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RPG Developer Bakin News

[Update] Ver. 1.2.3

It has been updated to Ver. 1.2.3!
Implement a simple asset picker for quicker asset selection, a list of variables that can be managed in a tree format, copy, and paste terrain in the Map Editor, and much more.
Focused on adding and improving features that enhance the usability of Bakin.

Various other features have been added and improved, as well as bug fixes.

Please check out the list of updates!
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[h3] --- New and Improved Features ---[/h3]
[Asset Picker]
- A simple asset picker has been implemented.
We implemented a new asset picker that is just the tree part of the asset picker, excluding the preview and other parts from the existing asset picker. (A button to open the previous asset picker is also provided in the dialog.) 

We have applied this to places where previews are not needed, such as where the database specified settings (e.g., casts and classes) are selected, and where sounds are selected.

This allows for quicker selection of various assets.

The process of opening the asset picker has also been sped up, and the speed at which the previous type of picker with a preview opens has also been improved.

- When the asset picker is opened, various places have been adjusted to select a more appropriate asset type depending on the location where the asset picker is opened.

[Map Editor]
- Copy, cut, and paste functions for terrain have been implemented.

This changes the behavior of copy, cut, and paste in the previous Map Editor.
The behavior depends on the mode of the "Selection Target" at the bottom of the Map Editor.
  • "Terrains Only ": Copy, cut, and paste selected terrains.
  • " Objects Only": Copy, cut, and paste selected objects and events.
  • " Terrains and Objects ": Copy, cut, and paste selected terrains and the objects/events that will be placed on them.

- Folders with more than two levels of hierarchy can be created in the Map List.

- The number of monsters that appear during battle tests in the Map Settings > Enemy Distribution tab can now be specified.

- Multiple monsters can now be selected and deleted from the Map Settings > Enemy Distribution tab. Selection can be made by clicking on the icon area.

[Event Editor]
- The variable list has been changed to a tree system and improved so that it can be rearranged and categorized arbitrarily.


[Events]
- The event walking process is now paused while the menu is displayed.
- Parallel events are now stopped while the save screen is being displayed.
These two changes may affect some events. Please be aware of them.

- In status-related event panels, "Entire Party" can now be selected as the target in almost all panels that manipulate party status.

- The maximum number of selections in the "Display Selection" panel has been changed from 6 to 10.

- Added the ability to obtain "This Event's Name" in the "Advanced String Variable Operation" panel.

[Layout Tool]
- Modifications have been made to the Layout Tool to improve clarity in its operation and display.
We will continue to make ongoing modifications based on the following policy.
- Display necessary information and delete unnecessary information.
 Ex: Container Management Number used for submenu containers and text panels is now displayed.

- Anything that cannot be placed or changed, etc., should not be allowed to change its setting.
 Ex: In the dialog box for specifying special coordinate specification tags, tags that have no effect in the screen being specified are no longer listed.

- Make it easier to understand the settings at the time the part is placed.
 Ex: When creating a new menu container or rendering container, sprite sets are now included by default in Effects. This is to allow for quick selection of simple fade-ins/outs, etc.

- A special format called \newitem has been added that displays the image of NEW if the item is unselected.

- The special coordinate specification tag "Player" can now be used on maps as well. Please use this tag when displaying free layouts near the player on maps.

[Database]
- Status changes due to skill/state changes can now also be specified as a "rate". Please select the Direct Value/Rate in the following section.
*Currently, changes in status caused by "skills" and status changes caused by "states" whose increase/decrease values are set by "rate" are only effective during battles.
  • Skills > Effect on Allies tab > Ability Enhancement
  • Skills > Effect on Enemies tab > Ability Weakening
  • State Definition > Influence of State Change > Influence on Abilities
[Game Definition]
- Multiple selection and deletion of Initial Accompanied Members and Items Owned from the Beginning can now be specified.

- Added options to Game Definition > Project Settings to specify initial values for " camera rotation direction by operation" and "memorizing the cursor position".

[Resources]
- The contents of folders can be added together from Explorer.

[Test Play]
- The "debug window open/close status" from the previous test play is now retained.

- Regarding the Variable List in the Debug Window, it has been modified so that events are displayed in the list at the "stage when the variable is referenced".

