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RPG Developer Bakin News

[Camera Tool] & Various New Features[Camera Tool] & Various New Features

In this article, we would like to introduce the [Camera Tool], the "Apply Point Light to Subgraphic" and "Turn Subgraphic On/Off" features that have been requested, as well as the newly added "Random Placement Pen" feature!

[h3]"Camera Tool" for freely moving in the 3D space and projecting each scene of the game.[/h3]

The "Camera Tool" can be used to create camera work to enhance the scene while moving across the field, during battles, and various other event scenes. You can use the mouse to move the camera on the preview, and then use properties to define the angle of view and gazing point to determine how the scene will appear in the game. By adding frames to the timeline, adjusting the connecting movement between frames, and controlling the degree of post-effects applied, emotional camera work can be created for a scene.

The gazing point can be selected from the player, world coordinates, events, etc. For post-effects, the depth of field, chromatic aberration, and other factors can be adjusted.



The camera work created with this [Camera Tool] can be specified as the basic camera for maps or used in the game by calling it from an event.

Please try using the [Camera Tool], which is indispensable for creating scenes that enhance the game!

[h3]"Apply Point Light to Subgraphic", "Turn Subgraphic On/Off" and "Random Placement Pen"[/h3]

Since the release of this information, we have received various requests from many of you. (Thanks again for your comments!) The development team has been working to respond to your requests and has now implemented two requested features: "applying for a point light on a subgraphic" and "turning a subgraphic on and off by an event".
These allow, for example, "fire pedestals in a cave are lit to illuminate the surroundings" or "a sword worn by a character with a subgraphic can be attached or detached using an event".



The camera work created with this [Camera Tool] can be specified as the basic camera for maps or used in the game by calling it from an event.

Please try using the [Camera Tool], which is indispensable for creating scenes that enhance the game!

"Apply Point Light to Subgraphic", "Turn Subgraphic On/Off" and "Random Placement Pen"
Since the release of this information, we have received various requests from many of you. (Thanks again for your comments!) The development team has been working to respond to your requests and has now implemented two requested features: "applying for a point light on a subgraphic" and "turning a subgraphic on and off by an event".
These allow, for example, "fire pedestals in a cave are lit to illuminate the surroundings" or "a sword worn by a character with a subgraphic can be attached or detached using an event".




While the development team is preparing on the Early Access start, we are also implementing features that you have requested and that the team thought would have an interesting effect on the game creation!

We will try to improve one by one, so please continue to give us your feedback!

We will exhibit at TOKYO GAME SHOW 2022!

Hello, everyone!

We will be exhibiting "RPG Developer Bakin" at Tokyo Game Show 2022, which will be held at Makuhari Messe in Japan from September 15th to 18th (JST)! This is the first time this tool will be unveiled in a public setting.

Booth: Makuhari Messe Hall 1 1-S60 SmileBoom

If you are planning to attend Tokyo Game Show 2022, be sure to stop by our booth where you can try out "RPG Developer Bakin" for the first time, which continues to evolve day by day!

Our development team is thrilled to welcome you all!

Summary of questions received so far

Hello!

With your support, we finally have an Early Access date!
We appreciate your continued support!
Now, I have compiled answers to some of the questions we have received so far today.


[h3]Are you thinking of implementing a system that allows messages to be sent out in a speech bubble? [/h3]
We are looking into implementing this.

[h3]Can I use my own 3D models and characters? [/h3]
Of course you can import and use your own data for 3D/2D graphics and sound.
However, there are rules for creating materials and formats that can be used, so please follow those rules when creating your materials.
Please refer to the recent article and the manual for the rules.

[h3]About 3D/2D character creation tools[/h3].
At least as of EA, there are no character creation tools of any kind.

[h3]Can the battle system be customized? [/h3]
You can customize it using Common Events and Battle Events.

[h3]Can I legally use the SMILE GAME BUILDER DLC? [/h3]
Users who have already purchased the DLC for SMILE GAME BUILDER can use it without any problems. However, you will need to export it from SMILE GAME BUILDER itself and import it into RPG Developer Bakin.

[h3]Can I use game files from SMILE GAME BUILDER? [/h3]
It is possible to use SMILE GAME BUILDER game files in RPG Developer Bakin.
However, they are not fully compatible and may not work exactly the same way.

[h3]Can I use data from Effekseer? [/h3]
Yes, you can. You can use data created with the latest version 1.62e.

[h3]Is the Steam Workshop supported? [/h3]
Yes, we support it. You can share game data you are working on or publish your completed game.

[h3] Is there a system for organizing resources, etc.? [/h3]
We have implemented a system for tagging resources and narrowing down the list by tag.

