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RPG Developer Bakin News

Dev Blog Vol. 4: “Game Creation — It’s a Lot Like SABBAT!” Now Live

[h2]Sample Game Title and Logo Complete – Blog #4 Now Live[/h2][p]
KEDOUIN, the creator behind the popular horror game Corpse Party, is currently developing a new sample game using Bakin. The journey is documented in the fourth blog installment of "Made with RPG Developer Bakin", titled “Game Creation — It’s a Lot Like SABBAT!” which is now available.[/p][p][/p][p]The article delves into the creative process behind crafting the game’s assets — including character design, pixel art, maps, logo, and music — offering readers a vivid look at how a team collaborates to shape a cohesive game world. It captures the lively, expressive atmosphere of collaborative creation in game development.[/p][p][/p][h3]Made with RPG Developer Bakin [/h3][p]— Part 4: Game Creation — It’s a Lot Like SABBAT!
URL: https://rpgbakin.com/blog/made-with-bakin/17037 [/p]

2 new DLCs available! 10% off with launch discount (until Nov. 12, 9 AM PST)

[h3]We released three new DLC packs today, October 29, 2025.[/h3][p]"Smile Objects Vol.3", a beautiful 3D model pack inspired by classic European streetscapes, and "Clean City Pack", which lets you recreate realistic modern cityscapes with skyscrapers and more, are on their way![/p][p]Also, 10% off launch discount until November 12, 2025 at 9am PST! Don't miss this opportunity![/p][p][/p][h3]Overview of DLC Released on October 29, 2025
[/h3][h3]RPG Developer Bakin Smile Objects Vol.3[/h3][p][dynamiclink][/dynamiclink]Smile Objects Vol.3 is a beautiful 3D model resource pack inspired by the charming streets of Europe. Cobblestone sidewalks, classic street lamps, tree-lined avenues, and elegantly decorated buildings come together to recreate a nostalgic and romantic cityscape. Enjoy sunlit café terraces during the day and enchanting scenes illuminated by streetlights and shop windows at night. With this pack, you can easily create atmospheric urban settings perfect for modern dramas, fantasy tales, mystery adventures, and more.[/p][p][/p][h3]RPG Developer Bakin Clean City Kit[/h3][p][dynamiclink][/dynamiclink]Clean City Pack is a 3D model asset pack perfect for creating games set in modern urban environments. It includes a wide variety of everyday city objects such as skyscrapers, apartment buildings, roads, traffic lights, fences, street lamps, benches, and more. [/p][p]The building models are modular, with parts divided by floor, allowing you to freely assemble structures of different heights and shapes. By designing the cityscape from the player's perspective, you can create a more immersive and dynamic urban setting. [/p][p]With just a few adjustments, you can easily recreate the atmosphere of a bustling city. Switching between day and night lighting dramatically changes the mood of the environment. Ideal for crime investigations, school dramas, adventure games, horror, and many other genres.[/p]

Celebrating 3 Years Since Early Access Launch! Ver. 2.1 Update & Sale Now Live

[h2]It's been 3 years since our Early Access launch—thank you for your continued support![/h2][h3]We’re excited to announce the release of our major update, Ver. 2.1, which includes new features such as input bindings and more.[/h3][p]
Hello everyone![/p][p]It’s hard to believe it's already been 3 years since we launched the Early Access version on October 17, 2022.[/p][p]Thanks to all of your feedback, we’ve continued to improve and evolve the tool—culminating in the official release on August 28.[/p][p]We truly appreciate all the support you’ve given us over the past three years.[/p][p]And today, we’re launching the major Ver. 2.1 update![/p][p]This update introduces several exciting features including input bindings, configurable rendering transition times.[/p][p]Be sure to check out all the new additions!
[/p][hr][/hr][h2]RPG Developer Bakin Overview of Ver. 2.1 New Features[/h2][p]
- Input Bindings Screen[/p][p]We've added an in-game screen that allows players to assign keys or gamepad buttons to different actions and configure input bindings.
[/p][p]- Rendering Transition Time Settings
A new option allows you to gradually transition between rendering settings over time.
Perfect for smooth scene changes such as from day to evening, or evening to night. [/p][p][/p][p]- Check Key Input Panel
We’ve added an event panel that detects key input.
This makes it easier to implement behavior like: “When this button is pressed, do XXX.”[/p][p][/p][p]In addition to the above, many other features and improvements have been added.
Now’s the perfect time to dive into game development with RPG Developer Bakin![/p][p][/p][p]For details on other update contents, please check the online manual or go to "Update Log" in the "Info & Tips" section of Bakin's Top Menu. [/p][p][/p][hr][/hr][h2]Early Access Launch 3rd Anniversary Sale![/h2][p][/p][p]

To commemorate the 3rd anniversary of our Early Access launch, we’re holding a special sale on RPG Developer Bakin and its DLC![/p][p]Bundles that include sale-eligible products are also discounted—don’t miss this great opportunity!

