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RPG Developer Bakin News

Chinese language available! Layout mask function! Update Ver1.8!

[h3]Hello everyone!
We have updated to Ver. 1.8.[/h3]

To all Chinese language users, thank you for your patience!
Bakin finally supports Chinese (Simplified/Traditional) from this version!
You can select your language in the Configuration settings.
We will continue to improve the quality of our translations, so please stay tuned!

Ver. 1.8 also includes various other new features and bug fixes.
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[h2]--- Major Features of Ver. 1.8 ---[/h2]

- Simplified (zh-Hans) and Traditional (zh-Hant) characters are now supported.
Please specify your language in the Top Menu > Configuration.
We will continue to improve the quality of our translations.



- Layout Tool now supports the mask function.
The layout parts of the container's child elements can be masked using images for masks that are set in the Container for Rendering.
Use this for displaying a mini map in a circular shape or a character image in a custom shape.
We will continue to expand support for mask functions, including sprites.



- The UI for specifying the effects of skills and items in the Database has been changed.
We modified the method for adding effects to accommodate future functionality.
The 'add status type' user interface change will be implemented for each Database function in the future.

- The number of available action buttons has been increased from three to ten.
We have added the action buttons by popular requests.
When combined with events, controller buttons, and keyboard keys, they can be used for various purposes.

- A function has been implemented to vibrate the controller in response to screen shaking events.
When an event shakes the screen, the controller will vibrate accordingly.

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For information on other contents of the update, please check the online manual or the "Update Log" in the "Info and Tips" section of the Bakin top menu. We hope this update will make your game creation experience more enjoyable!

We will continue to improve "RPG Developer Bakin".
Thank you all for your continued support!

10% off RPG Developer Bakin & DLCs during SmileBoom Spring Sale

[h2]SmileBoom Spring Sale 2024 offers a 10% discount on "RPG Developer Bakin"![/h2]



SmileBoom, developer/distributor of "RPG Developer Bakin" and "SMILE GAME BUILDER," programming-free RPG creation tools, will hold the "SmileBoom Spring Sale 2024" starting today, offering 10% off "RPG Developer Bakin".
In addition, DLCs that pack a variety of resources will be discounted by 10% in conjunction with the sale, and the SmileBoom Winter Spring 2024 discount will be applied to bundled editions that include the sale products, making them even more affordable. Don't miss out on this opportunity!

Chinese (Simplified/Traditional) version will be available on Steam on March 7,

[h2]"RPG Developer Bakin," which allows you to create RPGs without programming, is available in Chinese![/h2]

"RPG Developer Bakin" is a game creation tool that combines ease of use and high features, making it easy for anyone to create games inspired by "your world". It includes a map editor that allows you to create maps as if you were playing a game, an event creation system that controls the game by simply arranging panels with functions, a database that provides detailed character status settings, advanced screen effect settings that can dramatically change sceneries, and many other tools. Graphics and sound assets are also provided, so you can start creating "your game" right away.

Early Access on Steam began in October 2022 in Japanese/English, and we are working to improve and add features with creator requests for commercialization. And now we are pleased to announce that the Chinese (Simplified/Traditional) version will be available on March 7, 2024. The names of the various tools as well as tool descriptions will be written in Chinese. Please take this opportunity to try your hand at creating games with Bakin.

- RPG Developer Bakin Chinese Version Promotional Movie:
https://youtu.be/fg0Bx-GIskY

- RPG Developer Bakin Chinese Version Release Overview
Scheduled Release Date: March 7, 2024 (Thursday)
Scheduled Implementation Contents: Added Chinese (Simplified/Traditional) to the tool's language selection.
(Names and descriptions of the various tools are now in Simplified/Traditional Chinese.

[h3]- "RPG Developer Bakin" Weibo Follow & Repost Promotion to Commemorate the Release of the Chinese Version[/h3]
Along with the release of the Chinese version of Bakin, we have added a Chinese version of the official website and opened official accounts on Weibo and Bilibili for the Chinese creators. We will be posting information about Bakin in Chinese from now on as well, so please stay tuned. In addition, an "RPG Developer Bakin" Weibo Follow & Repost Promotion will be conducted to commemorate the release of the Chinese version.
Follow Bakin's official Weibo account and repost the relevant post to win a set of "RPG Developer Bakin" and 9 DLCs for six winners.

- Promotion Overview
  • Title: "RPG Developer Bakin" Chinese Version Release Commemorative Promotion
  • Period: March 1, 2024 (Friday) - March 17, 2024 (Sunday) 11:59 p.m.
  • How to Apply: Follow the following Weibo accounts and repost the relevant post.
  • Eligible Account to Follow: @RPGDeveloperBakin官方
  • Corresponding Repost URL: https://weibo.com/7899725339/O2X8VoD8v
  • Prizes:
  • RPG Developer Bakin + 9 types of DLCs: 6 winners
  • It includes the RPG Developer Bakin and nine paid DLCs (Ancient Pack, Western Pack, Modern City Pack, Glowing Crystal Pack, House Builder Pack, Forest Pack, Wooden Platform Pack, Glowing Icon Pack, and Dungeon Kit Pack).
  • Drawing / Announcement of Winners: The drawing will be conducted and announced using the official Weibo drawing tool.
  • Notes:
  • Prizes will be sent via DM. In addition, the winners will receive this tool and each DLC with a separate Steam key.

[Update] Ver. 1.7.0.6

Hello everyone!
We have updated to Ver. 1.7.0.6!

