Major Update Ver.2.3 Adds Enemy Party System, Message Preview, and New Tools
[h3]Hello everyone! [/h3][h3]We’re excited to bring you Major Update Ver.2.3.
[/h3][p]This update introduces many new features and improvements that have been highly requested by our community! [/p][p]We’ve added an Enemy Party system, allowing enemies to be grouped and handled together. In addition, new store management features such as selling price and inventory controls have been implemented, giving you more ways to enhance and customize your game systems. [/p][p]We’ve also introduced several tools to make game development more convenient, including a conversation and message preview feature, as well as a function that automatically focuses on the event panel that manipulates a variable when opening the event editor from the variable list. [/p][p]Now, let’s take a look at some of the newly added features! [/p][p] [/p][hr][/hr][h3]- Enemy Party [/h3][p]A new feature has been added that allows multiple casts to be grouped together and treated as an “Enemy Party.” [/p][p]Enemy parties can be designated as enemies in both encounter battles and event battles, and support party-specific battle layouts and battle event settings. This enables the creation of more strategic battles with richer presentation. [/p][p]
[/p][h3]- Conversation & Message Preview [/h3][p]A preview function has been added that allows you to check conversations and messages set in events in a format close to their in-game display. [/p][p]You can select the layout directly from the conversation or message event panel to preview the text, improving the efficiency of text adjustments. [/p][p]
[/p][h3]- Store Price Adjustments and Inventory Management [/h3][p]A new feature allows you to change store item prices (increase or decrease) and manage inventory. [/p][p]This makes it possible to manage stores in accordance with game progression and scenario developments. [/p][p]
[/p][h3]- Variable List Improvements [/h3][p]The Variable List, which allows you to see where variables are being used, has been enhanced. [/p][p]It is now easier to locate event panels and map events that manipulate variables, making debugging work more efficient. [/p][p][/p][h3]- Skill Sample Project [/h3][p]A new project has been added that compiles sample skills created using common events, battle events, and database settings. [/p][p][/p][h3]- (DLC) Localization Tool Kit Improvements [/h3][p]Added text preview functionality for conversations and messages, added note-taking capabilities, and improved overall usability. [/p][p] [/p][hr][/hr][p]Features like adding “OR” conditions to event sheets and particle emitter control, plus much more! [/p][p]For details on other update contents, please check the online manual or go to "Update Log" in the "Info & Tips" section of Bakin's Top Menu. [/p][p][/p][p]We hope these new features make your game development even more enjoyable and empowering! [/p][p]We will continue making improvements to RPG Developer Bakin. [/p]
[/h3][p]This update introduces many new features and improvements that have been highly requested by our community! [/p][p]We’ve added an Enemy Party system, allowing enemies to be grouped and handled together. In addition, new store management features such as selling price and inventory controls have been implemented, giving you more ways to enhance and customize your game systems. [/p][p]We’ve also introduced several tools to make game development more convenient, including a conversation and message preview feature, as well as a function that automatically focuses on the event panel that manipulates a variable when opening the event editor from the variable list. [/p][p]Now, let’s take a look at some of the newly added features! [/p][p] [/p][hr][/hr][h3]- Enemy Party [/h3][p]A new feature has been added that allows multiple casts to be grouped together and treated as an “Enemy Party.” [/p][p]Enemy parties can be designated as enemies in both encounter battles and event battles, and support party-specific battle layouts and battle event settings. This enables the creation of more strategic battles with richer presentation. [/p][p]
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