The feedback we are receiving on the threads is being used as a reference for development.
We cannot respond to all of them at the start of EA, but we are listening to your feedback and considering our plans for the future.

Thank you for your continued support!

October 3, 2022, Early Access begins!

Hello everyone!

Thank you for your patience!
We have decided to launch Early Access for RPG Developer Bakin on October 3, 2022 (PDT)!

Along with the announcement of the release date, we will also be releasing the following two pieces of information!

Early purchase discounts and discounts for "SMILE GAME BUILDER" users
A 10% discount will be offered as an early purchase benefit to those who purchase within 7 days of the Early Access launch. During this period, owners of "SMILE GAME BUILDER," the previous title in the "RPG Developer Bakin", will also receive a 10% discount off from the early purchase price (equivalent to 19% off the original price). This discount for "SMILE GAME BUILDER" users will continue after the early purchase discount ends.

You can export the assets included in SMILE GAME BUILDER and its DLC and import them into RPG Developer Bakin for your use.

Three assets DLCs that expand the possibilities of game creation are available for sale at the same time as the Early Access launch
The following three DLCs and a bundle of these three DLCs with "RPG Developer Bakin" will be available at the same time as the Early Access launch.

-- Western Pack --
This is a pack of building parts and interior decorations that can create the world of the Western world. A set of six gun models and a locomotive will also be included.
There are 283 models and parts for exterior, interior, plants, etc., and variations for some models (171 variations total). It comes with 16 prefabs that combine parts and eight sample maps that place them together.



-- Ancient Pack --
This pack includes building parts, interior decorations, and plants that can create mysterious spaces with ancient-style architecture, such as a masonry temple or a mysterious altar. There are 118 models and parts for exterior, interior, plants, etc., and variations for some models (18 variations total). Six sample maps using these data are also included.



-- Modern City Pack --
This pack contains a total of 117 models, including structures such as buildings and stores that can reproduce modern cityscapes and lifestyles, parts to reproduce district scenery such as cars and vending machines, and interior models such as home appliances and sofas. Seven sample maps are included.
(The Modern City Pack is a set of models and sample maps created to improve the roughness and quality of surfaces by adding normal and mask maps to the [Modern City Pack] sold as DLC in SMILE GAME BUILDER.)



That's all for today's news.

We could not have reached this announcement without your enthusiastic support!

Although it is nearing release, Bakin is still a tool with room for improvement.

We look forward to continuing to work with you to evolve the tool.
Thank you for your continued support until and after its release!

"Layout Tool" & "Subgraphics"

Hello everyone!

Summer is nearing its end in Japan, but the days are still hot. How is it in your area?

Now, we would like to introduce RPG Developer Bakin's features [Layout Tool] and [Subgraphics].

[h3][Layout Tool] feature that allows you to change the assets and layout of the screens that appear in the game.[/h3]

This feature lets you change the graphic assets and layout of "screens that appear throughout the game," including the title screen and game over screen, as well as the main menu and screens during battles. By using the [Layout Tool], you can, for example, completely change the result screen of battles to match the style and atmosphere of the game you are creating.








You can also create multiple layouts and switch between them for use in the event panel. For instance, several conversation window layouts can be registered, and a special window can be displayed only when talking to a particular character.


[Layout tool] is a tool that can change the style of your game if you know how to use it. However, it is a feature that is closely intertwined with the game system and is frankly complex to use at this point. For example, to set a single HP gauge, there is a wide range of settings to be made, such as the size and position, as well as the minimum, maximum, and initial values, which cast's HP is referenced, the color of the gauge and when the HP changes the color according to the reduction of HP...and so on. The challenge is to make these things as easy to understand as possible with better visual expressions and UI. We will continue our efforts.

We also believe that there is a lot of room for further development in terms of functionality. We'd appreciate your input to help us make it even better, so please do let us know what you think!

[h3][Subgraphics] feature to create new stamps by combining parts[/h3]

This feature can combine models, models and particles into a single "stamp" (an object can be placed on maps).

For example, you can create several patterns of castles by combining parts of the castle walls, spires, flags..., or you can make a small house or a large mansion by combining house foundations, roofs, windows, doors, balconies, etc.  You can make a simmering pot by combining a pot with a smoke particle.

Below are examples of houses.



You can also combine other models with moving objects, such as attaching a sword to a character or making smoke come out of a locomotive...
[Subgraphics] is a useful feature that allows you to create various patterns by combining assets such as 2D/3D/particles.
However, making a grand building with a single brick has the adverse effect of increasing the number of polygons used for the "parts that cannot be seen from the surroundings" where the bricks are connected together. In this case, it may be better to create a single building model. As for how much to separate the parts by, it depends on what you are making, so try it out.

This is the end of this information.

See you then!