[Others]
- The "Zip Project" function, available by right-clicking on the project path in the upper right corner of the Map Editor, allows the import path to be emptied for export.
Import paths for resources, etc. can be removed and distributed when distributing projects.
 

[h3]--- Bug Fixes ---[/h3]
[Game Engine]
- Fixed a bug in the processing when rotation was applied to a collision in the Physics Settings, where the preview did not match the engine.
 The engine rotation order "ZYX" has been changed to "ZXY" as in other parts of the engine.
Please note that the operation of the engine will change accordingly.


[Problems at Playing]
- Fixed a bug that caused HP/MP values to change in some cases when trying to change equipment while wearing equipment that changes maximum HP/maximum MP, even before the equipment change. 

- Fixed a bug where gamepad stick thresholds were not working when the player control type was set to "Tank Controls".

- Fixed a bug where information on the currently selected saved data was not updated when switching saved data pages.

[Events]
- For "Only Once in Parallel" event sheets, as with "Repeat in Parallel," the processing after the "Delete This Event" panel has been modified so that it is not executed. Please note that the behavior will change.

- When the original motion is played back immediately after the 3D stamp motion is changed, it is now played back from the beginning if it is a one-shot motion. Please note that the behavior will change.

- Fixed a bug that caused a crash when combining the "Loop" panel and the "Display Effect" panel without the "Wait to Complete" checkbox checked.

- Fixed a bug that caused an exception when specifying a movement range that included off-map areas for an event.

- Fixed a bug that sometimes caused an exception on the "Teleport Player" destination selection screen after Ver. 1.2.2.

- Fixed a bug in which "event transparency state," "rendering specified changed by event," "image rotation angle," and "state of sprite displayed as image" were not recorded in the save data.

- Fixed a bug in the "Change Display State of Player/Event Subgraphic" panel in which subgraphic numbers were not interpreted correctly when specified as variables.

- Fixed a bug that caused some frames to momentarily show the background when repeatedly playing a movie using the "Play Movie" panel and loop.

- Fixed a bug that caused the volume to be set to 0 when certain operations were performed after playing background music with fade-in.

- Fixed a bug in which contact detection with other objects and events did not take scale into account when using "Make Walk Event".

- Fixed a bug that sometimes prevented up staircase events from being triggered upon contact.

- In battle events, when using a message or conversation window for which Disappearance Motion animation was specified as the effects in the Layout Tool, the window would remain displayed instead of closing.

-Fixed a bug that prevented the "Decrease" function from working in the "Increase/Decrease EXP" panel.

- Fixed a bug that caused speech bubbles to be displayed at incorrect coordinates when "cast-based events" were specified as the source of the speech bubbles.

[Layout Tool]
- Fixed a bug in which the size of the rectangle when selected in the sprite display was sometimes displayed incorrectly in the Layout Preview..

- Fixed a bug that caused the size rectangle in the text panel to be displayed at an incorrect size when the text content of a special format was empty in the Layout Preview..

- Fixed a bug that sometimes caused incorrect position calculations when rendering text in Right-Aligned or Center-Aligned.

- Fixed a bug that prevented dragging small sized parts in the Layout Preview.

- Fixed a bug that caused camera operations and rendering settings changes made in the Camera Tool dialog, which is displayed by clicking the camera button at the top of the Layout Preview, to be reflected in the actual camera data.

[Map Editor]
- Fixed a bug where properties were not displayed in the Placed List when the map was switched.

- Fixed a bug where a common event immediately after it was added was not reflected in the "Event to be Called Before Displaying Map" combo box in the Map Settings palette > Basic tab.

- Fixed a bug where the checkboxes for enabling and disabling the Common Event palette were not reflected correctly in the game.

- Fixed a bug where camera data was not pasted correctly when copying and pasting events between maps.

- Fixed a bug that caused a crash when creating thumbnails when using stamps with no resources allocated for casts.

- Fixed a bug that sometimes caused the indicator for selecting a terrain area to appear when using the Fill tool.

[Resources]
- Fixed a bug that prevented stamps with "None" selected for graphics from having subgraphics.

- Fixed a bug that prevented thumbnails from being displayed when images were added from local files.

