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Mini-March Update

Hello everyone!

In the last update I said that I was going to be adding all-new Arcade content with an 18-hole Arcade course, however unfortunately I do not have that ready for this update. Some of the updates to the behaviors and events system took longer than expected, and I also ran into complications with some of the arcade assets. So, the Arcade content will be coming in April.

That being said I still have some things done that are worth an update, so let's check out the new stuff!

Lights

Lighting props got some love this month. You can now change the brightness and color of every light in the Properties window. You can also change light properties with the Light behavior.


Ball Traps

A new course element, the Ball Trap, has been added for you to play with. You can find it in the Special category of the object list.

This trigger area will trap any ball that enters it at its center and can fire off events when a ball is trapped and released. You need to use the Ball Trap behavior to release it. You can of course move the ball trap around with behaviors while a ball is trapped for some interesting holes!

Modding Package

Modding support received a significant update to its architecture, and with that comes an update to the modding package. For those of you interested in modding I strongly recommend downloading the updated package. The updated package also contains new scripts for the new lighting functionality.

Warning: The updates will cause your assets to have missing scripts that you will need to re-assign.

Next Update

As I mentioned above, the new Arcade content and course will be coming in the next update. I will also be focusing more on the gameplay side of the game, but I am also working on the behind-the-scenes of the Course Creator to massively clean things up and hopefully make things a lot better moving forward (at least for development).

Changelog - 2020.3.0
Features
  • Added ability to change light Brightness, Range, and Color from the Properties window.
  • Added Light behavior to control light properties from behaviors.
  • Added Animation behavior to control object animations from behaviors.
  • Added Graphics option to enable and disable water transparency.
  • Added Graphics option to enable and disable realtime shadows for lights (WARNING: This option is intensive!)
  • Added Ball Trap trigger that traps and releases balls.
  • Added Ball Trap behavior for releasing balls from the Ball Trap.
  • Added events for Pipe entering and exiting.
  • Added ability to play courses when offline.
  • Updated Pipe, Event, and Ball Trap graphics to seamlessly tile over the trigger cube instead of being stretched.
  • Updated Event link lines to be dashed lines.
  • Updated Event Editor window to have a dropdown for the various event types so that it is more compact.
  • Updated artwork for intro splash and loading screens.
  • Updated selection highlighting graphics.
  • The Reset option for events no longer resets an object's position, it now only resets the sequence.
Bug Fixes
  • Fixed Behavior icons showing up for deleted objects.
  • Fixed some UI "spinners" being able to be dragged with the mouse.
  • Fixed some objects not saving sequences correctly.
  • Fixed some lighting issues.
  • Fixed errors when loading old Blueprints.
  • Fixed Course Creator inputs not being disabled when in menus.