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RPG Developer Bakin News

Chinese (Simplified/Traditional) version will be available on Steam on March 7,

[h2]"RPG Developer Bakin," which allows you to create RPGs without programming, is available in Chinese![/h2]

"RPG Developer Bakin" is a game creation tool that combines ease of use and high features, making it easy for anyone to create games inspired by "your world". It includes a map editor that allows you to create maps as if you were playing a game, an event creation system that controls the game by simply arranging panels with functions, a database that provides detailed character status settings, advanced screen effect settings that can dramatically change sceneries, and many other tools. Graphics and sound assets are also provided, so you can start creating "your game" right away.

Early Access on Steam began in October 2022 in Japanese/English, and we are working to improve and add features with creator requests for commercialization. And now we are pleased to announce that the Chinese (Simplified/Traditional) version will be available on March 7, 2024. The names of the various tools as well as tool descriptions will be written in Chinese. Please take this opportunity to try your hand at creating games with Bakin.

- RPG Developer Bakin Chinese Version Promotional Movie:
https://youtu.be/fg0Bx-GIskY

- RPG Developer Bakin Chinese Version Release Overview
Scheduled Release Date: March 7, 2024 (Thursday)
Scheduled Implementation Contents: Added Chinese (Simplified/Traditional) to the tool's language selection.
(Names and descriptions of the various tools are now in Simplified/Traditional Chinese.

[h3]- "RPG Developer Bakin" Weibo Follow & Repost Promotion to Commemorate the Release of the Chinese Version[/h3]
Along with the release of the Chinese version of Bakin, we have added a Chinese version of the official website and opened official accounts on Weibo and Bilibili for the Chinese creators. We will be posting information about Bakin in Chinese from now on as well, so please stay tuned. In addition, an "RPG Developer Bakin" Weibo Follow & Repost Promotion will be conducted to commemorate the release of the Chinese version.
Follow Bakin's official Weibo account and repost the relevant post to win a set of "RPG Developer Bakin" and 9 DLCs for six winners.

- Promotion Overview
  • Title: "RPG Developer Bakin" Chinese Version Release Commemorative Promotion
  • Period: March 1, 2024 (Friday) - March 17, 2024 (Sunday) 11:59 p.m.
  • How to Apply: Follow the following Weibo accounts and repost the relevant post.
  • Eligible Account to Follow: @RPGDeveloperBakin官方
  • Corresponding Repost URL: https://weibo.com/7899725339/O2X8VoD8v
  • Prizes:
  • RPG Developer Bakin + 9 types of DLCs: 6 winners
  • It includes the RPG Developer Bakin and nine paid DLCs (Ancient Pack, Western Pack, Modern City Pack, Glowing Crystal Pack, House Builder Pack, Forest Pack, Wooden Platform Pack, Glowing Icon Pack, and Dungeon Kit Pack).
  • Drawing / Announcement of Winners: The drawing will be conducted and announced using the official Weibo drawing tool.
  • Notes:
  • Prizes will be sent via DM. In addition, the winners will receive this tool and each DLC with a separate Steam key.

[Update] Ver. 1.7.0.6

Hello everyone!
We have updated to Ver. 1.7.0.6!

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[h3] --- New and Improved Features ---[/h3]
[Events]
- In the Command Selector when creating a battle event, the event panel related to layout, which is not available for battles, is now grayed out.

[Event Editor]
- When a user tries to edit a cast event in the Event Editor, a message confirming that it is a cast event that is being edited is now displayed.

- The background of the Item/Cast Base Event Edit dialog now has the same background color as the Common/Battle Events.


[h3] --- Bug Fixes ---[/h3]
[Events]
- Fixed a bug that caused an exception when making placement adjustments and confirming them in the "Make Monster Appear" panel.

- Fixed a bug that prevented assigning the number of the cast to be changed using a variable when the "Change Cast Status" panel was used during a battle.

- Fixed a bug in which sound effects continued to play even after the sprite was hidden when displayed as an image.

- Fixed a bug that could cause a movement to the final point (coordinates) of the destination for a moment when a move to the assigned coordinates was executed without specifying "Wait to Complete".


[Layout Tool]
- Fixed a bug that when the first entry in the menu is hidden, the cursor does not appear until the key for selection is pressed. The cursor has been improved to hit the visible entries in the menu.

- Fixed a bug that caused an exception when placing a submenu container for item sorting on the Equipment Item Selection screen.

- The Equipment Item Selection screen has been modified to allow the use of auto-sorting.