- Fixed a bug where the "Use Same Procedure for All Thereafter" checkbox was not working in the dialog when importing models.

[Game Definition]
- Fixed a bug that prevented jumping to objects and events when the height of the steps the player could walk on was 0.

[Published Work Export]
- Fixed a bug in exported game files that caused the menu to disappear afterwards when the game was set to full screen.

- Fixed a bug in which the DLL for battle system processing of exported game files could be mis-detected and disinfected by anti-virus software.

[Test Play]
- Fixed a bug that caused an exception when entering a battle with the Cast Parameter Check View open.

- Fixed a bug that could cause a freeze during loading at the start of test play under very limited conditions.

[Top Menu]
- Changed the operation method to Tank Controls when "Overhead View from Behind" is selected for the camera when creating a new project.

- Fixed a bug in the Steam Workshop management screen where items smaller than 1MB in size were marked as 0MB.

- Fixed a bug where changing the game file save location on the local PC was not reflected in the text box if the Configuration was opened first.

[Others]
- Fixed a bug that caused the skybox coordinates to shift at the start and end of camera animations.

- Fixed a bug that sometimes slowed down the test play process after closing the Database.

- Fixed a bug that when the execution engine window was maximized, the lower right corner of the window did not respond to mouse clicks compared to the original window size.

- For each tree view in the tool, a bug has been fixed where automatic scrolling downward did not occur while dragging when the horizontal scroll bar was displayed.

- Fixed a bug in the battle test that prevented battles from progressing if the inventory limit was exceeded by items dropped by the enemy after the battle was over.

- Fixed a bug in the default terrain stamp EP_rock_01 where a seam was visible on the side of the terrain as the Y axis was raised.

- Fixed a bug where a variable name for the Orb Stories letterbox display event was not translated.

- Added an event on Orb Stories' Scorching Cave map to return to the shore when forced to fall from a lift.
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We hope you will enjoy the new features in your game creation!

We will continue our efforts to improve "RPG Developer Bakin".

[Update] Ver. 1.2.2

We have updated to ver. 1.2.2.

In this update, we have added the ability to publish layout data files (.lyrbr files) to the Steam Workshop, and we have added and improved many features of the Layout Tool as in the previous update.
The addition of "Y Angle Offset" to slice animation has also made it easier to create games with characters that have images in only two directions (left and right).

Various other features have been added and improved, as well as bug fixes.

Please look at the list of updates!
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[h3] --- New and Improved Features ---[/h3]
[Steam Workshop]
- Lyrbr files (exported layout data) can now be uploaded to Steam Cloud and Workshop.
The .lyarbr file contains the sprite and image resources used in layouts.
This new feature makes it easier for users to share their own layout data with others.
We hope this will be of great use to you.

Along with this, we have also released two layout data for free on the Steam Workshop. - SGB Style: "SMILE GAME BUILDER" style layout.
https://steamcommunity.com/sharedfiles/filedetails/?id=2966972173
- Sample Layout A: A bright yellow and orange-based layout.
https://steamcommunity.com/sharedfiles/filedetails/?id=2966973878

[Resources]
- A property called "Y Angle Offset" has been added to the Slice Animation.
 Previously, a two-directional slice animation could only be created for the up and down directions, but by setting the Y angle offset to "90," it is now possible to create a two-directional slice animation for the left and right directions.


[Map Editor]
- In Terrain Raise/Lower Pen mode, when the Ctrl key is held down during operation, a function has been implemented to make the difference between the up and down steps four times larger than normal (0.25>1).


- Map size limits are now determined by the area of X * Z.

- When creating a new map or resizing a large map, the system now warns that the process may be slow in some environments.

[Layout Tool]
- The outer frame of layout parts can be resized by dragging.

- Property values are now updated immediately when a layout part is dragged to change its position or size.

- Specified values used for previews of the Selection Screen, etc., are now saved so that the preview state is retained even if the layout is switched.


- Allows the common event specified in the submenu container action to be executed even when the Title Screen is displayed from an event during a game using title skip.