For more information, click here.[/p][p][/p][hr][/hr][h2]Official Website Background Updated![/h2][p]
The background on our official site’s top page has been updated![/p][p]As part of our "Top Page Background Artwork Call for Submissions", we’ve selected some fantastic user-submitted artworks. Thank you again to everyone who submitted![/p][p]These pieces are also showcased as part of the "User Artwork Showcase" section on our site—be sure to check them out.[/p][p][/p][p]Official Website: https://rpgbakin.com/[/p][p] [/p][hr][/hr][p]We’re always inspired and encouraged by the amazing creations you share on Steam and social media.[/p][p]We look forward to seeing even more unique worlds and stories created with RPG Developer Bakin.[/p][p]We will continue improving and evolving the tool to make your development experience even smoother and more enjoyable.[/p][p] [/p][p]Thank you for your continued support of RPG Developer Bakin! [/p]

Early Access Launch 3rd Anniversary Sale!

[p][/p][p]To commemorate the 3rd anniversary of our Early Access launch, we’re holding a special sale on RPG Developer Bakin and its DLC![/p][p]Bundles that include sale-eligible products are also discounted—don’t miss this great opportunity![/p][p][/p][h3]Early Access Launch 3rd Anniversary Sale Details[/h3]
  • [p]Period: Wednesday, October 15 – Wednesday, October 29, 2025, at 6:00 PM PDT[/p]
[p]RPG Developer Bakin[/p]
  • [p]Discounts: 10%OFF[/p]
[p]Various DLC[/p]
  • [p]Eligible Products/Discount Rate: [/p]
[p]Eligible Products[/p]
[p]Discount Rate[/p]
[p]──── DLC:30%OFF ────[/p]
[p]30%OFF[/p]
[p]30%OFF[/p]
[p]──── DLC:20%OFF ────[/p]
[p]20%OFF[/p]
[p]──── DLC:10%OFF ────[/p]
[p]10%OFF[/p]
[p]10%OFF[/p]
[p]10%OFF[/p]
[p]10%OFF[/p]
[p]10%OFF[/p]
[p][/p][p]Note: [/p][p]- Bundles that include eligible products will also reflect the respective item discounts.[/p][p][/p]

Bug Fix Notice: "Battle FX Variations"

[h3]To all users of "Battle FX Variations" [/h3][p]
We would like to inform you that some of the effects included in the paid DLC "Battle FX Variations" have been updated to fix certain issues and adjust their specifications.

[/p][h3]- Fixes and Adjustments[/h3]
  • [p]sb_ef_battle019_Fangs_1_cXX:
    Fixed an issue where a white line appeared at the top of the effect.[/p]
  • [p]sb_ef_battle025_Fire_all_cXX:
    The orientation of the “User” generation position has been changed to “Same Orientation as User”.[/p]
  • [p]sb_ef_battle069_Shot_fire_finish_c01:
    Fixed an issue where the size was larger compared to other color variations and the effect occurrence position differed.[/p]
  • [p]sb_ef_battle069_Shot_fire_c06, sb_ef_battle069_Shot_fire_finish_c06:
    Fixed an issue where an effect that should have been blue was appearing green.[/p]
  • [p]sb_ef_battle064_FireBall_finish_cXX:
    Fixed an issue where there was a timing discrepancy between visual effects and sound effects. [/p]
[h3]- Important Notice[/h3]
  • [p]If you have already purchased the DLC, the updated version will be applied automatically.[/p][p]However, please note that any DLC data imported into your project before the update will not be updated automatically.[/p][p]We kindly ask that you re-import the updated version manually to ensure you are using the latest data.[/p]
[p]
We sincerely apologize for the inconvenience this may have caused, and thank you for your continued support.[/p]