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Development Build #4

Hello everyone!

The 4th Development Build is now available for you to check out. The changes are not quite as extensive as the last build, but there are some major fixes and cool new features.

As usual, I am still working on the Arcade course as much as I can. I am currently working on both Whack-a-Mole and Foosball holes (and you can find the new Whack-a-Mole object in this update!)

In the next DEV build I hope to have a feature implemented for going back to the previous shot when in normal play, which will allow players to go back if they get stuck. However, this will cost a penalty stroke each time you do it, so you should only use it in an emergency!

The tutorials have also not been worked on in a bit, so if I have time I will try to move those further along, too.

[h3]Changelog - DEV.4[/h3]
Features
  • Added Whack-A-Mole object to Arcade content.
  • Added Color behavior for changing an object's color with behaviors.
  • Added ability to split joined greens via the context menu under Green Edges. This currently is only available if one or more greens are selected.
  • Group handles, pipe link handles, event links are now disabled on holes that are not currently being edited.
  • Improved and added UI animations for window opening and closing.
  • Minor changes to Spin and Move To Rotation behavior gizmos.
  • Added subtle overlay to inactive holes in the Course Creator.
Bug Fixes
  • Fixed Power-Up trails (i.e. Fire and Ice) not going away when the player finishes.
  • Fixed player's turn being skipped when a player finishes.
  • Fixed courses downloaded via the Play button not working properly.
  • Fixed Event Editor not removing event entries when the target object is deleted.
  • Fixed Properties window line not going away when the window is closed.
  • Blue tangent points of the same edge will no longer be joined.
  • Fixed green barriers not being set to inactive on holes that are not being edited.


- Kevin