- A "Display Return to Title" action has been added as an action for submenu containers.
 This function works as follows. The Exit Game action that was specified other than the title is automatically converted to Return to Title.
 At the title screen;
 Exit Game...Quit game (application)
  Return to Title... do nothing.
  When other than the title screen:
 Exit Game...Quit game (application)
  Return to Title...Return to the title

- Actions for the configuration can now work outside of the Configuration Screen.
 Please note that some screens, such as battle-related screens, may invalidate the actions you specify.


- The following improvements have been made:
  - Multiple lines of text input is now supported.

  - The property option "Use Multi-Line Text (Auto Line Break)" is now specified as ON by default.

  - Text effects can now be specified individually (e.g. outline + bold, etc.)

  - If "Specify What to Display in the Panel" contains special formatting of the type that displays an image, some properties related to text decoration that would otherwise be invalid are now specified as not configurable.


- The following improvements have been made:
  - The rendering width of input string elements (elements displayed in the special format \inputstring) has been changed to refer to the size of the Panel for Rendering Strings.
   Previously, rendering was based on the width of the menu container, but now it is easier to adjust the size of the input section of text by referring to the text panel.

  - The rendering container placed on this screen can now be specified to "automatically adjust size to match parent container" or not.

  - Images used for decision buttons, etc. can now be specified in the properties of each layout.
With this change, the option to specify input string-related images in Game Definition > System Resources will be removed.
   The existing Input String screen will not be affected due to the conversion process.


- Menu containers cannot be placed as layout parts on "screens where placing menu containers does not work".

- The size of the menu container is now unchangeable on the Selection Screen.
 The size setting of the menu container is invalid because the size of the Selection Screen is automatically adjusted according to what is specified in the Event Panel.
 The above action was taken to prevent confusion caused by the ability to change invalid settings.

- Visibility of the "Add Layout Part" and "Insert Special Format" dialogs has been improved.

[Database]
- "Targetability" was added as an element of the State Definition.
 By increasing or decreasing this value through skills and other methods, one can make it easier or harder to be targeted by enemies during battles.

[Events]
- The ability to explicitly specify the target of an action in the "Specify Battle Cast Action" panel has been implemented.

[Game Definition]
- Added the ability to dither objects close to the camera to make them transparent (Object Transparency / DistanceFade) in the Game Definition and Material Settings.
 This feature is activated by turning it on both in the "Game Definition" menu and in the Material Settings of the object you wish to target.

[Battles]
- The timing of data loading at the start of battle is now done after the fade-out instead of immediately after the encounter.

[Top Menu]
- A "Save Information for Inquiry" function has been added to the Configuration > System Report that outputs a set of environmental information and logs in a zip file format.
 We would appreciate it if you could provide us with the file output from this function when you contact us to report any problems.

- In the local PC menu, the history of the game file save location is retained and can be selected in a combo box.


[h3]--- Bug Fixes ---[/h3]
[Events]
- Fixed the display state of the player's subgraphics to be maintained when moving to another map.
 Please note that with this modification, if you change the state of subgraphics with an event, they will remain changed unless you "explicitly" change their state.

- Fixed a bug in which when a skill was used with the "Specify Battle Cast Action" panel, the target of the previous skill activation was sometimes inherited.

-Fixed a bug that caused the game to become very slow when using the "Change Event Scale" panel for events that use "Stamps with subgraphics specified" as the graphic.

- Fixed a bug that caused the "Display Effect" panel to play the effect displayed the first time, regardless of the second and subsequent specs, when the panel was used with "Wait to Complete" mode consecutively.

- Fixed a bug that could cause images to not load properly when changing the layout using the event process immediately after starting the game or immediately after moving to the map.

[Resources]
- Fixed a bug that caused an exception when updating information on one of the models in Resources > Models when there was a "stamp on the map with subgraphic local light specified".

- Fixed a bug that caused texture files to be copied even if materials shared with other resources were specified when adding a model, etc.

- Fixed a bug that caused the volume of BGM to be lowered when resuming a game if the game data was saved while "BGM with the volume specified to be lowered in the Resources menu" was being played in the game.

- Fixed a bug that could cause file path information to be corrupted when overwriting and importing DLC particle assets.

- Fixed a bug that caused a shader compilation error to appear when using the 2Dmap_skybox shader in Materials.

[Game Definition]
- Fixed a bug that caused a sprite called "None" to be created when "None" was selected for the sprite for transitions in System Resources.

