1. RPG Developer Bakin
  2. News

RPG Developer Bakin News

[Update] ver 1.0.11

Updated to ver 1.0.11.

The contents are the following bug fixes.

- Fixed a bug that caused an exception in the battle test when there was a common event with "Collision Condition with Player (Operating Cast)" as an execution condition on the event sheet.

- Fixed a bug that caused an exception when performing a battle test from the battle panel on a common event.

- Fixed a bug that caused a crash when playing a WebM file with no audio track using the command script "Play Movie".

- Fixed a bug that caused a crash if the collision type was set to Mesh in the Resource > Stamp settings and the Mesh model was left blank.

- Fixed a bug that caused common events tied to an item to be executed even after the item's use was canceled.

- Fixed a bug that sometimes caused a cast without a jumpup/landing motion to have a different jump power or be able to make a double jump when the cast was set as the player.

- Fixed a bug that prevented the "Teleport Event" panel from taking effect from common events executed from other than items/skills.

- Fixed a bug in which deleting the event that executed the conversation while the conversation was being displayed would prevent operation even after the conversation was closed.

- Fixed a bug so that a confirmation message is not displayed when pasting data from the same project in the database.

- When pasting data from the database, if there is data with the same name in the destination, the data name is now sequentially numbered.

- Fixed a bug in which the contents of an event generated by "Generate Event" were sometimes mixed with the contents of another event and executed after the player moved to a different map.

- Fixed a bug in the Layout Tool > Text & Special Formats Insert Support dialog where the following formats could no longer be specified.
  learncharactername : Name of Party Member who Learns a New Skill
  learnskillname : Name of Skill to be Learned in Results
  learnskillname[x] : Name of Skill X to be Learned in Results

- Fixed a bug that caused skin models to appear composited when rendering instances.

- Graphic data that contained incorrect settings has been corrected.


- Countermeasures have been taken to address the issue of slow operation of this tool in some environments.
Please try this along with the previously mentioned turning off "Threaded Optimization" in the NVIDIA Control Panel 3D Settings Management.

We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.10

Updated to ver 1.0.10.

The contents include the following an added functionality and bug fixes.

[h3]--- Added Feature ---[/h3]
- A link to the "Shortcut Key List" has been added to the "Help" section of the Map Editor top menu.

[h3]--- Bug Fixes ---[/h3]
- Fixed a bug in Ver. 1.0.9 where the target to be generated by the command script "Generate Events" could not be selected correctly.

- Fixed a bug in the Layout Tool where the mini map could not be moved by mouse dragging.

- Fixed a bug in the Map Editor in which the relative positions of grouped objects were sometimes misaligned when pasting them.


- Fixed a bug that prevented games exported by the publishing work export function from running in environments where the Visual C++ 2019 Runtime was not installed.

If you have experienced a failure to launch the sample game "Orb Stories", which can be downloaded from the top page of the official RPG Developer Bakin website, please download the game again from there and give it a try. 

Due to this problem, there have been cases where games distributed to other parties do not launch. We apologize for the inconvenience, but we would appreciate it if creators could try exporting their works again to see if the symptom improves.

We will continue our efforts to improve "RPG Developer Bakin".

Series of "RPG Developer Bakin" tutorial videos

Hello!

We have started a series of "RPG Developer Bakin" tutorial videos on our official YouTube channel. First and foremost, you need to know the basics of the fundamentals before you start making a game. The three videos released are "How to Create a New Project", "How to Create a Map", and "How to Use Event Templates".

RPG Developer Bakin Tutorials

If you are using this tool for the first time, please check them out!

[Update] ver 1.0.9

Updated to ver 1.0.9.

The contents include the following functional improvements and bug fixes.

[h3]--- Functional Improvements ---[/h3]
- When a diffuse/normal/specular texture is set as the material for a model imported from Blender, a_n_rm is now automatically assigned to the albedo/normal/mask textures, respectively.

[h3]--- Bug Fixes ---[/h3]
- Fixed a bug that could slow down test play after opening the "Classes” of the Database.

- Fixed a bug that sometimes caused the graphic on Sheet 1 of an event specified in the Custom Event Settings in the Database to be automatically replaced by the graphic of the cast.

- Fixed a bug that caused an exception when repeatedly executing the "Make Monster Appear" command.

- Fixed a bug in which placing an allied cast on the map would cause it to be added as a reserve member of the party.

- Fixed a bug that caused variables in deleted events to appear in the ALL category of variable labels.

- Fixed a bug that prevented test play from starting if the saved data contained deleted cast members.

- Fixed a bug that could cause a crash when adding a resource overwrite by selecting from a file in the Layout Tool.

- Fixed a bug in the Layout Tool where the OK button could be pressed without selecting anything in the Add Layout Part dialog.

- Fixed a bug that caused Bakin to become inoperable for a long time when manipulating the position of a mini map with the Layout Tool.

- Fixed a bug that caused the engine to process very slowly when a mini map was used for free layout in the Layout Tool.

- Fixed a bug that sometimes caused light gray squares to appear on top of each other in the map editor.

[h3]--- Known Issues ---[/h3]
- There is a problem with the Steam overlay function displaying off the screen. Currently, we recommend that you do not use the Steam overlay when using this tool.

To turn off this feature explicitly, go to the right side of the Steam library page in Bakin and uncheck the “Enable the Steam Overlays while in-game” checkbox in the Steam Library > General menu.

We will continue our efforts to improve "RPG Developer Bakin".

[Update] ver 1.0.8

Updated to ver 1.0.8.

The contents include the following bug fixes.

- The bug that prevented the published work export dialog from opening after the Ver. 1.0.7 update has been fixed. We apologize for any inconvenience caused.

- Fixed a bug that caused the texture in the blank area to be randomly corrupted on execution when the texture was left blank in the Resource -> Material Edit screen.

- Fixed a bug that caused automatic window width adjustment to only work on the narrower message when a series of speech bubble-type messages or conversations are used.

- Fixed a bug in which "Layout to be Opened" could not be selected under "Continue" in the Layout Tools -> Title Layout.

- Fixed a Bakin crash that could occur if the Asset Picker was opened and closed immediately.

- Fixed a bug that caused an exception when the Add button could be pressed to add more than the maximum limit of 2048 variable boxes to be used within the event editor.

We are currently experiencing a slowdown in test play after opening the "Classes" section of the Database. We apologize for the inconvenience, but restarting Bakin will temporarily resolve the issue.

We will continue our efforts to improve "RPG Developer Bakin".