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Development Update

Hello everyone,

I know it has been really quiet around here as of late, so I wanted to do a post on what exactly I have been working on and what I will be working on.

[h2]Course Creator Rewrite[/h2]
The biggest thing that has been eating up my time is that I have rewritten a large chunk of the Course Creator code to clean things up a lot, make things more stable, and make things easier to work on.

Most of this has been boring behind-the-scenes programming stuff that you won't notice, but there have been some improvements that make the Course Creator feel less utilitarian. One thing in particular is an update to the style of the UI. It's a subtle change, but I think overall it has a fresh new look:


Another big improvement is with the context menu, which has been redone into a fancy radial menu (still a work in progress):


[h2]Arcade and Other New Content[/h2]
I have also been spending a lot of time preparing Arcade themed content, and finally finished brainstorming the 18-holes for the Arcade course. For the Arcade content, here's a look at most of the objects that will be a part of the Arcade theme:


I've also added a bunch of generic shapes that you will be able to use as obstacles or scenery:

(These shapes will be recolorable too!)

[h2]The Next Update[/h2]
I am very much hoping that the next update will be released sometime in June.

My priority at the moment is finishing the rewrite of the Course Creator. At the moment a fair bit of functionality is working, but there still are a lot of things that need to be done. The UI style update also spills over into the gameplay UI, which needs to be updated. At the same time I am working on these I will be working on actually building the Arcade course. Building the Arcade course will serve as a good test of the freshly rewritten Course Creator which is a bonus for me.

Once this update is done and released I will try by best to return to normalcy with updating the existing official courses (Dreamscape, Medieval, and Polyworld being the remaining courses), as well as getting around to things like an in-game tutorial, achievements and unlockables, public lobbies...

Thank you all for your patience and I hope things will be ramping back up real soon! Also, I hope everyone out there is staying safe and healthy through the current pandemic.

- Kevin