[Sprite Tool]
- Fixed a bug in which sound effects specified for the first frame of a sprite sometimes did not sound when editing the sprite.

[Layout Tool]
- Fixed a bug where the special coordinate specification tag Variable[x][y] did not work correctly.

- Fixed a bug that caused an exception when the value of y in the special format \$[x][y] is -1.

[Map Editor]
- Fixed a bug in the terrain selection in the Auto Map Generation dialog where "Stairs" and "Slope" could be selected.

- Fixed a bug that caused the motion of placed objects on the Map Editor to stop when the "Resources" menu was canceled and closed.

- Fixed a bug that could cause incorrect application of Terrain Raise/Lower Pen coverage.

[Others]
- Fixed a bug where exrbr files could not be selected when adding sounds from the asset picker.

- Fixed a bug that prevented multiple selections by shift+clicking icons in the tree view.

- Improved stability against crashes for OpenGL-related processing.

- Fixed a bug in which English translations were not being applied to some of the Steam Cloud management screens.

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We hope you will take advantage of these new features in your game creation!

We will continue our efforts to improve "RPG Developer Bakin".

[Update] Ver. 1.2.1

Updated to Ver. 1.2.1.

This update adds and improves many features of the Layout Tool.
We have added features such as improved operation with mouse-based previews and exporting layout data that includes the resources used.

In addition, we have added and improved features such as the ability to copy maps between projects by launching Bakin multiply and increased the maximum number of particles displayed.

Please look at the list of updates!

[h3]--- New and Improved Features ---[/h3]
[Layout Tool] [Layout Tool Operation]  - Operation using the mouse in layout preview has been changed to be similar to that of the Sprite Tool.
General operations have been revised, such as zooming in and out with the center wheel, moving the entire layout by dragging while holding down the center wheel or the space key, and improving the operation of selecting parts by dragging and clicking on the preview.

- Added a button at the top of the preview that allows the user to specify the background color of the preview.

- The Layout to be Assigned column in the Layout Tool has been improved to make it easier to see whether the Layout to be Assigned column or the Layout Parts column is selected.

[Layout Tool Features]
- Container for Elements of Entry Selection now can specify which direction the cursor moves to depending on the direction of entry.

- In the "Effects" section of the Container for Elements of Entry Selection, it is now possible to specify the motion that will be played when the decision is pressed.

- A special coordinate specification tag has been added to display the part at the specified variable coordinates.

- Improved "Continue" as a layout action so that it can also be used on the menu screen.
By using Container for Elements of Entry Selection with the action "Continue" specified, the loading screen can be called up even during the game.

- "Display Discard Item Selection" and "Confirm Discard Item" were added as layout actions.
By specifying these actions and Layout to be Opened in Container for Elements of Entry Selection, you can display the screen for discarding items.

- Add options to the properties of the General Message and Selection screens to specify the number of letters and lines of text to be displayed and to check the image on the layout preview when the game is executed.

- The Container for Rendering settings on the General Message and Selection screens is now specified to change its own size in accordance with the size of the parent.
The above functionality has been added because these screens have a mechanism that allows their size to vary depending on the content to be displayed.

- Added special formats for displaying extended variables.

[Layout Data] - Paste and export of layouts now includes the resources used in the layouts.
This will ensure that the .lyrbr file exporting the layouts contain the relevant resources.


- Layouts can now be selected for inclusion in the export file (.lyrbr) when exporting layouts.


[Map Editor]
- When Bakin is launched multiply and maps are copied between multiple projects, the stamps/casts of objects and events on the map are now copied and pasted.

(*However, resources specified in events that exist on maps are not copied and must be copied separately.)

- For frames of camera data for which the gazing point is specified as world, the camera position is now displayed in the Map Editor and in the Placed List.

[Events]
- A "Enable/Disable Move" panel has been added to the "Switches" category to allow or disallow player-operated walking.

-A "Change Operation Mode" panel has been added to the "Switches" category, allowing the user to change between basic and tank-controlled operation during the game.

- For the event panel that performs operations on the party, "nth in the Party" can now be specified by a variable.

