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June Development Update

Happy Steam Summer Sale everyone!

In the last update I had mentioned that I wanted to have the Arcade update ready by the end of June, specifically for the Summer Sale, but I hate to say that this unfortunately will not be happening. So I wanted to give another update about what is being worked on.

[h2]Course Creator[/h2]
As I said in the last development update, I am overhauling the Course Creator, rewriting many parts of it from scratch and drastically improving all of the other parts.

I am building the Arcade course at the same time I am working on the Course Creator itself. As I am building the course, if I come across anything that needs fixing or improving, I fix it or improve it right there, even if it is a minor issue. I feel like this is a good way to ensure that no part is left forgotten.

Some of the improvements that I currently have done or will be working on are:
  • Green pieces will automatically join together when placed next to each other. Green piece edges and points will also join together automatically when moved.
  • The ability to undo and redo is being expanded to all aspects of the Course Creator.
  • Behavior editing is being improved to include helpful gizmos and handles to make editing behaviors easier.
  • An in-game Course Creator tutorial will be created.
  • You will be able to select a pre-made environment when creating a new course, such as snowy, tropical island, etc. There will still be the option of a "Blank Canvas", which is the same as what loads for a new course now.
  • Across-the-board visual improvements, including updated UI graphics (like I showed in the last development update) and more visual and sound effects.
[h2]Gameplay[/h2]
The gameplay won't be receiving as much love as the Course Creator, however there are still some things that I am improving:
  • Updates to our netcode to a much newer version that should be more stable.
  • Ability to select a power control scheme: Two Clicks (current style), Hold & Release, and Hold & Drag.
  • Ability to freely move the camera around the course on your first shot.

If I am feeling frisky I might add a new power-up or two, of course not doing anything that would delay the update too much.

[h2]Arcade[/h2]
Finally, I don't want to leave without posting something to look at, so here's screenshots of some of the Arcade course holes in their very early prototype stages:


At this point, I don't feel comfortable giving a time estimate for when this update will be done because I don't want to make more promises that I don't keep. What I can promise is that this update will be worth the wait.

- Kevin