MiniGolf Maker Check-In - June 8th, 2019
Hi everyone,
It's been a while since the last announcement, so I wanted to check in with you all and give an update on how development is going.
As I said in the last announcement, I was going to dedicate my time towards creating the behaviors and events system. Well, I have done just that and would like to show off what I've been up to. Unfortunately I cannot show the behaviors in action at the moment, but I can show some of the new UI for editing behaviors and events.
Behaviors
Most objects can have sequences and behaviors added to them:
As of now there are only 3 behaviors: Pause, Rotate, and Path, but I will definitely be adding more!
Events
You can set up events to trigger sequences on objects. You can either place trigger objects on the course that will be triggered when a ball rolls though them:

Or you can set up event triggers for when the hole is started and finished:

Grouping
A cool new feature is that you can group objects together. These groups can also have behaviors applied to them:

I am hoping to have this next update ready by the end of June. Assuming that works out I also have some extra plans that may or may not involve a certain upcoming event on Steam...
For future updates, I am thinking that I would like to start doing monthly updates rather than weekly. I have struggled in the past to make the weekly updates worthwhile so I want to start focusing on quality over quantity.
I will see you again at the end of June!
- Kevin
It's been a while since the last announcement, so I wanted to check in with you all and give an update on how development is going.
Behaviors and Events
As I said in the last announcement, I was going to dedicate my time towards creating the behaviors and events system. Well, I have done just that and would like to show off what I've been up to. Unfortunately I cannot show the behaviors in action at the moment, but I can show some of the new UI for editing behaviors and events.
Behaviors
Most objects can have sequences and behaviors added to them:

As of now there are only 3 behaviors: Pause, Rotate, and Path, but I will definitely be adding more!
Events
You can set up events to trigger sequences on objects. You can either place trigger objects on the course that will be triggered when a ball rolls though them:

Or you can set up event triggers for when the hole is started and finished:

Grouping
A cool new feature is that you can group objects together. These groups can also have behaviors applied to them:

The Next Update & Future Plans
I am hoping to have this next update ready by the end of June. Assuming that works out I also have some extra plans that may or may not involve a certain upcoming event on Steam...
For future updates, I am thinking that I would like to start doing monthly updates rather than weekly. I have struggled in the past to make the weekly updates worthwhile so I want to start focusing on quality over quantity.
I will see you again at the end of June!
- Kevin