- Added "Event Status (For Cast-based Event)" to the "What?" section of the "Advanced Variable Box Operation" panel.

- The "Name of Shooting Source" for dynamic events can now be obtained in the "Advanced String Variable Operation" panel.

- A check box has been implemented in the "Play Movie" panel to allow the user to choose whether to allow movie skipping.

[Game Definition]
- In the project settings, the default text color can now be specified when a new Panel for Rendering Strings is created in the Layout Tool.

- In Rules and Operations, a switch has been implemented to turn jumps on and off in the project.
The above switch can now be used to turn on/off jumps that were specified in "Input Device Assignment".

[Database]
- Added a "Disable "None"" option to the "Fixed" column of the "Initial Equipment" cast setting.
This setting will prohibit the "Remove" option from being displayed on the equipment selection screen for the equipped part.

- The battle formula rand(min,max) has been improved so that min/max can be written in any order.

[Resources]
- The confirmation of overwriting related data when pasting data has been changed so that only those with differences in content are displayed.

[Others]
- The maximum number of particle emitters and vertices has been doubled.


- The configuration can now be specified to reverse up/down operation and left/right operation of the camera.
Accordingly, the default value for the vertical rotation of the camera for the controller input has been changed.


- .xlsx can now be selected as the export format for the localization tool.

- The mouse operation of the image/icon preview has been changed to be similar to that of the Sprite Tool.

[Assets]
- Added jumpup and landing motion to all casts included in 2D Stamps > 2D Casts > Hero Casts in a newly created project with normal assets.


[h3]--- Bug Fixes ---[/h3]
[System Resources] - Fixed a bug in which the sounds specified for opening and closing the main menu as system sound effects were not sounding.
Please note that with this modification, no sound will play when the menu is opened or closed if no settings are specified for "Open Main Menu"/"Close Main Menu".


[Game Execution Issues]
- Fixed a bug that caused an exception when selecting "No Item" after opening the Item Selection screen in an event.

- Fixed a bug that caused an exception if a deleted window resource was used in a layout when a game was executed.

- Fixed a bug in which the player cast could fall when entering a sharp cliff at an angle even when "Disable Jumping from Elevation" was turned on.

- Fixed a bug that caused the camera rotation speed to slow down while running.

- Fixed a bug that caused a graphic error when displaying more than a certain number of items with 3D models as icons in a layout.

- Fixed a bug that caused incorrect collision walls to be generated where non-traversable terrain was adjacent to each other at cluster boundaries.

[Events] - Fixed a bug in which changing the movement speed using the "Change Player Movement Speed" panel would reset the speed when moving around the map.
Please note that with this modification, if you change the speed of movement with an event, the speed will always remain the same unless you explicitly restore to the original speed.


- Fixed a bug that caused an exception when an event using the "Display Web Browser" panel was executed in a game that was exported as a published work.

- Fixed a bug in which null was set to mapScene when a C# script was assigned to a common event.

- Fixed a bug that could cause the player to change to "Downward" if the orientation after the move was not specified in the event panels with location movement.

- Fixed a bug that caused the player to move while the menu was being displayed when the main menu was switched using the "Change Layout to be Used" panel.

- For dynamically generated events, a bug that prevented local variables from being used as pointers to array variables has been corrected.

- In the "Advanced String Variable Operation" panel, fixed a bug in which the "Name of Shooting Source" could not be obtained unless Wait was inserted.

- As for obtaining the "Name of Shooting Source" in the "Advanced String Variable Operation" panel, fixed so that even if an event panel is used to shoot events, the name of the first party member is retrieved if the shooting source is "Player".

- Fixed a bug in which changes in destination coordinates were not always reflected in door and staircase event templates.

[Map Editor]
- Fixed a bug that prevented the map paste button of Bakin in a multiply launched separate process from being enabled after copying maps in the Map List.

- Fixed a bug that caused a crash when trying to select a newly added cast outside of the Database in the Events tab of the Stamp Palette.

- Fixed a bug that caused the scale to be applied twice only in the editor when a "No Billboard" 2D stamp was placed and scaled.

- Fixed a bug that caused an exception when placing a 3D stamp on a map with no material assigned to it.

- Fixed a bug that caused extremely horizontal billboards to be hidden when placed on a map, even if the display area still remained on the screen.