[Database]
- Fixed a bug in the Cast/Class Status Edit dialog that could cause an exception when attempting to sort entries by clicking on the header of the "Reference No." column.

[Map Editor]
- Fixed a bug that could cause irregular crashes on maps with cast events that use local lights for graphics.
In Resources > 3D/2D Stamps, there was a problem when using a graphic with local light linking turned on for subgraphics in a cast event.

- Fixed a bug in the Map Settings > Enemy Distribution tab where an exception would occur when opening the Battle Layout settings when the Max Appearing Number of the enemy was 0.

- Fixed a bug that prevented the Free Layout for Events from being displayed in the Battle Test.

[Play Execution Issues]
- Fixed a bug in which "Consumption Status" was not consumed when using a skill "on maps".

- Fixed a bug that caused the Free Layout for Events being displayed to not reappear correctly when saving and loading after a battle.

[Others]
- Fixed a bug in the Published Work Export function that prevented correct export when a file with no file extension was included in the export target (e.g., battlescript folder).

- Fixed a bug where the map background music/environmental sounds did not stop when resetting the test play or returning to the title with the layout feature.

- Fixed a bug that csproj was always regenerated and overwritten when editing C# scripts.

- The label "Old Style" on some elements in the event panel has been changed to "Deprecated".
These elements indicate that other alternatives are available because of previous updates.
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We will continue to improve "RPG Developer Bakin".

[Update] Ver. 1.7.0.5

Hello everyone!
We have updated to Ver. 1.7.0.5!

[hr][/hr]
[h3] --- New and Improved Features ---[/h3]
[Resources]
- A "Selection History" function has been added to the "Local Files" tab of the Asset Picker.
You can select a previously selected file path in the File Path Name field.

- The context menu in the tree of Resources menu now supports "Change Import Source File".
Please use this function when the original file imported into Bakin is moved to another folder using Windows Explorer, or when the original file is copied to another folder and its contents are changed.


[Events]
- If only the "default" motion exists for the graphic assigned in the "Display Conversation" panel, the "default" is automatically selected for the motion field.
This is in response to a problem where an image does not appear immediately in the assigned field when a graphic is selected.


[Game Definition]
- In the Store tab of the Common Terms menu, the Purchase/Sold decision message can now be left blank to hide the message during the game.

[Others]
- Added text recommending driver updates for Intel-based GPUs to the readme.txt file generated when a game file is exported for publishing.
In some cases, when a game does not start, updating the GPU driver may be effective.

[h3] --- Bug Fixes ---[/h3]
[Battles]
- Fixed a bug in which the increase in maximum HP/MP due to equipment, state changes, and buff skills was not reflected internally correctly during battles.
The correction made in ver. 1.7.0.4 was not working properly and caused problems.

- Fixed a bug that caused monsters to change their orientation during battles with events, but immediately return to their original orientation.

- Fixed a bug that prevented screen clicks from progressing to the next scene at the end of the battle result screen.

[Play Execution Issues]
- Fixed a bug that caused an exception on the mini-map after loading and starting saved data outside of the map.

- Fixed a bug in which the player elevation was not restored correctly after loading and starting saved data outside of the map.


[Layout Tool]
- Fixed a bug that sometimes caused Purchase/Sold decision messages to appear on the back of the store layout.


[Events]
- Fixed a bug that caused an exception when clicking "Placement..." with "None" selected for Monster to be Appeared in the "Make Monster Appear" panel.

- In the "Check Contact Status" panel, when checking the number of events, an exception would occur if the variable contained a value less than or equal to 0.

- Fixed a bug that prevented the "Make Player/Event Walk to Specified Coordinates" panel from working properly when 0 seconds was assigned.

- Fixed a bug in the "Item Enhancement" panel in which local variables whose names began with a letter other than "L" were not referenced correctly.

- Fixed a bug that prevented removing C# scripts assigned to events.


[Published Work Export Issues]
- Fixed a bug that could cause a crash while switching maps in exported games.

- Fixed a bug that could cause a black square to be displayed momentarily for a conversational standing picture in exported games.


[Sprite Tool]
- Fixed a bug that allowed a copied layer to be pasted into the sound effect line as well.

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We will continue to improve "RPG Developer Bakin".

[Update] Ver. 1.7.0.4

Hello everyone!

We have updated to Ver. 1.7.0.4!

[hr][/hr]
[h3] --- New and Improved Features ---[/h3]
[Resources]
- In Motions, motions in the Motion Set list can be rearranged by drag & drop.

