogue and there's a brand new scene in the evil half of Roger's route with roughly 50 new voice acted Roger lines!


The new scene's quite cute and has a good amount of new dialogue, now included for everyone in the Roger's route DLC! With the new scene out of the way, I'm now working on the NEXT Dialtown DLC, which involves Gingi going to the funfair with both Randy AND Oliver, which is by far the most popular DLC pitch I received from fans of Dialtown!


As the image shows, the route's scenes/endings have been outlined and full-production of the route is now underway! The DLC's still early days as of yet, but ending slides, music, new 3d models and new art is being worked on for the route right now! With the new update to Roger's route out, I'm now putting a script together based on the drafts I have on paper + completing assets for the route. Rather than showing off unfinished stuff, I'll post screenshots in the next devlog, which won't be too far away! :)

With that, I'd like to thank you all for your continued support! There's some cool DT stuff slated both for this year and the next and I'm very excited for what's to come!

ROGER'S ROUTE DLC IS OUT!!!

I'll keep this one short and sweet.

[h2]It's here, folks!!![/h2]

[previewyoutube][/previewyoutube]
[h2]Roger's route is now here and boy is this one a doozy!!! Provided you take your time and explore the dialogue paths, it's over 6 hours long![/h2]
  • Roger has a lot to say, with over a THOUSAND voiced dialogue lines ranging from confessions of his innermost turmoil to lashing out at you over centipede-related aggression! Really get to know Roger via a multitude of voice acted scenes where Roger talks about his life, responsibilities, worries and hopes for the future!
  • The route has 8 endings, ranging from guzzling cough syrup in a circus tent to getting thrown in jail for fraud! The possibilities are endless! (And by endless, I mean there's exactly eight of them.)
  • Run a scam on Roger and trick him into delivering a pyramid scheme crypto rug-pull to his workers (you can destroy the dude's life and WORSE!)
  • A new Original Soundtrack by Nathan Hanover, featuring 14 tracks not heard in Dialtown's basegame, from remixes/reprises of existing tracks to completely NEW tracks!
  • Choices that matter! The choices you make will impact the lives of the citizens of Dialtown! Be responsible! (Or don't. I can't really do anything either way. Like, c'mon. I WISH I was that powerful...)
  • Control the pace of conversations with skip points all over the DLC. With a script of over 94,000 words, you can spend HOURS talking to Rogers about baboons, centipedes, pyramid schemes and more!
  • Spend time with most (if not all) of your favourite Dialtown characters! This route has a shocking amount of character cameos! Ticket Jerry, Randy, Oliver + Karen Dunn fans rejoice!
YOU CAN GET IT ON ITS PAGE RIGHT NOW BY CLICKING HERE!
(Note, Steam doesn't automatically install DLC if you have it open when you make the purchase, so shut down Steam after buying it and relaunch it from scratch to play the DLC right away! Sorry, that's a Steam quirk that affects other games too!) You can start the DLC once installed by visiting Downtown + talking with people on the street!

Oh, also, the Mingus + pins campaigns were just extended today, so if you haven't gotten either yet, you've got a little bit longer to get them!!! Available for just a limited time now!

[h2]YOU CAN GET BOTH ON MY MAKESHIP CREATOR PAGE JUST FOR THE NEXT WEEK OR SO!!![/h2]

That's it for this devlog! Hope you guys enjoy the DLC! It was a real labour of love and there's plenty of nods in it to my older work + the DT basegame, with over 20 cameo appearances!!! Thanks, everyone!!!








Mingus + New Pinset Launch + ROGER Route News!!!

Hey, guys! It's been a lil while, huh? I'll start with the Roger's route news first!
ROGER, ROGER!
I'm on schedule for an October release! Excitingly, 80% of the route has now been implemented, including 4 of the 8 endings. Currently the whole evil half of the route is now playable! I just retrofitted one of the ending scenes with voice acting the other night!


As always, here's The Chart™, showing a more or less scene-by-scene summary of the route! Everything in green is playable and complete, minus a final round of playtesting/bugfixing. While the orange part looks quite large, it only makes up about 20% of the script! Based on the current rate of progress, I should finish the next ending within the next few days and soon after that, make a bee-line for the other 3 endings! As an extra little bonus, here's some more voice acted footage, this time from the evil half of the route:

[previewyoutube][/previewyoutube]
The evil route involves Gingi running a scam on Roger and seeing how far it can push Roger's gullibility! It's a little bit experimental (it's not quite like any of the other routes), and contains some cool visual stuff, a lil 3d work, a sick art sequence and some great new music! The entire route also contains some subtle callbacks to my previous work which eagle-eyed players may pick up on!