[Database]
- Fixed a bug in which copy/paste, etc. in the Database were not being enabled/disabled properly.

- Fixed a bug in which entries for local variables used within a cast's custom event were not generated in the "Variable List" when copying and pasting a cast.

[Layout Tool]
- Fixed a bug that caused an exception when displaying a container in battle whose special coordinate specification tag is Enemy or Player and whose Container Management Number is specified as less than 0.

- Fixed a bug in the Container for Entry Selection property where the cursor would not move properly when the menu subcontainer placement method was set to "Line Up Vertically" and the number of elements per row/column was set to 3 or more.

- Fixed a bug in which the text color was not reflected in the special formats of the Input String screen.

- Fixed a bug with Panel for Slider Operation in which the slider would not move when Frame Thickness was specified at "0".

- Fixed a bug in which the display did not work correctly in some cases when a series of selections with different numbers of choices were displayed.

[Sprite Tool]
- Fixed a bug in which copying and pasting sprites in the reserved folder did not copy motions.

[Resources]
- Fixed a bug that created a new material when a material with a different name than the model's material information was assigned.

- Fixed a bug that caused an exception when selecting a local file for adding motions.

- Fixed so that when renaming using "Rename File by Resource Name", the folder path is not changed if the file name before the change is different from the folder name.

- Fixed a bug in which "None" could be selected as the material for 3D stamps.

- Fixed a bug that caused an exception when multiple files were selected in Add Slice Animation, and after the first image was specified with image slice other than 1x1, the second image was specified with the same slice.

- Fixed a bug that caused an exception when a slice animation with a motion count of 0 was assigned to the player or events.

- Fixed a bug that caused an exception in some cases when overwriting files when adding resources from a DLC.

- Changed so that adding a model from motion does not generate a stamp.

[Others]
- In each tree view, the opening and closing of folders with the +- buttons has been modified to be remembered.

- Fixed a bug that caused an exception when adding some slice animations from the DLC "SMILE GAME BUILDER Pack".

- Fixed a bug that prevented events from working properly when the "door" resource included in the "Modern City Pack" DLC was specified as a graphic for an event template of the type that uses doors.

[h3]--- Known Bugs ---[/h3]
We have confirmed a case where the application cannot be opened from the taskbar when it is minimized. In this case, you can still save the project by right-clicking the icon on the taskbar and selecting "Close Window.
Then, please start Bakin again.
We will continue to investigate and fix this issue.

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We hope you will enjoy the new features!
We will continue our efforts to improve "RPG Developer Bakin".

DLC "Smile Objects Vol. 1" featuring Japanese landscapes has been released!

We have released "Smile Objects Vol. 1," a 3D resource pack of buildings, vehicles, objects, and plants based on Japanese landscapes such as local towns, bars, and train interiors!
Seven sample maps that include events and camera work for actual game use scenarios are also included.

https://store.steampowered.com/app/2339440/RPG_Developer_Bakin_Smile_Objects_Vol1/

[previewyoutube][/previewyoutube]
Various buildings ranging from residential houses, a convenience store, and even a shrine.


Vehicles such as a bus, train, and police car.


It also includes many of the small objects and plants that decorate the city, such as an outdoor unit and traffic signs.


We hope this "Smile Objects Vol. 1" created by Last Smile, the creator of the "SMILE Characters" DLC for "SMILE GAME BUILDER", will be a great resource for your projects!

RPG Developer Bakin Spring Sale!

With the Steam Spring Sale, we are offering a 10% off sale on RPG Developer Bakin, a programming-free RPG creation tool!

Since launching in Early Access in October 2022, we've added and improved a number of features, including "enhanced layout tools to create your own UI," "variables shared between saves that can be used for multiple endings," "an environment for creating plug-ins to modify the combat system," "additional and enhanced event panels," and more than twenty updates, including bug fixes.

Visit the official Discord, search #RPGBakin on Twitter, or search for RPG Developer Bakin on YouTube to see all the great work our users are creating with Bakin's features!

We will continue to update Bakin so that you can enjoy creating games even more.
Take advantage of this great deal and experience the game making process using Bakin!


Official Twitter Official Discord Official YouTube Channel

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