- In Motions, when adding motions to a Motion Set, the "Internal Name" fields are now specified with the same text as the Name fields.

- The preview of the Asset Picker when selecting a material allows the user to see what the material will look like when the stamp or model to which it is assigned is selected and the material is assigned.

[Database]
- The "Obtain Item Parameter" panel is now available within the item's custom event.

- When entering a calculation formula in the Damage Formula dialog, the selected entry is now inserted at the cursor position.

[Others]
- Fixed the Color Picker so that the Enter key can be used to make decisions on the Color Picker.

Other minor UI improvements have been made.

[h3]--- Bug Fixes ---[/h3]
[Events]
- Fixed a bug that caused an exception when displaying the same type of layouts at the same time using the "Display Layout Screen" panel.

- Fixed a bug that caused both "Display Free Layout for Event" panels to be displayed even if they were not "Add and Display" when run simultaneously.

- Fixed a bug that could cause a processing error each time the "Display Conversation" panel is executed.

- Fixed a bug in which if a 3D model was used as a standing picture with the "Display Conversation" panel, it would not be displayed even if the same model was assigned as a standing picture after moving to a new location on the map.

- Fixed a bug in which if the "Make Player/Event Walk to Specified Coordinates" panel was being executed and the execution was interrupted by a sheet change, etc., the target would be transported to the final coordinates.

- In the "Add/Remove Party Member" panel, if "Carry Over Status from Previous Participation" is on and the cast member is in the reserve group, the cast member will be returned to the party from the reserve group.

- Fixed a bug that caused walking to be interrupted if the player's graphics were changed while the player was walking by an event.

- Fixed a bug where if events were made invisible over time, they could not be brought back from being invisible.

- Fixed a bug where the "Recover/Reduce HP or MP" panel was not being reflected correctly in the internal values when used during battles.

- Fixed a bug in which the grid widths of Chang Elements were not saved when the Event Editor Sheet was executed.

- Fixed a bug where the size of the graphic assignments field for events in the Event Editor was not being saved.

- Fixed a bug in which a button to add a "Parallel Sheet" was sometimes displayed in the Event Editor for Common Events/Battle Events.

[Battles]
- Fixed a bug where, during battles, the increase in maximum HP/MP due to equipment, state changes, and skills that change equipment, states, or ability values would not be reflected internally correctly.

- Fixed a bug in which the luminous effect at the feet would not disappear when the skill user was removed from the party using a common event called from a skill during battle.

- Fixed a bug that caused an exception when removing both the skill user and target from the party using a common event called from a skill during battle.

[Camera Tool]
- Fixed a bug that caused the camera to stop tracking after the camera animation ended when a cast-based event was specified as the camera's gazing point.

- Fixed a bug that sometimes caused screen distortion without correct interpolation when interpolating between camera frames.

[Play Execution Issues]
- Fixed a bug that prevented the physics-related processing of cast members in the Party Train at the map destination from being initialized.

[Map Editor]
- Fixed a bug where double-clicking on a grouped event/object would always open the Event Editor of the first element in the group.

- Fixed a bug that prevented collisions from being generated for sprite-based object stamps.

- In the starting point settings (angle, scale, etc.), fields that are originally unchangeable are now completely unchangeable.

[Game Settings]
- Fixed a bug in which grid column positions were not being saved on the Rules and Operations page.

[Others]
- Fixed a problem in the Published Work Export function where the "Export" button is clickable during the export process.

- Fixed a bug in the Event Template "All Purpose Button Treasure Chest - Get an Item" where the SE was not assigned correctly.
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We will continue to improve "RPG Developer Bakin".

Thank you for 2023! We look forward to serving you again next year!

To all of you who use Bakin.
Thank you for your support over the past year!


Thanks to your support we were able to make many updates!

Opening up the plug-in creation environment, 3D Dungeon RPG, multi-battle cameras, the ability to add statuses, toon shader and blend shapes.

We hope these updates have made your game making experience with Bakin more enjoyable!


And this year we also started to distribute different types of DLCs.
A Japanese school, a fantasy cityscape, a peaceful mountain village, glowing icons....
We are happy that these assets have helped you create your world.

RPG Developer Bakin DLC List



In 2024, we hope that Bakin will continue to contribute to the creation of your wonderful works. We look forward to seeing many new works created with Bakin.

We will continue to improve "RPG Developer Bakin".

[h3]Have a happy new year![/h3]

RPG Developer Bakin Development Team