In my NEXT devlog, I will formally announce the DLC's release date! I won't announce the specific day I have in my head yet (in case there's any unexpected delays), but I'd like to get the route out during the first half of October if possible! :)

It's Mingling Time!!!

[h3]She's heeeere![/h3]


I've been real excited to reveal this one! There was quite a lot of back and forth behind the scenes regarding the fur and boy, did she turn out beautifully! Here's a few pics I took of the plush!


Also, I've heard your demands and now, there's Ticket Jerry merch! Yep, Karen, Ticket Jerry and Bigfoot! By far the 3 most popular pin requests from fans, available as a set. Easily three of Dialtown's more respectable residents.

[h2]You can buy the Mingus plush via this hyperlink![/h2] [h2]Aaaand you can buy the pins via THIS hyperlink![/h2]
Anyway, thanks for reading and for your continued support! Next devlog will be the announcement of exactly when Roger's route is releasing next month! Catch you on the flipside!!!

Roger's Route DLC Devlog (08/18/24)

Hey, guys, long time no speaky! I've got some major Roger route news!
Lay it on us, phone-papa:

I've been REAL hard at work this last month! I'm actually at the final stages of development now, doing tiny bits of pick-up assetwork (namely for stuff like props in Gingi's hands + transition screens), audio work and of course: programming the physical route! In the last 2 weeks, I've completed about 25% of the total route programming (or 50% of Roger's evil route!)

This mightn't sound like much, but keep in mind, the total wordcount of the route is 94-96k words, and I even added 2 new scenes to the route (both of which have had scripts + assets completed and are being programmed on this very day!) It's been a busy, busy last few weeks!

As a treat, here's some footage showing off some voice acting + Peter's theme!

[previewyoutube][/previewyoutube]
Originally, I was gonna push to get the route out at the end of the month, but given that a few of my collaborators ended up with having more on their plates IRL than planned, I think it'd be safer to aim for late September to early October! (So, during the Mingus campaign, which'll be featured in my NEXT devlog!) Based on total progress over the last few weeks, I'm actually completely on track to hit that target!

Here's total progress on the route progress chart (amber represents script finished + assets basically ready to be dropped in the editor, green = playable!) Some friends are also helping me test the evil route while I work on the good route, so that should help expedite release! This represents roughly 1/3 total completion, which isn't bad since most of this progress was made over the last few weeks!



The route also contains a lot of smaller things based on positive/negative feedback from the base game, including many skip points in scenes (to help the player control pace), more art, more voice acting, even a lil animation! There's MANY cameos and references in it, both involving stuff from the basegame and even from my older work! Obviously this is the largest route Dialtown has, in its wordcount, the number of unique tracks, the number of endings and more and I'm doing my best to make it the best it can be before it releases. I wanna thank you guys again for your patience. Rest assured - no rest shall be assured for me until this is out! Thanks, everyone!

Sgt Norm Allen Plush Available Now!!! (And a lil news on Roger's route)

Hello, everyone! I'm here today to announce the release of a NEW Dialtown plush! Just in time for Pride Month, without further ado, meet the new Sgt Norm Allen plush:

[previewyoutube][/previewyoutube]
Norm's by far the most elaborate Dialtown plush yet! Not only does he come with a detachable pistol, but also has three interchangeable faces, which you can switch out at will! He also comes with a detachable pride cape! A portion of the proceeds from his campaign will also be going to the Trevor Project, who offer mental health support to struggling LGBT+ youth!


As you can see, he makes a great addition to the existing DT plushie lineup!
You can get him right here at this link for the next month!

The NEXT Dialtown plush is gonna be launching in July, which is sooner than the waits between previous plushies, but Makeship pitched me something I knew DT fans would really like, so naturally, I said yeah! I'll also be confirming who the next plushie after THAT is in the next devlog (launching probably in late August, early September, after Roger's route releases) with a new enamel pinset! I appreciate the timeline's pretty condensed, just know the July launch added in the middle is why!

AS FOR ROGER'S ROUTE: the script has been finalized (minus one scene that me and Roger's VA are gonna finish when we've got time to write together as there's lots of visual gag opportunities!) and major asset work is being done, with several new posesets being finished this month (with only a few left to finish!) It's looking likely that I'll be releasing in August (so I don't end up releasing during the next plush campaign!) I'll also be releasing some more voice acted shorts on my social media accounts featuring Roger in 'em to help tide y'all over before the trailer comes out!

Alright, that's it for this devlog! Thanks for reading and have DIAL-TASTIC day!

(I'm sorry. They make me say that. Yes, them. The gibbons. They make me say it. You think I really run things?! They have a GUN to my head. Okay. Ciao.)