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[h3] --- New and Improved Features ---[/h3]
[Events]
- In the Command Selector when creating a battle event, the event panel related to layout, which is not available for battles, is now grayed out.

[Event Editor]
- When a user tries to edit a cast event in the Event Editor, a message confirming that it is a cast event that is being edited is now displayed.

- The background of the Item/Cast Base Event Edit dialog now has the same background color as the Common/Battle Events.


[h3] --- Bug Fixes ---[/h3]
[Events]
- Fixed a bug that caused an exception when making placement adjustments and confirming them in the "Make Monster Appear" panel.

- Fixed a bug that prevented assigning the number of the cast to be changed using a variable when the "Change Cast Status" panel was used during a battle.

- Fixed a bug in which sound effects continued to play even after the sprite was hidden when displayed as an image.

- Fixed a bug that could cause a movement to the final point (coordinates) of the destination for a moment when a move to the assigned coordinates was executed without specifying "Wait to Complete".


[Layout Tool]
- Fixed a bug that when the first entry in the menu is hidden, the cursor does not appear until the key for selection is pressed. The cursor has been improved to hit the visible entries in the menu.

- Fixed a bug that caused an exception when placing a submenu container for item sorting on the Equipment Item Selection screen.

- The Equipment Item Selection screen has been modified to allow the use of auto-sorting.

[Database]
- Fixed a bug in the Cast/Class Status Edit dialog that could cause an exception when attempting to sort entries by clicking on the header of the "Reference No." column.

[Map Editor]
- Fixed a bug that could cause irregular crashes on maps with cast events that use local lights for graphics.
In Resources > 3D/2D Stamps, there was a problem when using a graphic with local light linking turned on for subgraphics in a cast event.

- Fixed a bug in the Map Settings > Enemy Distribution tab where an exception would occur when opening the Battle Layout settings when the Max Appearing Number of the enemy was 0.

- Fixed a bug that prevented the Free Layout for Events from being displayed in the Battle Test.

[Play Execution Issues]
- Fixed a bug in which "Consumption Status" was not consumed when using a skill "on maps".

- Fixed a bug that caused the Free Layout for Events being displayed to not reappear correctly when saving and loading after a battle.

[Others]
- Fixed a bug in the Published Work Export function that prevented correct export when a file with no file extension was included in the export target (e.g., battlescript folder).

- Fixed a bug where the map background music/environmental sounds did not stop when resetting the test play or returning to the title with the layout feature.

- Fixed a bug that csproj was always regenerated and overwritten when editing C# scripts.

- The label "Old Style" on some elements in the event panel has been changed to "Deprecated".
These elements indicate that other alternatives are available because of previous updates.
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We will continue to improve "RPG Developer Bakin".

[Update] Ver. 1.7.0.5

Hello everyone!
We have updated to Ver. 1.7.0.5!

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[h3] --- New and Improved Features ---[/h3]
[Resources]
- A "Selection History" function has been added to the "Local Files" tab of the Asset Picker.
You can select a previously selected file path in the File Path Name field.

- The context menu in the tree of Resources menu now supports "Change Import Source File".
Please use this function when the original file imported into Bakin is moved to another folder using Windows Explorer, or when the original file is copied to another folder and its contents are changed.


[Events]
- If only the "default" motion exists for the graphic assigned in the "Display Conversation" panel, the "default" is automatically selected for the motion field.
This is in response to a problem where an image does not appear immediately in the assigned field when a graphic is selected.


[Game Definition]
- In the Store tab of the Common Terms menu, the Purchase/Sold decision message can now be left blank to hide the message during the game.

[Others]
- Added text recommending driver updates for Intel-based GPUs to the readme.txt file generated when a game file is exported for publishing.
In some cases, when a game does not start, updating the GPU driver may be effective.

[h3] --- Bug Fixes ---[/h3]
[Battles]
- Fixed a bug in which the increase in maximum HP/MP due to equipment, state changes, and buff skills was not reflected internally correctly during battles.
The correction made in ver. 1.7.0.4 was not working properly and caused problems.

- Fixed a bug that caused monsters to change their orientation during battles with events, but immediately return to their original orientation.

- Fixed a bug that prevented screen clicks from progressing to the next scene at the end of the battle result screen.

[Play Execution Issues]
- Fixed a bug that caused an exception on the mini-map after loading and starting saved data outside of the map.

- Fixed a bug in which the player elevation was not restored correctly after loading and starting saved data outside of the map.


[Layout Tool]
- Fixed a bug that sometimes caused Purchase/Sold decision messages to appear on the back of the store layout.


[Events]
- Fixed a bug that caused an exception when clicking "Placement..." with "None" selected for Monster to be Appeared in the "Make Monster Appear" panel.

- In the "Check Contact Status" panel, when checking the number of events, an exception would occur if the variable contained a value less than or equal to 0.

- Fixed a bug that prevented the "Make Player/Event Walk to Specified Coordinates" panel from working properly when 0 seconds was assigned.

- Fixed a bug in the "Item Enhancement" panel in which local variables whose names began with a letter other than "L" were not referenced correctly.

- Fixed a bug that prevented removing C# scripts assigned to events.


[Published Work Export Issues]
- Fixed a bug that could cause a crash while switching maps in exported games.

- Fixed a bug that could cause a black square to be displayed momentarily for a conversational standing picture in exported games.


[Sprite Tool]
- Fixed a bug that allowed a copied layer to be pasted into the sound effect line as well.

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We will continue to improve "RPG Developer Bakin".